directional -> norot for bullets.
Since we re-enable noRot for the time being.
This commit is contained in:
@@ -4,6 +4,6 @@
|
|||||||
# - type: Sprite
|
# - type: Sprite
|
||||||
# texture: Objects/Toolbox_b.png
|
# texture: Objects/Toolbox_b.png
|
||||||
# offset: 2, 0
|
# offset: 2, 0
|
||||||
# directional: false
|
# noRot: false
|
||||||
# - type: AnimationPlayer
|
# - type: AnimationPlayer
|
||||||
# - type: AnimationsTest
|
# - type: AnimationsTest
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Effects/arcs.rsi
|
sprite: Effects/arcs.rsi
|
||||||
directional: false
|
noRot: false
|
||||||
offset: 0, -0.85
|
offset: 0, -0.85
|
||||||
drawdepth: Overlays
|
drawdepth: Overlays
|
||||||
- type: MeleeWeaponArcAnimation
|
- type: MeleeWeaponArcAnimation
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
ammoVelocity: 30
|
ammoVelocity: 30
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/large_casing.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
caliber: ClRifle
|
caliber: ClRifle
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
caliber: LRifle
|
caliber: LRifle
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
caliber: Magnum
|
caliber: Magnum
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
caliber: Pistol
|
caliber: Pistol
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
caliber: SRifle
|
caliber: SRifle
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
soundCollectionEject: ShellEject
|
soundCollectionEject: ShellEject
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
|
sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
caliber: Cap
|
caliber: Cap
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: true
|
noRot: true
|
||||||
sprite: Objects/Consumable/Trash/ash.rsi
|
sprite: Objects/Consumable/Trash/ash.rsi
|
||||||
layers:
|
layers:
|
||||||
- state: base
|
- state: base
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
- type: Clickable
|
- type: Clickable
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Projectiles/bullet.rsi
|
sprite: Objects/Weapons/Guns/Projectiles/bullet.rsi
|
||||||
state: bullet
|
state: bullet
|
||||||
- type: Physics
|
- type: Physics
|
||||||
@@ -90,7 +90,7 @@
|
|||||||
stunAmount: 5
|
stunAmount: 5
|
||||||
knockdownAmount: 5
|
knockdownAmount: 5
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
directional: false
|
noRot: false
|
||||||
sprite: Objects/Weapons/Guns/Projectiles/spark.rsi
|
sprite: Objects/Weapons/Guns/Projectiles/spark.rsi
|
||||||
color: "#ffff33"
|
color: "#ffff33"
|
||||||
layers:
|
layers:
|
||||||
|
|||||||
Reference in New Issue
Block a user