Expedition loc + timer fixes (#15561)
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@@ -187,7 +187,7 @@ public sealed partial class SalvageSystem
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if (structureAnnounce)
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{
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Announce(uid, Loc.GetString("salvage-expedition-structures-remaining", ("count", structure.Structures.Count)));
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Announce(uid, Loc.GetString("salvage-expedition-structure-remaining", ("count", structure.Structures.Count)));
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}
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}
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}
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@@ -16,8 +16,8 @@ public sealed class SalvageTimeMod : IPrototype, ISalvageMod
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public float Cost { get; } = 0f;
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[DataField("minDuration")]
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public int MinDuration = 600;
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public int MinDuration = 1080;
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[DataField("maxDuration")]
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public int MaxDuration = 660;
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public int MaxDuration = 1200;
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}
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@@ -1,4 +1,5 @@
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salvage-expedition-structure-examine = This is a [color=#B02E26]destruction[/color] objective
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salvage-expedition-structure-remaining = {$count} structures remaining.
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salvage-expedition-window-title = Salvage expeditions
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salvage-expedition-window-difficulty = Difficulty:
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@@ -75,8 +75,8 @@
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- type: salvageTimeMod
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id: RushTime
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desc: Rush
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minDuration: 480
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maxDuration: 540
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minDuration: 900
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maxDuration: 1020
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cost: 1
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# Misc mods
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