Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
This commit is contained in:
Alex Evgrashin
2022-01-19 01:18:22 +03:00
committed by GitHub
parent ac36f15a70
commit 16a532137d
12 changed files with 155 additions and 12 deletions

View File

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Speech.Components;
/// <summary>
/// Applies accent to user while they wear entity as a clothing.
/// </summary>
[RegisterComponent]
public class AddAccentClothingComponent : Component
{
public override string Name => "AddAccentClothing";
/// <summary>
/// Component name for accent that will be applied.
/// </summary>
[DataField("accent", required: true)]
public string Accent = default!;
/// <summary>
/// What <see cref="ReplacementAccentPrototype"/> to use.
/// Will be applied only with <see cref="ReplacementAccentComponent"/>.
/// </summary>
[DataField("replacement", customTypeSerializer: typeof(PrototypeIdSerializer<ReplacementAccentPrototype>))]
public string? ReplacementPrototype;
/// <summary>
/// Is that clothing is worn and affecting someones accent?
/// </summary>
public bool IsActive = false;
}