directional -> norot for bullets.

Since we re-enable noRot for the time being.
This commit is contained in:
Pieter-Jan Briers
2021-02-23 22:08:43 +01:00
parent b374ddf19b
commit 188c5dbcb5
11 changed files with 12 additions and 12 deletions

View File

@@ -4,6 +4,6 @@
# - type: Sprite
# texture: Objects/Toolbox_b.png
# offset: 2, 0
# directional: false
# noRot: false
# - type: AnimationPlayer
# - type: AnimationsTest

View File

@@ -5,7 +5,7 @@
components:
- type: Sprite
sprite: Effects/arcs.rsi
directional: false
noRot: false
offset: 0, -0.85
drawdepth: Overlays
- type: MeleeWeaponArcAnimation

View File

@@ -9,7 +9,7 @@
ammoVelocity: 30
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
caliber: ClRifle
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
caliber: LRifle
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
caliber: Magnum
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
caliber: Pistol
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
caliber: SRifle
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
layers:
- state: base

View File

@@ -10,7 +10,7 @@
soundCollectionEject: ShellEject
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
caliber: Cap
- type: Sprite
netsync: false
directional: true
noRot: true
sprite: Objects/Consumable/Trash/ash.rsi
layers:
- state: base

View File

@@ -8,7 +8,7 @@
- type: Clickable
- type: Sprite
netsync: false
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/bullet.rsi
state: bullet
- type: Physics
@@ -90,7 +90,7 @@
stunAmount: 5
knockdownAmount: 5
- type: Sprite
directional: false
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/spark.rsi
color: "#ffff33"
layers: