Adjusted the powercell and the power consumption of laserGuns (#7833)
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@@ -29,8 +29,32 @@
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zeroVisible: false
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- type: entity
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name: retro laser gun
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id: BatteryGunSmall
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parent: BatteryGunBase
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abstract: true
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components:
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- type: PowerCellSlot
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slotSize: Small
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- type: entity
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id: BatteryGunMedium
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parent: BatteryGunBase
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abstract: true
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components:
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- type: PowerCellSlot
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slotSize: Medium
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- type: entity
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id: BatteryGunLarge
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parent: BatteryGunBase
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abstract: true
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components:
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- type: PowerCellSlot
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slotSize: Large
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- type: entity
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name: retro laser gun
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parent: BatteryGunSmall
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id: LaserGun
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description: A weapon using light amplified by the stimulated emission of radiation.
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components:
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@@ -59,7 +83,7 @@
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- type: entity
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name: makeshift laser gun
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parent: BatteryGunBase
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parent: BatteryGunMedium
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id: MakeshiftLaser
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description: Better pray it won't burn your hands off.
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components:
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@@ -76,11 +100,11 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/makeshift.rsi
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- type: BatteryBarrel
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fireCost: 40
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fireCost: 120
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- type: entity
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name: svalinn laser pistol
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parent: BatteryGunBase
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parent: BatteryGunSmall
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id: LaserPistolSvalinn
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description: A cheap and widely used laser pistol.
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components:
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@@ -101,7 +125,7 @@
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- type: entity
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name: PDW-10 pulse pistol
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parent: BatteryGunBase
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parent: BatteryGunSmall
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id: PulsePistolPdw
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description: A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.
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components:
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@@ -131,7 +155,7 @@
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- type: entity
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name: cog laser carbine
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parent: BatteryGunBase
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parent: BatteryGunMedium
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id: LaserRifleCog
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description: Favoured by Nanotrasen Security for being cheap and easy to use.
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components:
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@@ -148,11 +172,11 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/cog.rsi
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- type: BatteryBarrel
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fireCost: 12
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fireCost: 120
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- type: entity
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name: nightfall laser rifle
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parent: BatteryGunBase
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parent: BatteryGunMedium
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id: LaserRifleSniper
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description: A scoped high capacity laser rifle.
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components:
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@@ -179,7 +203,7 @@
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- type: entity
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name: DEAC-12 pulse carbine
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parent: BatteryGunBase
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parent: BatteryGunMedium
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id: PulseCarbineDeac
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description: A high tech energy carbine favoured by the NT-ERT operatives.
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components:
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@@ -196,7 +220,7 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/pulse_carbine.rsi
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- type: BatteryBarrel
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fireCost: 12
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fireCost: 120
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ammoPrototype: Pulse
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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@@ -205,11 +229,11 @@
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ejectOnUse: true
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallHigh
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startingItem: PowerCellMediumHigh
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- type: entity
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name: destroyer pulse rifle
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parent: BatteryGunBase
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parent: BatteryGunMedium
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id: PulseRifleDeathSquad
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description: A weapon that fully lives up to its name.
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components:
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@@ -235,11 +259,11 @@
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ejectOnUse: true
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallHigh
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startingItem: PowerCellMediumHigh
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- type: entity
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name: laser cannon
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parent: BatteryGunBase
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parent: BatteryGunLarge
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id: LaserCannon
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description: A heavy duty, high powered laser weapon.
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components:
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@@ -256,7 +280,7 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi
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- type: BatteryBarrel
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fireCost: 200
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fireCost: 4000
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ammoPrototype: RedHeavyLaser
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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@@ -265,11 +289,11 @@
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ejectOnUse: true
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallSuper
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startingItem: PowerCellLargeSuper
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- type: entity
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name: x-ray cannon
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parent: BatteryGunBase
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parent: BatteryGunLarge
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id: XrayCannon
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description: An experimental weapon that uses concentrated x-ray energy against its target.
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components:
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@@ -286,7 +310,7 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/xray.rsi
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- type: BatteryBarrel
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fireCost: 600
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fireCost: 6000
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ammoPrototype: XrayLaser
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
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@@ -295,7 +319,7 @@
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ejectOnUse: true
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallSuper
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startingItem: PowerCellLargeSuper
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- type: Appearance
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visuals:
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- type: MagVisualizer
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@@ -305,7 +329,7 @@
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- type: entity
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name: taser
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parent: BatteryGunBase
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parent: BatteryGunSmall
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id: TaserGun
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description: A low-capacity, energy-based stun gun used by security teams to subdue targets at range.
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components:
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