directional -> norot for bullets.
Since we re-enable noRot for the time being.
This commit is contained in:
@@ -4,6 +4,6 @@
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# - type: Sprite
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# texture: Objects/Toolbox_b.png
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# offset: 2, 0
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# directional: false
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# noRot: false
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# - type: AnimationPlayer
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# - type: AnimationsTest
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@@ -5,7 +5,7 @@
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components:
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- type: Sprite
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sprite: Effects/arcs.rsi
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directional: false
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noRot: false
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offset: 0, -0.85
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drawdepth: Overlays
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- type: MeleeWeaponArcAnimation
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@@ -9,7 +9,7 @@
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ammoVelocity: 30
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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caliber: ClRifle
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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caliber: LRifle
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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caliber: Magnum
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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caliber: Pistol
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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caliber: SRifle
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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layers:
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- state: base
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@@ -10,7 +10,7 @@
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soundCollectionEject: ShellEject
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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caliber: Cap
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- type: Sprite
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netsync: false
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directional: true
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noRot: true
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sprite: Objects/Consumable/Trash/ash.rsi
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layers:
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- state: base
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@@ -8,7 +8,7 @@
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- type: Clickable
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- type: Sprite
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netsync: false
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Projectiles/bullet.rsi
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state: bullet
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- type: Physics
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@@ -90,7 +90,7 @@
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stunAmount: 5
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knockdownAmount: 5
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- type: Sprite
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directional: false
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noRot: false
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sprite: Objects/Weapons/Guns/Projectiles/spark.rsi
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color: "#ffff33"
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layers:
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