Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Server.Damage.Components;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Power.Components;
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@@ -12,6 +13,7 @@ using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.PowerCell;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Timing;
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using Content.Shared.Toggleable;
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using Content.Shared.Verbs;
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@@ -35,6 +37,8 @@ public sealed partial class EnergyDomeSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrownEvent>(OnThrow);
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//Generator events
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SubscribeLocalEvent<EnergyDomeGeneratorComponent, MapInitEvent>(OnInit);
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@@ -62,6 +66,14 @@ public sealed partial class EnergyDomeSystem : EntitySystem
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SubscribeLocalEvent<EnergyDomeComponent, DamageChangedEvent>(OnDomeDamaged);
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}
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private void OnThrow(Entity<DamageOtherOnHitComponent> ent, ref ThrownEvent args)
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{
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if (args.User == null)
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return;
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RaiseLocalEvent(args.User.Value, new EnergyDomeClothesTurnOffEvent());
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}
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private void OnClothesTurnOff(Entity<EnergyDomeGeneratorComponent> ent,
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ref InventoryRelayedEvent<EnergyDomeClothesTurnOffEvent> args)
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{
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@@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component
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/// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event.
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/// </summary>
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[DataField]
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public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
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public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
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/// <summary>
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/// Text for shuttle call if RoundEndBehavior is ShuttleCall.
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@@ -84,7 +84,7 @@ public sealed partial class NukeopsRuleComponent : Component
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/// This amount of TC will be given to each nukie
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/// </summary>
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[DataField]
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public int WarTCAmountPerNukie = 50;
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public int WarTCAmountPerNukie = 40;
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/// <summary>
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/// Delay between war declaration and nuke ops arrival on station map. Gives crew time to prepare
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@@ -36,13 +36,13 @@ public sealed partial class ZombieRuleComponent : Component
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/// The minimum amount of time after the round starts that the initial infected will be chosen.
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/// </summary>
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[DataField]
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public TimeSpan MinStartDelay = TimeSpan.FromMinutes(10);
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public TimeSpan MinStartDelay = TimeSpan.FromMinutes(3);
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/// <summary>
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/// The maximum amount of time after the round starts that the initial infected will be chosen.
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/// </summary>
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[DataField]
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public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(15);
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public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(6);
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/// <summary>
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/// The sound that plays when someone becomes an initial infected.
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@@ -45,6 +45,7 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Linq;
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using Content.Server.StationEvents.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mind;
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@@ -683,9 +684,14 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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: WinCondition.AllNukiesDead);
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SetWinType(uid, WinType.CrewMajor, nukeops, false);
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_roundEndSystem.DoRoundEndBehavior(
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nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender,
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nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
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// WD EDIT, check for all at once gamemode
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if (!GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
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{
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_roundEndSystem.DoRoundEndBehavior(
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nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender,
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nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
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}
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// prevent it called multiple times
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nukeops.RoundEndBehavior = RoundEndBehavior.Nothing;
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@@ -107,10 +107,8 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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if (CheckCommandLose())
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{
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// WD EDIT START
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// Basically check for all in once gamemode
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if (_gameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
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_roundEnd.DoRoundEndBehavior(RoundEndBehavior.ShuttleCall, component.ShuttleCallTime);
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else
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// Check for all at once gamemode
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if (!_gameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
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_roundEnd.EndRound();
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// WD EDIT END
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@@ -429,4 +427,4 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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EnsureComp<RevolutionaryComponent>(transferTo);
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RemComp<RevolutionaryComponent>(transferFrom);
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}
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}
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}
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@@ -14,6 +14,7 @@ using Content.Shared.Item;
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using Content.Shared.Bed.Sleep;
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using System.Linq;
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using System.Numerics;
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using Content.Server._White.Wizard;
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using Content.Server.Bible.Components;
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using Content.Server.Maps;
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using Content.Server.Revenant.Components;
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@@ -335,10 +336,12 @@ public sealed partial class RevenantSystem
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// WD START
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var cultistQuery = GetEntityQuery<CultistComponent>();
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var wizardQuery = GetEntityQuery<WizardComponent>();
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var humanoidQuery = GetEntityQuery<HumanoidAppearanceComponent>();
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foreach (var e in _lookup.GetEntitiesInRange(uid, component.BlightRadius))
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{
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if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e))
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if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e) ||
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wizardQuery.HasComponent(e))
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continue;
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var blight = EnsureComp<BlightComponent>(e);
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@@ -53,7 +53,7 @@ namespace Content.Server.RoundEnd
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/// <summary>
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/// Countdown to use where there is no station alert countdown to be found.
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/// </summary>
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public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
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public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(5);
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private CancellationTokenSource? _countdownTokenSource;
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private CancellationTokenSource? _cooldownTokenSource;
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@@ -311,7 +311,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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cult.WinCondition = CultWinCondition.Failure;
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// Check for all in once gamemode
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// Check for all at once gamemode
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if (!GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
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_roundEndSystem.EndRound();
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}
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@@ -13,14 +13,18 @@ using Content.Server.Emp;
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using Content.Server.EUI;
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using Content.Server.Lightning;
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using Content.Server.Magic;
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using Content.Server.Mind;
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using Content.Server.Singularity.EntitySystems;
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using Content.Server.Standing;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared._White.BetrayalDagger;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Events;
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using Content.Shared._White.Wizard;
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using Content.Shared._White.Wizard.Magic;
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using Content.Shared.Actions;
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using Content.Shared.Borer;
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using Content.Shared.Changeling;
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using Content.Shared.Cluwne;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Hands.Components;
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@@ -35,6 +39,7 @@ using Content.Shared.Maps;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Revolutionary.Components;
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using Content.Shared.StatusEffect;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio.Systems;
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@@ -71,6 +76,8 @@ public sealed class WizardSpellsSystem : EntitySystem
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly TelefragSystem _telefrag = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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#endregion
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@@ -78,6 +85,7 @@ public sealed class WizardSpellsSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<MindswapSpellEvent>(OnMindswapSpell);
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SubscribeLocalEvent<TeleportSpellEvent>(OnTeleportSpell);
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SubscribeLocalEvent<InstantRecallSpellEvent>(OnInstantRecallSpell);
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SubscribeLocalEvent<MimeTouchSpellEvent>(OnMimeTouchSpell);
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@@ -95,6 +103,73 @@ public sealed class WizardSpellsSystem : EntitySystem
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SubscribeLocalEvent<MagicComponent, BeforeCastSpellEvent>(OnBeforeCastSpell);
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}
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#region Mindswap
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private void OnMindswapSpell(MindswapSpellEvent msg)
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{
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if (!CanCast(msg))
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return;
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var target = msg.Target;
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var uid = msg.Performer;
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if (HasComp<ChangelingComponent>(target) || HasComp<RevolutionaryComponent>(target) ||
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HasComp<CultistComponent>(target))
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{
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_popupSystem.PopupEntity("Не работает на культистов, генокрадов и революционеров.", uid, uid,
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PopupType.MediumCaution);
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return;
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}
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if (TryComp(target, out InfestedBorerComponent? borer) && borer.ControllingBrain)
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{
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_popupSystem.PopupEntity("Им уже кто-то управляет.", uid, uid, PopupType.MediumCaution);
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return;
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}
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var userHasMind = _mindSystem.TryGetMind(uid, out var mindId, out var mind);
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var targetHasMind = _mindSystem.TryGetMind(target, out var targetMindId, out var targetMind);
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if (!userHasMind)
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return;
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_mindSystem.TransferTo(mindId, target, mind: mind);
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if (targetHasMind)
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{
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_mindSystem.TransferTo(targetMindId, uid, mind: targetMind);
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||||
_popupSystem.PopupEntity(Loc.GetString("Ваш разум подменили!"), uid, uid, PopupType.LargeCaution);
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}
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TransferAllMagicActions(uid, target);
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||||
|
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_standing.TryLieDown(uid);
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_standing.TryLieDown(target);
|
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|
||||
msg.Handled = true;
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||||
Speak(msg);
|
||||
|
||||
var hasWiz = HasComp<WizardComponent>(uid);
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||||
var targetHasWiz = HasComp<WizardComponent>(target);
|
||||
|
||||
if (hasWiz == targetHasWiz)
|
||||
return;
|
||||
|
||||
if (hasWiz)
|
||||
{
|
||||
RemComp<WizardComponent>(uid);
|
||||
EnsureComp<WizardComponent>(target);
|
||||
}
|
||||
|
||||
if (targetHasWiz)
|
||||
{
|
||||
RemComp<WizardComponent>(target);
|
||||
EnsureComp<WizardComponent>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
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#region Teleport
|
||||
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||||
private void OnTeleportSpell(TeleportSpellEvent msg)
|
||||
@@ -797,27 +872,48 @@ public sealed class WizardSpellsSystem : EntitySystem
|
||||
private void OnBeforeCastSpell(Entity<MagicComponent> ent, ref BeforeCastSpellEvent args)
|
||||
{
|
||||
var comp = ent.Comp;
|
||||
|
||||
if (!comp.RequiresClothes)
|
||||
return;
|
||||
|
||||
var hasReqs = false;
|
||||
|
||||
if (comp.RequiresClothes)
|
||||
var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
|
||||
while (enumerator.MoveNext(out var containerSlot))
|
||||
{
|
||||
var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
|
||||
while (enumerator.MoveNext(out var containerSlot))
|
||||
{
|
||||
if (containerSlot.ContainedEntity is { } item)
|
||||
hasReqs = HasComp<WizardClothesComponent>(item);
|
||||
else
|
||||
hasReqs = false;
|
||||
if (containerSlot.ContainedEntity is { } item)
|
||||
hasReqs = HasComp<WizardClothesComponent>(item);
|
||||
else
|
||||
hasReqs = false;
|
||||
|
||||
if (!hasReqs)
|
||||
break;
|
||||
}
|
||||
if (!hasReqs)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!hasReqs)
|
||||
if (hasReqs)
|
||||
return;
|
||||
|
||||
args.Cancelled = true;
|
||||
_popupSystem.PopupEntity(Loc.GetString("magic-component-missing-req"), args.Performer, args.Performer);
|
||||
}
|
||||
|
||||
private void TransferAllMagicActions(EntityUid uid1, EntityUid uid2)
|
||||
{
|
||||
if (!TryComp(uid1, out ActionsContainerComponent? container1) ||
|
||||
!TryComp(uid2, out ActionsContainerComponent? container2))
|
||||
return;
|
||||
|
||||
var actions1 = container1.Container.ContainedEntities.Where(HasComp<MagicComponent>).ToList();
|
||||
var actions2 = container2.Container.ContainedEntities.Where(HasComp<MagicComponent>).ToList();
|
||||
|
||||
foreach (var act in actions1)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
_popupSystem.PopupEntity(Loc.GetString("magic-component-missing-req"), args.Performer, args.Performer);
|
||||
_actionContainer.TransferActionWithNewAttached(act, uid2, uid2, container: container2);
|
||||
}
|
||||
|
||||
foreach (var act in actions2)
|
||||
{
|
||||
_actionContainer.TransferActionWithNewAttached(act, uid1, uid1, container: container1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ public sealed partial class WizardRuleComponent : Component
|
||||
[DataField]
|
||||
public ProtoId<NpcFactionPrototype> Faction = "Wizard";
|
||||
|
||||
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
|
||||
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
|
||||
|
||||
[DataField]
|
||||
public string RoundEndTextSender = "comms-console-announcement-title-centcom";
|
||||
|
||||
@@ -23,6 +23,7 @@ using Robust.Shared.Prototypes;
|
||||
using System.Linq;
|
||||
using Content.Server.Objectives;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.NPC.Components;
|
||||
using Content.Shared.Objectives.Components;
|
||||
@@ -62,7 +63,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
|
||||
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
|
||||
SubscribeLocalEvent<RulePlayerSpawningEvent>(OnPlayersSpawning);
|
||||
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
|
||||
SubscribeLocalEvent<WizardComponent, ComponentRemove>(OnComponentRemove);
|
||||
SubscribeLocalEvent<WizardComponent, MobStateChangedEvent>(OnMobStateChanged);
|
||||
SubscribeLocalEvent<WizardComponent, GhostRoleSpawnerUsedEvent>(OnPlayersGhostSpawning);
|
||||
SubscribeLocalEvent<WizardComponent, MindAddedMessage>(OnMindAdded);
|
||||
@@ -123,11 +123,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
|
||||
SpawnWizardGhostRole(uid, component);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, WizardComponent component, ComponentRemove args)
|
||||
{
|
||||
CheckAnnouncement();
|
||||
}
|
||||
|
||||
private void OnMobStateChanged(EntityUid uid, WizardComponent component, MobStateChangedEvent ev)
|
||||
{
|
||||
if (ev.NewMobState == MobState.Dead)
|
||||
@@ -249,6 +244,10 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
|
||||
|
||||
private void CheckAnnouncement()
|
||||
{
|
||||
// Check for all at once gamemode
|
||||
if (GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
|
||||
return;
|
||||
|
||||
var query = QueryActiveRules();
|
||||
while (query.MoveNext(out _, out _, out var wizard, out _))
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using Content.Shared._White.Events;
|
||||
using Content.Shared._White.WeaponModules;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions;
|
||||
@@ -353,6 +354,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
RaiseLocalEvent(user, new EnergyDomeClothesTurnOffEvent()); // WD
|
||||
// Shoot confirmed - sounds also played here in case it's invalid (e.g. cartridge already spent).
|
||||
Shoot(gunUid, gun, ev.Ammo, fromCoordinates, toCoordinates.Value, out var userImpulse, user, throwItems: attemptEv.ThrowItems);
|
||||
var shotEv = new GunShotEvent(user, ev.Ammo);
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace Content.Shared._White.Knockdown;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class KnockdownOnCollideComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public float BlurTime = 20f;
|
||||
}
|
||||
30
Content.Shared/_White/Knockdown/KnockdownOnCollideSystem.cs
Normal file
30
Content.Shared/_White/Knockdown/KnockdownOnCollideSystem.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Content.Shared.Eye.Blinding.Components;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Standing.Systems;
|
||||
using Content.Shared.StatusEffect;
|
||||
|
||||
namespace Content.Shared._White.Knockdown;
|
||||
|
||||
public sealed class KnockdownOnCollideSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedStandingStateSystem _standing = default!;
|
||||
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<KnockdownOnCollideComponent, ProjectileHitEvent>(OnProjectileHit);
|
||||
}
|
||||
|
||||
private void OnProjectileHit(Entity<KnockdownOnCollideComponent> ent, ref ProjectileHitEvent args)
|
||||
{
|
||||
_standing.TryLieDown(args.Target, null, true);
|
||||
|
||||
if (ent.Comp.BlurTime <= 0f)
|
||||
return;
|
||||
|
||||
_statusEffects.TryAddStatusEffect<BlurryVisionComponent>(args.Target, "BlurryVision",
|
||||
TimeSpan.FromSeconds(ent.Comp.BlurTime), true);
|
||||
}
|
||||
}
|
||||
@@ -178,4 +178,10 @@ public sealed partial class TeleportSpellEvent : InstantActionEvent, ISpeakSpell
|
||||
public string? Speech { get; private set; }
|
||||
}
|
||||
|
||||
public sealed partial class MindswapSpellEvent : EntityTargetActionEvent, ISpeakSpell
|
||||
{
|
||||
[DataField("speech")]
|
||||
public string? Speech { get; private set; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -4427,3 +4427,116 @@
|
||||
id: 307
|
||||
time: '2024-06-16T15:33:26.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/360
|
||||
- author: Aviu
|
||||
changes:
|
||||
- message: "\u041C\u0438\u043D\u0438 \u0430\u0440\u0431\u0430\u043B\u0435\u0442\
|
||||
\ \u043F\u0435\u0440\u0435\u0440\u0430\u0431\u043E\u0442\u0430\u043D. \u0422\
|
||||
\u0435\u043F\u0435\u0440\u044C \u043E\u043D \u043D\u0435 \u0441\u0442\u0430\u043D\
|
||||
\u0438\u0442, \u0430 \u043A\u043B\u0430\u0434\u0435\u0442 \u043D\u0430 \u0437\
|
||||
\u0435\u043C\u043B\u044E. \u041D\u0430\u043D\u043E\u0441\u0438\u0442 60 \u0443\
|
||||
\u0440\u043E\u043D\u0430 \u043F\u043E \u0441\u0442\u0430\u043C\u0438\u043D\u0435\
|
||||
\ (\u043D\u0435 \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u0443\u0435\u0442\
|
||||
\ \u0431\u0440\u043E\u043D\u044E), \u043F\u0435\u0440\u0435\u0437\u0430\u0440\
|
||||
\u044F\u0436\u0430\u0435\u0442\u0441\u044F \u0431\u044B\u0441\u0442\u0440\u0435\
|
||||
\u0435, \u0440\u0430\u0437\u043C\u044B\u0432\u0430\u0435\u0442 \u0437\u0440\u0435\
|
||||
\u043D\u0438\u0435 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\
|
||||
\u0438\u0438."
|
||||
type: Add
|
||||
- message: "\u041C\u0438\u043D\u0443\u0441 10 \u0442\u043A \u0437\u0430 \u0432\u043E\
|
||||
\u0439\u043D\u0443."
|
||||
type: Tweak
|
||||
- message: "\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D \u0440\u0435\u0437\u0438\
|
||||
\u0441\u0442 \u043A \u0442\u0435\u043F\u043B\u043E\u0432\u043E\u043C\u0443 \u0443\
|
||||
\ \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u044D\u043B\u0438\u0442\
|
||||
\u044B \u0438 \u0434\u0436\u0430\u0433\u0433\u0435\u0440\u043D\u0430\u0443\u0442\
|
||||
\u0430."
|
||||
type: Tweak
|
||||
- message: "\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D \u0440\u0435\u0437\u0438\
|
||||
\u0441\u0442 \u043A \u043F\u0440\u043E\u043D\u0438\u043A\u0430\u044E\u0449\u0435\
|
||||
\u043C\u0443 \u0443 \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043A\
|
||||
\u043E\u043C\u0430\u043D\u0434\u0438\u0440\u0430 \u043E\u043F\u0435\u0440\u0430\
|
||||
\u0442\u0438\u0432\u043D\u0438\u043A\u043E\u0432/\u043B\u0438\u0434\u0435\u0440\
|
||||
\u0430 \u0415\u0420\u0422 \u0438 \u0443 \u043F\u0440\u043E\u0442\u0438\u0432\
|
||||
\u043E\u0443\u0434\u0430\u0440\u043A\u0438."
|
||||
type: Tweak
|
||||
- message: "\u041E\u0442\u0440\u0430\u0436\u0430\u044E\u0449\u0438\u0439 \u0436\u0438\
|
||||
\u043B\u0435\u0442 \u0431\u043E\u043B\u044C\u0448\u0435 \u043D\u0435 \u043E\u0442\
|
||||
\u0440\u0430\u0436\u0430\u0435\u0442 100% \u0432\u044B\u0441\u0442\u0440\u0435\
|
||||
\u043B\u043E\u0432."
|
||||
type: Tweak
|
||||
- message: "\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0430 \u0446\u0435\u043D\
|
||||
\u0430 \u043F\u0438\u0442\u043E\u043D\u0430 \u043E\u0431\u0440\u0430\u0442\u043D\
|
||||
\u043E \u0434\u043E 8."
|
||||
type: Tweak
|
||||
- message: "\u041D\u0435\u043C\u043D\u043E\u0433\u043E \u0443\u0432\u0435\u043B\u0438\
|
||||
\u0447\u0435\u043D \u0440\u0430\u0437\u0431\u0440\u043E\u0441 \u0443 \u0434\u0440\
|
||||
\u043E\u0431\u043E\u0432\u0438\u043A\u043E\u0432."
|
||||
type: Tweak
|
||||
- message: "\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0430 \u0441\u043A\u043E\
|
||||
\u0440\u043E\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C\
|
||||
\ \u0445\u0440\u0438\u0441\u0442\u043E\u0432\u0430."
|
||||
type: Tweak
|
||||
- message: "\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D \u0443\u0440\u043E\u043D\
|
||||
\ \u0441\u043B\u0430\u0433\u043E\u0432 \u0434\u043E 40."
|
||||
type: Tweak
|
||||
id: 308
|
||||
time: '2024-06-17T17:12:02.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/361
|
||||
- author: Aviu
|
||||
changes:
|
||||
- message: "\u0422\u0432\u0438\u043A\u0438 \u044D\u043A\u0441\u043F\u0435\u0434\u0438\
|
||||
\u0446\u0438\u0439."
|
||||
type: Tweak
|
||||
- message: "\u0424\u0438\u043A\u0441 \u0431\u043E\u043B\u044C\u0448\u043E\u0439\
|
||||
\ \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043A\u0430\u0440\u043F\u043E\
|
||||
\u0432."
|
||||
type: Fix
|
||||
- message: "\u041A\u0430\u0440\u043F\u044B \u0438 \u0434\u0440\u0430\u043A\u043E\
|
||||
\u043D \u043D\u0430\u0443\u0447\u0438\u043B\u0438\u0441\u044C \u043E\u0442\u043A\
|
||||
\u0440\u044B\u0432\u0430\u0442\u044C \u0434\u0432\u0435\u0440\u0438."
|
||||
type: Add
|
||||
id: 309
|
||||
time: '2024-06-18T10:58:36.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/362
|
||||
- author: Aviu
|
||||
changes:
|
||||
- message: "\u0417\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u0435 \u043F\u043E\
|
||||
\u0434\u043C\u0435\u043D\u044B \u0441\u043E\u0437\u043D\u0430\u043D\u0438\u044F\
|
||||
."
|
||||
type: Add
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0440\u0430\u0443\u043D\u0434\
|
||||
\ \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F\
|
||||
\ \u043F\u0440\u0438 \u0441\u043C\u0435\u0440\u0442\u0438 \u043C\u0430\u0433\
|
||||
\u0430 \u0438\u043B\u0438 \u043E\u043F\u0435\u0440\u0430\u0442\u0438\u0432\u043D\
|
||||
\u0438\u043A\u043E\u0432."
|
||||
type: Add
|
||||
- message: "\u041C\u0430\u0433 \u043D\u0435\u0432\u043E\u0441\u043F\u0440\u0438\u0438\
|
||||
\u043C\u0447\u0438\u0432 \u043A \u0431\u043E\u043B\u0435\u0437\u043D\u0438 \u0440\
|
||||
\u0435\u0432\u0435\u043D\u0430\u043D\u0442\u0430."
|
||||
type: Add
|
||||
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0449\u0438\u0442 \u0441\u043A\
|
||||
\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043C\u0430\u0433\u0430 \u0430\u0432\
|
||||
\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u043E\u0442\
|
||||
\u043A\u043B\u044E\u0447\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0438 \u043F\
|
||||
\u043E\u043F\u044B\u0442\u043A\u0435 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\
|
||||
\u0438\u0442\u044C \u0438\u043B\u0438 \u0431\u0440\u043E\u0441\u0438\u0442\u044C\
|
||||
\ \u043D\u0430\u043D\u043E\u0441\u044F\u0449\u0438\u0439 \u0443\u0440\u043E\u043D\
|
||||
\ \u043F\u0440\u0435\u0434\u043C\u0435\u0442."
|
||||
type: Add
|
||||
- message: "\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0430 \u0446\u0435\u043D\
|
||||
\u0430 \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043C\u0430\u0433\
|
||||
\u0430 \u0434\u043E 5."
|
||||
type: Tweak
|
||||
- message: "\u041E\u0441\u043B\u0430\u0431\u043B\u0435\u043D \u0449\u0438\u0442\
|
||||
\ \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043C\u0430\u0433\u0430\
|
||||
."
|
||||
type: Tweak
|
||||
- message: "\u041D\u0443\u043B\u0435\u0432\u044B\u0435 \u0437\u0430\u0440\u0430\u0436\
|
||||
\u0435\u043D\u043D\u044B\u0435 \u0442\u0435\u043F\u0435\u0440\u044C \u0432\u044B\
|
||||
\u0431\u0438\u0440\u0430\u044E\u0442\u0441\u044F \u0447\u0435\u0440\u0435\u0437\
|
||||
\ 3-6 \u043C\u0438\u043D\u0443\u0442 \u043F\u043E\u0441\u043B\u0435 \u043D\u0430\
|
||||
\u0447\u0430\u043B\u0430 \u0440\u0430\u0443\u043D\u0434\u0430."
|
||||
type: Tweak
|
||||
id: 310
|
||||
time: '2024-06-18T14:55:21.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/363
|
||||
|
||||
@@ -16,6 +16,7 @@ scroll-component-silence = тишину
|
||||
scroll-component-recall = призыв
|
||||
scroll-component-teleport = телепортацию
|
||||
scroll-component-smite = кару
|
||||
scroll-component-mindswap = подмену сознания
|
||||
|
||||
ent-BaseScroll = магический свиток
|
||||
.desc = Этот древний пергамент, ставший реликвией в арканных преданиях, хранит в себе бесчисленные мистические заклятия и забытые заклинания.
|
||||
@@ -47,3 +48,5 @@ ent-ScrollInstantRecall = свиток мгновенного призыва
|
||||
.desc = { ent-BaseScroll.desc }
|
||||
ent-ScrollTeleport = свиток телепортации
|
||||
.desc = { ent-BaseScroll.desc }
|
||||
ent-ScrollSmite = свиток кары
|
||||
.desc = { ent-BaseScroll.desc }
|
||||
|
||||
@@ -40,6 +40,9 @@ spellbook-recall-desc = { ent-ActionInstantRecallSpell.desc }
|
||||
spellbook-smite-name = { ent-ActionSmite }
|
||||
spellbook-smite-desc = { ent-ActionSmite.desc }
|
||||
|
||||
spellbook-mindswap-name = { ent-ActionMindswapSpell }
|
||||
spellbook-mindswap-desc = { ent-ActionMindswapSpell.desc }
|
||||
|
||||
spellbook-hardsuit-name = Скафандр волшебника
|
||||
spellbook-hardsuit-desc = Украшенный магическими драгоценными камнями скафандр, функционирующий так же, как и обычная мантия волшебника, но в то же время является пригодным для использования в космосе и бронированным. Небольшое замедление. Теперь вы можете произносить заклинания в космосе и местах с низкой температурой! Имеет функцию энергетического щита,который защищает от всех снарядов. Щит разряжается при получении урона и автоматически заряжается.
|
||||
|
||||
|
||||
@@ -42,3 +42,6 @@ ent-ActionKnock = Стук
|
||||
|
||||
ent-ActionSmite = Кара
|
||||
.desc = Заряжает вашу руку мерзкой энергией, которую можно использовать для взрыва жертв. Заклинание требует, чтобы вы коснулись своей цели, поэтому вы не сможете использовать его в наручниках или будучи оглушённым. Не работает без волшебной мантии и шляпы.
|
||||
|
||||
ent-ActionMindswapSpell = Подмена сознания
|
||||
.desc = Позволяет заклинателю переключаться между телами с целью. Вы должны быть рядом с целью, в которую хотите перейти, после чего вы оба будете нокаутированы. Не работает на культистов, генокрадов и революционеров.
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
description: uplink-revolver-python-desc
|
||||
productEntity: WeaponRevolverPythonAP
|
||||
cost:
|
||||
Telecrystal: 6 # Originally was 13 TC but was not used due to high cost
|
||||
Telecrystal: 8 # Originally was 13 TC but was not used due to high cost
|
||||
categories:
|
||||
- UplinkWeaponry
|
||||
saleLimit: 1
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
coefficients:
|
||||
Blunt: 0.4
|
||||
Slash: 0.4
|
||||
Piercing: 0.7
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
- type: ExplosionResistance
|
||||
@@ -106,7 +106,7 @@
|
||||
Piercing: 0.9
|
||||
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
||||
- type: Reflect
|
||||
reflectProb: 1
|
||||
reflectProb: 0.5
|
||||
reflects:
|
||||
- Energy
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
Blunt: 0.6
|
||||
Slash: 0.6
|
||||
Piercing: 0.5
|
||||
Heat: 0.3
|
||||
Heat: 0.5
|
||||
Radiation: 0.1
|
||||
Caustic: 0.5
|
||||
- type: ExplosionResistance
|
||||
@@ -576,7 +576,7 @@
|
||||
Blunt: 0.5
|
||||
Slash: 0.5
|
||||
Piercing: 0.5
|
||||
Heat: 0.2
|
||||
Heat: 0.4
|
||||
Radiation: 0.01
|
||||
Caustic: 0.5
|
||||
- type: Item
|
||||
@@ -609,7 +609,7 @@
|
||||
coefficients:
|
||||
Blunt: 0.4
|
||||
Slash: 0.4
|
||||
Piercing: 0.3
|
||||
Piercing: 0.4
|
||||
Heat: 0.5
|
||||
Radiation: 0.25
|
||||
Caustic: 0.4
|
||||
@@ -642,7 +642,7 @@
|
||||
Blunt: 0.2
|
||||
Slash: 0.2
|
||||
Piercing: 0.2
|
||||
Heat: 0.2
|
||||
Heat: 0.4
|
||||
Radiation: 0.2
|
||||
Caustic: 0.2
|
||||
- type: ClothingSpeedModifier
|
||||
@@ -685,17 +685,19 @@
|
||||
toggleable-clothing: !type:ContainerSlot
|
||||
- type: PowerCellSlot
|
||||
cellSlotId: cell_slot
|
||||
fitsInCharger: false
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
cell_slot:
|
||||
name: power-cell-slot-component-slot-name-default
|
||||
startingItem: PowerCellMicroreactor
|
||||
disableEject: true
|
||||
whitelist:
|
||||
tags:
|
||||
- PowerCell
|
||||
- PowerCellSmall
|
||||
- type: EnergyDomeGenerator
|
||||
damageEnergyDraw: 5
|
||||
damageEnergyDraw: 20
|
||||
domePrototype: EnergyDomeSmallPink
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.9
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
rootTask:
|
||||
task: SimpleHostileCompound
|
||||
blackboard:
|
||||
NavInteract: !type:Bool
|
||||
true
|
||||
NavPry: !type:Bool
|
||||
true
|
||||
NavSmash: !type:Bool
|
||||
true
|
||||
- type: NpcFactionMember
|
||||
@@ -82,6 +86,17 @@
|
||||
- type: NightVision
|
||||
toggleSound: null
|
||||
color: "#404040"
|
||||
- type: Tool
|
||||
speed: 2
|
||||
qualities:
|
||||
- Prying
|
||||
- type: Prying
|
||||
pryPowered: !type:Bool
|
||||
true
|
||||
force: !type:Bool
|
||||
true
|
||||
useSound:
|
||||
path: /Audio/Items/crowbar.ogg
|
||||
|
||||
- type: entity
|
||||
parent: BaseMobCarp
|
||||
@@ -100,8 +115,6 @@
|
||||
alive: Rainbow
|
||||
enum.DamageStateVisualLayers.BaseUnshaded:
|
||||
mouth: ""
|
||||
- type: MovementSpeedModifier
|
||||
baseSprintSpeed: 6
|
||||
|
||||
- type: entity
|
||||
name: magicarp
|
||||
@@ -148,6 +161,8 @@
|
||||
energy: 0.5
|
||||
- type: RgbLightController
|
||||
layers: [ 0 ]
|
||||
- type: MovementSpeedModifier
|
||||
baseSprintSpeed: 6
|
||||
|
||||
- type: entity
|
||||
id: MobCarpSalvage
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
NavSmash: !type:Bool
|
||||
true
|
||||
- type: Tool
|
||||
speed: 1.5
|
||||
speed: 2
|
||||
qualities:
|
||||
- Prying
|
||||
- type: Prying
|
||||
@@ -140,12 +140,12 @@
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
150: Dead
|
||||
200: Dead
|
||||
- type: Stamina
|
||||
critThreshold: 300
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
130: 0.7
|
||||
180: 0.7
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -178,10 +178,10 @@
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
150: Dead
|
||||
200: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
130: 0.7
|
||||
180: 0.7
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
groups:
|
||||
@@ -256,7 +256,7 @@
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Dead
|
||||
150: Dead
|
||||
- type: MovementSpeedModifier
|
||||
baseSprintSpeed: 4
|
||||
- type: MeleeWeapon
|
||||
@@ -265,7 +265,7 @@
|
||||
Brute: 20
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
80: 0.7
|
||||
130: 0.7
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -322,6 +322,10 @@
|
||||
spawned:
|
||||
- id: FoodMeatRouny
|
||||
amount: 3
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
groups:
|
||||
Brute: 15
|
||||
|
||||
- type: entity
|
||||
name: Spitter
|
||||
|
||||
@@ -131,6 +131,17 @@
|
||||
- type: NightVision
|
||||
toggleSound: null
|
||||
color: "#404040"
|
||||
- type: Tool
|
||||
speed: 3
|
||||
qualities:
|
||||
- Prying
|
||||
- type: Prying
|
||||
pryPowered: !type:Bool
|
||||
true
|
||||
force: !type:Bool
|
||||
true
|
||||
useSound:
|
||||
path: /Audio/Items/crowbar.ogg
|
||||
|
||||
- type: entity
|
||||
parent: BaseMobDragon
|
||||
@@ -151,6 +162,13 @@
|
||||
components:
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-space-dragon-dungeon-description
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
200: Dead
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
180: 0.7
|
||||
# less meat spawned since it's a lot easier to kill
|
||||
- type: Butcherable
|
||||
spawned:
|
||||
@@ -159,7 +177,7 @@
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
groups:
|
||||
Brute: 20
|
||||
Brute: 25
|
||||
- type: ExpeditionGhostRole
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
- ShellShotgun
|
||||
- type: CartridgeAmmo
|
||||
count: 6
|
||||
spread: 22
|
||||
spread: 28
|
||||
soundEject:
|
||||
collection: ShellEject
|
||||
- type: Sprite
|
||||
@@ -130,7 +130,7 @@
|
||||
maxTransferAmount: 7
|
||||
- type: SpentAmmoVisuals
|
||||
state: "practice"
|
||||
|
||||
|
||||
- type: entity
|
||||
id: ShellShotgunImprovised
|
||||
name: improvised shotgun shell
|
||||
@@ -146,7 +146,7 @@
|
||||
node: shell
|
||||
- type: CartridgeAmmo
|
||||
count: 10
|
||||
spread: 45
|
||||
spread: 45
|
||||
proto: PelletShotgunImprovised
|
||||
- type: SpentAmmoVisuals
|
||||
state: "improvised"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
- type: Projectile
|
||||
damage:
|
||||
types:
|
||||
Piercing: 28
|
||||
Piercing: 40
|
||||
|
||||
- type: entity
|
||||
id: PelletShotgunBeanbag
|
||||
@@ -87,7 +87,7 @@
|
||||
damage:
|
||||
types:
|
||||
Piercing: 3
|
||||
Slash: 3
|
||||
Slash: 3
|
||||
|
||||
- type: entity
|
||||
id: PelletShotgunTranquilizer
|
||||
|
||||
@@ -26,10 +26,7 @@
|
||||
hard: false
|
||||
mask:
|
||||
- Opaque
|
||||
- type: StunOnCollide
|
||||
stunAmount: 1
|
||||
knockdownAmount: 1
|
||||
slowdownAmount: 5
|
||||
walkSpeedModifier: 0.5
|
||||
runSpeedModifier: 0.3
|
||||
|
||||
- type: KnockdownOnCollide
|
||||
- type: StaminaDamageOnCollide
|
||||
ignoreResistances: false
|
||||
damage: 60
|
||||
|
||||
@@ -1106,7 +1106,7 @@
|
||||
- type: Projectile
|
||||
damage:
|
||||
types:
|
||||
Heat: 9
|
||||
Heat: 10
|
||||
- type: Trail
|
||||
scale: 0.03, 0.0
|
||||
|
||||
|
||||
@@ -65,6 +65,8 @@
|
||||
- CartridgeAntiMateriel
|
||||
capacity: 5
|
||||
proto: CartridgeAntiMateriel
|
||||
- type: Gun
|
||||
fireRate: 0.6
|
||||
- type: Wieldable
|
||||
forceTwoHanded: True
|
||||
- type: Telescope
|
||||
|
||||
@@ -15,11 +15,11 @@
|
||||
- Belt
|
||||
- type: Gun
|
||||
resetOnHandSelected: false
|
||||
fireRate: 0.3
|
||||
fireRate: 0.5
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/click.ogg
|
||||
- type: RechargeBasicEntityAmmo
|
||||
rechargeCooldown: 2.5
|
||||
rechargeCooldown: 1.5
|
||||
rechargeSound:
|
||||
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
|
||||
- type: BasicEntityAmmoProvider
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
description: This spell opens nearby doors.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: InstantAction
|
||||
useDelay: 8
|
||||
itemIconStyle: BigAction
|
||||
|
||||
@@ -38,6 +38,8 @@
|
||||
name: Force
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: WorldTargetAction
|
||||
itemIconStyle: BigAction
|
||||
useDelay: 60
|
||||
@@ -100,6 +102,8 @@
|
||||
name: Cards
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: WorldTargetAction
|
||||
itemIconStyle: BigAction
|
||||
useDelay: 60
|
||||
@@ -167,6 +171,8 @@
|
||||
name: Blink
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: InstantAction
|
||||
useDelay: 6
|
||||
itemIconStyle: BigAction
|
||||
@@ -216,6 +222,8 @@
|
||||
name: Cluwne Curse
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: EntityTargetAction
|
||||
whitelist:
|
||||
components:
|
||||
@@ -235,6 +243,8 @@
|
||||
name: Banana Touch
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: EntityTargetAction
|
||||
whitelist:
|
||||
components:
|
||||
@@ -254,6 +264,8 @@
|
||||
name: Mime Touch
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: EntityTargetAction
|
||||
whitelist:
|
||||
components:
|
||||
@@ -273,6 +285,8 @@
|
||||
name: Instant Recall
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: InstantRecall
|
||||
- type: InstantAction
|
||||
useDelay: 10
|
||||
@@ -288,6 +302,8 @@
|
||||
name: Teleport
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: InstantAction
|
||||
checkCanInteract: false
|
||||
useDelay: 60
|
||||
@@ -297,3 +313,25 @@
|
||||
state: teleport
|
||||
event: !type:TeleportSpellEvent
|
||||
speech: "SCYAR FIDE!"
|
||||
|
||||
- type: entity
|
||||
id: ActionMindswapSpell
|
||||
name: Mindswap
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Magic
|
||||
requiresClothes: false
|
||||
- type: EntityTargetAction
|
||||
whitelist:
|
||||
components:
|
||||
- MindContainer
|
||||
- ActionContainer
|
||||
canTargetSelf: false
|
||||
checkCanInteract: false
|
||||
useDelay: 60
|
||||
itemIconStyle: BigAction
|
||||
icon:
|
||||
sprite: Objects/Magic/magicactions.rsi
|
||||
state: mindswap
|
||||
event: !type:MindswapSpellEvent
|
||||
speech: "GIN'YU CAPAN!"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: salvageDifficulty
|
||||
id: Minimal
|
||||
lootBudget: 10
|
||||
lootBudget: 5
|
||||
mobBudget: 10
|
||||
modifierBudget: 1
|
||||
color: "#9FED5896"
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
- type: salvageDifficulty
|
||||
id: Minor
|
||||
lootBudget: 30
|
||||
lootBudget: 15
|
||||
mobBudget: 30
|
||||
modifierBudget: 1
|
||||
color: "#EFB34196"
|
||||
@@ -16,24 +16,24 @@
|
||||
|
||||
- type: salvageDifficulty
|
||||
id: Moderate
|
||||
lootBudget: 50
|
||||
mobBudget: 50
|
||||
lootBudget: 30
|
||||
mobBudget: 60
|
||||
modifierBudget: 2
|
||||
color: "#52B4E996"
|
||||
recommendedPlayers: 2
|
||||
|
||||
- type: salvageDifficulty
|
||||
id: Hazardous
|
||||
lootBudget: 70
|
||||
mobBudget: 70
|
||||
lootBudget: 50
|
||||
mobBudget: 100
|
||||
modifierBudget: 2
|
||||
color: "#DE3A3A96"
|
||||
recommendedPlayers: 3
|
||||
|
||||
- type: salvageDifficulty
|
||||
id: Extreme
|
||||
lootBudget: 100
|
||||
mobBudget: 100
|
||||
lootBudget: 75
|
||||
mobBudget: 150
|
||||
modifierBudget: 3
|
||||
color: "#D381C996"
|
||||
recommendedPlayers: 4
|
||||
|
||||
@@ -6,21 +6,24 @@
|
||||
cost: 2
|
||||
- proto: MobXenoPraetorian
|
||||
cost: 5
|
||||
prob: 0.1
|
||||
prob: 0.5
|
||||
- proto: MobXenoQueen
|
||||
cost: 10
|
||||
prob: 0.02
|
||||
prob: 0.1
|
||||
- proto: MobXenoRavager
|
||||
cost: 5
|
||||
cost: 4
|
||||
- proto: MobXenoRunner
|
||||
cost: 2
|
||||
- proto: MobXenoRouny
|
||||
cost: 3
|
||||
prob: 0.02
|
||||
cost: 2
|
||||
prob: 0.5
|
||||
- proto: MobXenoSpitter
|
||||
cost: 3
|
||||
- proto: WeaponTurretXeno
|
||||
prob: 0.1
|
||||
- proto: MobLaserRaptor
|
||||
cost: 5
|
||||
prob: 0.5
|
||||
configs:
|
||||
DefenseStructure: XenoWardingTower
|
||||
Megafauna: MobXenoQueen
|
||||
@@ -31,20 +34,23 @@
|
||||
- proto: MobCarpDungeon
|
||||
# These do too much damage for salvage, need nerfs
|
||||
- proto: MobCarpHolo
|
||||
cost: 5
|
||||
prob: 0.05
|
||||
cost: 8
|
||||
prob: 0.25
|
||||
- proto: MobCarpMagic
|
||||
cost: 4
|
||||
prob: 0.1
|
||||
cost: 2
|
||||
prob: 0.5
|
||||
- proto: MobCarpRainbow # carp version of rouny...
|
||||
cost: 6
|
||||
prob: 0.05
|
||||
cost: 4
|
||||
prob: 0.5
|
||||
- proto: MobShark
|
||||
cost: 8
|
||||
prob: 0.035
|
||||
prob: 0.25
|
||||
- proto: MobDragonDungeon
|
||||
cost: 12
|
||||
prob: 0.02
|
||||
prob: 0.1
|
||||
- proto: MobLaserRaptor
|
||||
cost: 5
|
||||
prob: 0.5
|
||||
configs:
|
||||
DefenseStructure: CarpStatue
|
||||
Megafauna: MobDragonDungeon
|
||||
|
||||
@@ -107,97 +107,119 @@
|
||||
cost: 2
|
||||
- proto: EnergyBattleAxe
|
||||
prob: 0.1
|
||||
cost: 8
|
||||
cost: 20
|
||||
- proto: WeaponRifleAk
|
||||
cost: 5
|
||||
cost: 16
|
||||
- proto: TimeBeacon
|
||||
cost: 2
|
||||
prob: 0.5
|
||||
- proto: ClothingBackpackDuffelSyndicateFilledSMG
|
||||
cost: 6
|
||||
prob: 0.5
|
||||
cost: 15
|
||||
prob: 0.2
|
||||
- proto: ClothingBackpackDuffelSyndicateFilledShotgun
|
||||
cost: 8
|
||||
prob: 0.5
|
||||
cost: 17
|
||||
prob: 0.2
|
||||
- proto: BriefcaseSyndieSniperBundleFilled
|
||||
cost: 10
|
||||
prob: 0.5
|
||||
cost: 20
|
||||
prob: 0.2
|
||||
- proto: ClothingBackpackDuffelSyndicateFilledLMG
|
||||
cost: 12
|
||||
prob: 0.5
|
||||
cost: 25
|
||||
prob: 0.2
|
||||
- proto: WeaponRevolverMateba
|
||||
cost: 5
|
||||
cost: 10
|
||||
prob: 0.1
|
||||
- proto: WeaponRevolverDeckard
|
||||
cost: 4
|
||||
cost: 10
|
||||
- proto: ExGrenade
|
||||
cost: 3
|
||||
cost: 8
|
||||
- proto: SupermatterGrenade
|
||||
cost: 5
|
||||
cost: 12
|
||||
- proto: WhiteholeGrenade
|
||||
cost: 3
|
||||
- proto: ClothingOuterHardsuitMaxim
|
||||
cost: 5
|
||||
- proto: ClothingOuterHardsuitMaxim
|
||||
cost: 12
|
||||
- proto: GrenadeIncendiary
|
||||
cost: 4
|
||||
cost: 8
|
||||
- proto: ExperimentalSyndicateTeleporter
|
||||
cost: 8
|
||||
prob: 0.5
|
||||
prob: 0.2
|
||||
- proto: ClothingHeadHelmetSwat
|
||||
cost: 4
|
||||
prob: 0.5
|
||||
- proto: ClothingBeltMilitaryWebbing
|
||||
cost: 2
|
||||
- proto: ClothingOuterVestWeb
|
||||
cost: 5
|
||||
prob: 0.5
|
||||
- proto: ClothingEyesNightVisionGoggles
|
||||
cost: 5
|
||||
cost: 8
|
||||
- proto: ClothingHandsGlovesCombat
|
||||
cost: 3
|
||||
- proto: Katana
|
||||
cost: 3
|
||||
cost: 5
|
||||
- proto: WeaponMakeshiftLaser
|
||||
cost: 4
|
||||
- proto: WeaponLaserGun
|
||||
cost: 5
|
||||
- proto: WeaponEgun
|
||||
cost: 5
|
||||
- proto: WeaponXrayCannon
|
||||
cost: 6
|
||||
- proto: WeaponLaserCannon
|
||||
cost: 6
|
||||
- proto: WeaponTempGun
|
||||
cost: 4
|
||||
- proto: WeaponAdvancedLaser
|
||||
cost: 10
|
||||
prob: 0.5
|
||||
- proto: WeaponLaserGun
|
||||
cost: 12
|
||||
prob: 0.1
|
||||
- proto: WeaponEgun
|
||||
cost: 16
|
||||
prob: 0.1
|
||||
- proto: WeaponXrayCannon
|
||||
cost: 18
|
||||
prob: 0.1
|
||||
- proto: WeaponLaserCannon
|
||||
cost: 20
|
||||
prob: 0.1
|
||||
- proto: Stimpack
|
||||
cost: 6
|
||||
- proto: StimkitFilled
|
||||
cost: 8
|
||||
prob: 0.5
|
||||
- proto: StimkitFilled
|
||||
cost: 12
|
||||
prob: 0.5
|
||||
- proto: CrateSecurityRiot
|
||||
cost: 5
|
||||
cost: 12
|
||||
prob: 0.5
|
||||
- proto: CrateSecurityNonlethal
|
||||
cost: 4
|
||||
cost: 10
|
||||
prob: 0.5
|
||||
- proto: ClothingShoesBootsMagSyndie
|
||||
cost: 5
|
||||
cost: 4
|
||||
prob: 0.2
|
||||
- proto: JetpackBlackFilled
|
||||
cost: 3
|
||||
prob: 0.5
|
||||
- proto: WeaponLauncherRocket
|
||||
cost: 8
|
||||
cost: 20
|
||||
- proto: WeaponLauncherPirateCannon
|
||||
cost: 5
|
||||
cost: 15
|
||||
- proto: LightModule
|
||||
cost: 2
|
||||
- proto: LaserModule
|
||||
cost: 4
|
||||
- proto: FlameHiderModule
|
||||
cost: 2
|
||||
- proto: SilencerModule
|
||||
cost: 3
|
||||
- proto: AcceleratorModule
|
||||
- proto: LaserModule
|
||||
cost: 8
|
||||
- proto: FlameHiderModule
|
||||
cost: 3
|
||||
- proto: SilencerModule
|
||||
cost: 5
|
||||
- proto: AcceleratorModule
|
||||
cost: 12
|
||||
- proto: MedkitFilled
|
||||
cost: 3
|
||||
- proto: MedkitRadiationFilled
|
||||
cost: 5
|
||||
- proto: MedkitOxygenFilled
|
||||
cost: 3
|
||||
- proto: MedkitBruteFilled
|
||||
cost: 5
|
||||
- proto: MedkitCombatFilled
|
||||
cost: 10
|
||||
- proto: MedkitToxinFilled
|
||||
cost: 5
|
||||
- proto: MedkitBurnFilled
|
||||
cost: 5
|
||||
- proto: MedkitAdvancedFilled
|
||||
cost: 8
|
||||
|
||||
|
||||
# Mob loot table
|
||||
|
||||
@@ -151,3 +151,12 @@
|
||||
- type: Scroll
|
||||
actionId: ActionSmite
|
||||
learnPopup: scroll-component-smite
|
||||
|
||||
- type: entity
|
||||
id: ScrollMindswap
|
||||
parent: BaseScroll
|
||||
name: "Mindswap scroll"
|
||||
components:
|
||||
- type: Scroll
|
||||
actionId: ActionMindswapSpell
|
||||
learnPopup: scroll-component-mindswap
|
||||
|
||||
@@ -222,13 +222,29 @@
|
||||
- !type:ListingLimitedStockCondition
|
||||
stock: 1
|
||||
|
||||
- type: listing
|
||||
id: SpellBookMindswap
|
||||
name: spellbook-mindswap-name
|
||||
description: spellbook-mindswap-desc
|
||||
productEntity: ScrollMindswap
|
||||
icon:
|
||||
sprite: Objects/Magic/magicactions.rsi
|
||||
state: mindswap
|
||||
cost:
|
||||
SpellPoint: 2
|
||||
categories:
|
||||
- UtilitySpells
|
||||
conditions:
|
||||
- !type:ListingLimitedStockCondition
|
||||
stock: 1
|
||||
|
||||
- type: listing
|
||||
id: SpellBookHardsuit
|
||||
name: spellbook-hardsuit-name
|
||||
description: spellbook-hardsuit-desc
|
||||
productEntity: ClothingOuterHardsuitWizard
|
||||
cost:
|
||||
SpellPoint: 4
|
||||
SpellPoint: 5
|
||||
categories:
|
||||
- MagicItems
|
||||
conditions:
|
||||
|
||||
@@ -57,6 +57,9 @@
|
||||
},
|
||||
{
|
||||
"name": "icebeam_active"
|
||||
},
|
||||
{
|
||||
"name": "mindswap"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
BIN
Resources/Textures/Objects/Magic/magicactions.rsi/mindswap.png
Normal file
BIN
Resources/Textures/Objects/Magic/magicactions.rsi/mindswap.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 600 B |
Reference in New Issue
Block a user