Reverses order of Thrown Item interactions
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@@ -74,19 +74,6 @@ namespace Content.Shared.GameObjects.EntitySystems
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var eventArgs = new ThrowCollideEventArgs(user, thrown.Entity, target.Entity);
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foreach (var comp in thrown.Entity.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (thrown.Entity.Deleted) break;
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collide.DoHit(eventArgs);
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}
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_throwCollide.Clear();
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foreach (var comp in target.Entity.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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@@ -99,6 +86,19 @@ namespace Content.Shared.GameObjects.EntitySystems
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}
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_throwCollide.Clear();
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foreach (var comp in thrown.Entity.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (thrown.Entity.Deleted) break;
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collide.DoHit(eventArgs);
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}
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_throwCollide.Clear();
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}
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}
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}
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