@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.Components;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
@@ -56,9 +57,10 @@ namespace Content.Client.State
|
||||
var inRange = false;
|
||||
if (_playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
|
||||
{
|
||||
var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.WorldPosition;
|
||||
var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.MapPosition;
|
||||
var entityPos = entityToClick.Transform.WorldPosition;
|
||||
inRange = (entityPos - playerPos).Length <= VerbUtility.InteractionRange;
|
||||
inRange = _entitySystemManager.GetEntitySystem<SharedInteractionSystem>()
|
||||
.InRangeUnobstructed(playerPos,entityPos,ignoredEnt: _playerManager.LocalPlayer.ControlledEntity);
|
||||
}
|
||||
|
||||
InteractionOutlineComponent outline;
|
||||
|
||||
@@ -287,7 +287,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// Governs interactions during clicking on entities
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class InteractionSystem : EntitySystem
|
||||
public sealed class InteractionSystem : SharedInteractionSystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
@@ -308,38 +308,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
new PointerInputCmdHandler(HandleActivateItemInWorld));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks that these coordinates are within a certain distance without any
|
||||
/// entity that matches the collision mask obstructing them.
|
||||
/// If the <paramref name="range"/> is zero or negative,
|
||||
/// this method will only check if nothing obstructs the two sets of coordinates..
|
||||
/// </summary>
|
||||
/// <param name="coords">Set of coordinates to use.</param>
|
||||
/// <param name="otherCoords">Other set of coordinates to use.</param>
|
||||
/// <param name="range">maximum distance between the two sets of coordinates.</param>
|
||||
/// <param name="collisionMask">the mask to check for collisions</param>
|
||||
/// <param name="ignoredEnt">the entity to be ignored when checking for collisions.</param>
|
||||
/// <param name="mapManager">Map manager containing the two GridIds.</param>
|
||||
/// <param name="insideBlockerValid">if coordinates inside obstructions count as obstructed or not</param>
|
||||
/// <returns>True if the two points are within a given range without being obstructed.</returns>
|
||||
public bool InRangeUnobstructed(MapCoordinates coords, Vector2 otherCoords, float range = InteractionRange,
|
||||
int collisionMask = (int) CollisionGroup.Impassable, IEntity ignoredEnt = null, bool insideBlockerValid = false)
|
||||
{
|
||||
var dir = otherCoords - coords.Position;
|
||||
|
||||
if (dir.LengthSquared.Equals(0f))
|
||||
return true;
|
||||
|
||||
if (range > 0f && !(dir.LengthSquared <= range*range))
|
||||
return false;
|
||||
|
||||
var ray = new CollisionRay(coords.Position, dir.Normalized, collisionMask);
|
||||
var rayResults = _physicsManager.IntersectRay(coords.MapId, ray, dir.Length, ignoredEnt, true);
|
||||
|
||||
|
||||
|
||||
return !rayResults.DidHitObject || (insideBlockerValid && rayResults.DidHitObject && rayResults.Distance < 1f);
|
||||
}
|
||||
|
||||
private bool HandleActivateItemInWorld(ICommonSession session, GridCoordinates coords, EntityUid uid)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
using Content.Shared.Physics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Governs interactions during clicking on entities
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class SharedInteractionSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public const float InteractionRange = 2;
|
||||
public const float InteractionRangeSquared = InteractionRange * InteractionRange;
|
||||
|
||||
/// <summary>
|
||||
/// Checks that these coordinates are within a certain distance without any
|
||||
/// entity that matches the collision mask obstructing them.
|
||||
/// If the <paramref name="range"/> is zero or negative,
|
||||
/// this method will only check if nothing obstructs the two sets of coordinates..
|
||||
/// </summary>
|
||||
/// <param name="coords">Set of coordinates to use.</param>
|
||||
/// <param name="otherCoords">Other set of coordinates to use.</param>
|
||||
/// <param name="range">maximum distance between the two sets of coordinates.</param>
|
||||
/// <param name="collisionMask">the mask to check for collisions</param>
|
||||
/// <param name="ignoredEnt">the entity to be ignored when checking for collisions.</param>
|
||||
/// <param name="mapManager">Map manager containing the two GridIds.</param>
|
||||
/// <param name="insideBlockerValid">if coordinates inside obstructions count as obstructed or not</param>
|
||||
/// <returns>True if the two points are within a given range without being obstructed.</returns>
|
||||
public bool InRangeUnobstructed(MapCoordinates coords, Vector2 otherCoords, float range = InteractionRange,
|
||||
int collisionMask = (int)CollisionGroup.Impassable, IEntity ignoredEnt = null, bool insideBlockerValid = false)
|
||||
{
|
||||
var dir = otherCoords - coords.Position;
|
||||
|
||||
if (dir.LengthSquared.Equals(0f)) return true;
|
||||
if (range > 0f && !(dir.LengthSquared <= range * range)) return false;
|
||||
|
||||
var ray = new CollisionRay(coords.Position, dir.Normalized, collisionMask);
|
||||
var rayResults = _physicsManager.IntersectRay(coords.MapId, ray, dir.Length, ignoredEnt, true);
|
||||
if(!rayResults.DidHitObject || (insideBlockerValid && rayResults.DidHitObject && rayResults.Distance < 1f))
|
||||
{
|
||||
_mapManager.TryFindGridAt(coords, out var mapGrid);
|
||||
var srcPos = mapGrid.MapToGrid(coords);
|
||||
var destPos = new GridCoordinates(otherCoords, mapGrid);
|
||||
if (srcPos.InRange(_mapManager, destPos, InteractionRange))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user