Fix access not being set to ID cards at round start.
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@@ -666,7 +666,6 @@ namespace Content.Server.GameTicking
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var access = card.Owner.GetComponent<AccessComponent>();
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var accessTags = access.Tags;
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accessTags.UnionWith(jobPrototype.Access);
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access.SetTags(accessTags);
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pdaComponent.SetPDAOwner(mob);
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var mindComponent = mob.GetComponent<MindComponent>();
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if (mindComponent.HasMind)//Redundancy checks.
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