@@ -173,16 +173,16 @@ namespace Content.Server.Chat.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
message = SanitizeMessageCapital(source, message);
|
||||
|
||||
foreach (var handler in _chatTransformHandlers)
|
||||
{
|
||||
//TODO: rather return a bool and use a out var?
|
||||
message = handler(source, message);
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
message = SanitizeMessageCapital(source, message);
|
||||
|
||||
var listeners = EntitySystem.Get<ListeningSystem>();
|
||||
listeners.PingListeners(source, message);
|
||||
|
||||
@@ -211,16 +211,16 @@ namespace Content.Server.Chat.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
message = SanitizeMessageCapital(source, message);
|
||||
|
||||
foreach (var handler in _chatTransformHandlers)
|
||||
{
|
||||
//TODO: rather return a bool and use a out var?
|
||||
message = handler(source, message);
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
message = SanitizeMessageCapital(source, message);
|
||||
|
||||
var listeners = EntitySystem.Get<ListeningSystem>();
|
||||
listeners.PingListeners(source, message);
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Speech.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Applies accent to user while they wear entity as a clothing.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class AddAccentClothingComponent : Component
|
||||
{
|
||||
public override string Name => "AddAccentClothing";
|
||||
|
||||
/// <summary>
|
||||
/// Component name for accent that will be applied.
|
||||
/// </summary>
|
||||
[DataField("accent", required: true)]
|
||||
public string Accent = default!;
|
||||
|
||||
/// <summary>
|
||||
/// What <see cref="ReplacementAccentPrototype"/> to use.
|
||||
/// Will be applied only with <see cref="ReplacementAccentComponent"/>.
|
||||
/// </summary>
|
||||
[DataField("replacement", customTypeSerializer: typeof(PrototypeIdSerializer<ReplacementAccentPrototype>))]
|
||||
public string? ReplacementPrototype;
|
||||
|
||||
/// <summary>
|
||||
/// Is that clothing is worn and affecting someones accent?
|
||||
/// </summary>
|
||||
public bool IsActive = false;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Speech.EntitySystems;
|
||||
|
||||
public class AddAccentClothingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<AddAccentClothingComponent, GotEquippedEvent>(OnGotEquipped);
|
||||
SubscribeLocalEvent<AddAccentClothingComponent, GotUnequippedEvent>(OnGotUnequipped);
|
||||
}
|
||||
|
||||
private void OnGotEquipped(EntityUid uid, AddAccentClothingComponent component, GotEquippedEvent args)
|
||||
{
|
||||
if (!TryComp(uid, out ClothingComponent? clothing))
|
||||
return;
|
||||
|
||||
// check if entity was actually used as clothing
|
||||
// not just taken in pockets or something
|
||||
var isCorrectSlot = clothing.SlotFlags.HasFlag(args.SlotFlags);
|
||||
if (!isCorrectSlot) return;
|
||||
|
||||
// does the user already has this accent?
|
||||
var componentType = _componentFactory.GetRegistration(component.Accent).Type;
|
||||
if (EntityManager.HasComponent(args.Equipee, componentType)) return;
|
||||
|
||||
// add accent to the user
|
||||
var accentComponent = (Component) _componentFactory.GetComponent(componentType);
|
||||
accentComponent.Owner = args.Equipee;
|
||||
EntityManager.AddComponent(args.Equipee, accentComponent);
|
||||
|
||||
// snowflake case for replacement accent
|
||||
if (accentComponent is ReplacementAccentComponent rep)
|
||||
rep.Accent = component.ReplacementPrototype!;
|
||||
|
||||
component.IsActive = true;
|
||||
}
|
||||
|
||||
private void OnGotUnequipped(EntityUid uid, AddAccentClothingComponent component, GotUnequippedEvent args)
|
||||
{
|
||||
if (!component.IsActive)
|
||||
return;
|
||||
|
||||
// try to remove accent
|
||||
var componentType = _componentFactory.GetRegistration(component.Accent).Type;
|
||||
if (EntityManager.HasComponent(args.Equipee, componentType))
|
||||
{
|
||||
EntityManager.RemoveComponent(args.Equipee, componentType);
|
||||
}
|
||||
|
||||
component.IsActive = false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user