(Re)add healing items (#1918)

* (Re)add healing component

* Do range check only when healing someone else
This commit is contained in:
DrSmugleaf
2020-08-26 03:50:26 +02:00
committed by GitHub
parent 47d89bc280
commit 1d17331853
2 changed files with 78 additions and 7 deletions

View File

@@ -0,0 +1,71 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Medical
{
[RegisterComponent]
public class HealingComponent : Component, IAfterInteract
{
public override string Name => "Healing";
public Dictionary<DamageType, int> Heal { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, h => h.Heal, "heal", new Dictionary<DamageType, int>());
}
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return;
}
if (!eventArgs.Target.TryGetComponent(out IBodyManagerComponent body))
{
return;
}
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
{
return;
}
if (eventArgs.User != eventArgs.Target)
{
var interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
var from = eventArgs.User.Transform.MapPosition;
var to = eventArgs.Target.Transform.MapPosition;
bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Target;
var inRange = interactionSystem.InRangeUnobstructed(from, to, predicate: Ignored);
if (!inRange)
{
return;
}
}
if (Owner.TryGetComponent(out StackComponent stack) &&
!stack.Use(1))
{
return;
}
foreach (var (type, amount) in Heal)
{
body.ChangeDamage(type, -amount, true);
}
}
}
}

View File

@@ -27,7 +27,7 @@
components:
- type: Stack
- type: Item
#- type: Healing
- type: Healing
- type: entity
name: ointment
@@ -39,9 +39,9 @@
texture: Objects/Specific/Medical/ointment.png
- type: Icon
texture: Objects/Specific/Medical/ointment.png
#- type: Healing
# heal: 10
# damage: Heat
- type: Healing
heal:
Heat: 10
- type: Stack
max: 5
count: 5
@@ -57,9 +57,9 @@
texture: Objects/Specific/Medical/brutepack.png
- type: Icon
texture: Objects/Specific/Medical/brutepack.png
#- type: Healing
# heal: 10
# damage: Brute
- type: Healing
heal:
Blunt: 10
- type: Stack
max: 5
count: 5