Fix declaration of war (#20399)
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@@ -122,11 +122,14 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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if (!GameTicker.IsGameRuleAdded(ruleEnt, gameRule))
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continue;
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var found = nukeops.OperativePlayers.Values.Any(v => v == opUid);
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if (found)
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if (_mind.TryGetMind(opUid, out var mind, out _))
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{
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comps = (nukeops, gameRule);
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return true;
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var found = nukeops.OperativePlayers.Values.Any(v => v == mind);
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if (found)
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{
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comps = (nukeops, gameRule);
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return true;
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}
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}
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}
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@@ -990,6 +993,14 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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//ok hardcoded value bad but so is everything else here
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_roles.MindAddRole(mindId, new NukeopsRoleComponent { PrototypeId = NukeopsId }, mind);
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if (mind.CurrentEntity != null)
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{
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foreach (var (nukeops, gameRule) in EntityQuery<NukeopsRuleComponent, GameRuleComponent>())
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{
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nukeops.OperativePlayers.Add(mind.CharacterName!, mind.CurrentEntity.GetValueOrDefault());
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}
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}
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SetOutfitCommand.SetOutfit(mind.OwnedEntity.Value, "SyndicateOperativeGearFull", EntityManager);
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}
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@@ -1,7 +1,7 @@
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- type: entity
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parent: BaseItem
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id: NukeOpsDeclarationOfWar
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name: the declaration of war
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name: declaration of war
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description: Use to send a declaration of hostilities to the target, delaying your shuttle departure while they prepare for your assault. Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. Must be used at start of mission, or your benefactors will lose interest.
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components:
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- type: Sprite
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