Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jabak
2024-06-18 22:37:29 +03:00
40 changed files with 553 additions and 137 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Damage.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Power.Components;
@@ -12,6 +13,7 @@ using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
using Content.Shared.Throwing;
using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
@@ -35,6 +37,8 @@ public sealed partial class EnergyDomeSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrownEvent>(OnThrow);
//Generator events
SubscribeLocalEvent<EnergyDomeGeneratorComponent, MapInitEvent>(OnInit);
@@ -62,6 +66,14 @@ public sealed partial class EnergyDomeSystem : EntitySystem
SubscribeLocalEvent<EnergyDomeComponent, DamageChangedEvent>(OnDomeDamaged);
}
private void OnThrow(Entity<DamageOtherOnHitComponent> ent, ref ThrownEvent args)
{
if (args.User == null)
return;
RaiseLocalEvent(args.User.Value, new EnergyDomeClothesTurnOffEvent());
}
private void OnClothesTurnOff(Entity<EnergyDomeGeneratorComponent> ent,
ref InventoryRelayedEvent<EnergyDomeClothesTurnOffEvent> args)
{

View File

@@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component
/// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event.
/// </summary>
[DataField]
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
/// <summary>
/// Text for shuttle call if RoundEndBehavior is ShuttleCall.
@@ -84,7 +84,7 @@ public sealed partial class NukeopsRuleComponent : Component
/// This amount of TC will be given to each nukie
/// </summary>
[DataField]
public int WarTCAmountPerNukie = 50;
public int WarTCAmountPerNukie = 40;
/// <summary>
/// Delay between war declaration and nuke ops arrival on station map. Gives crew time to prepare

View File

@@ -36,13 +36,13 @@ public sealed partial class ZombieRuleComponent : Component
/// The minimum amount of time after the round starts that the initial infected will be chosen.
/// </summary>
[DataField]
public TimeSpan MinStartDelay = TimeSpan.FromMinutes(10);
public TimeSpan MinStartDelay = TimeSpan.FromMinutes(3);
/// <summary>
/// The maximum amount of time after the round starts that the initial infected will be chosen.
/// </summary>
[DataField]
public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(15);
public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(6);
/// <summary>
/// The sound that plays when someone becomes an initial infected.

View File

@@ -45,6 +45,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using Content.Server.StationEvents.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Mind;
@@ -683,9 +684,14 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
: WinCondition.AllNukiesDead);
SetWinType(uid, WinType.CrewMajor, nukeops, false);
_roundEndSystem.DoRoundEndBehavior(
nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender,
nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
// WD EDIT, check for all at once gamemode
if (!GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
{
_roundEndSystem.DoRoundEndBehavior(
nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender,
nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
}
// prevent it called multiple times
nukeops.RoundEndBehavior = RoundEndBehavior.Nothing;

View File

@@ -107,10 +107,8 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
if (CheckCommandLose())
{
// WD EDIT START
// Basically check for all in once gamemode
if (_gameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
_roundEnd.DoRoundEndBehavior(RoundEndBehavior.ShuttleCall, component.ShuttleCallTime);
else
// Check for all at once gamemode
if (!_gameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
_roundEnd.EndRound();
// WD EDIT END
@@ -429,4 +427,4 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
EnsureComp<RevolutionaryComponent>(transferTo);
RemComp<RevolutionaryComponent>(transferFrom);
}
}
}

View File

@@ -14,6 +14,7 @@ using Content.Shared.Item;
using Content.Shared.Bed.Sleep;
using System.Linq;
using System.Numerics;
using Content.Server._White.Wizard;
using Content.Server.Bible.Components;
using Content.Server.Maps;
using Content.Server.Revenant.Components;
@@ -335,10 +336,12 @@ public sealed partial class RevenantSystem
// WD START
var cultistQuery = GetEntityQuery<CultistComponent>();
var wizardQuery = GetEntityQuery<WizardComponent>();
var humanoidQuery = GetEntityQuery<HumanoidAppearanceComponent>();
foreach (var e in _lookup.GetEntitiesInRange(uid, component.BlightRadius))
{
if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e))
if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e) ||
wizardQuery.HasComponent(e))
continue;
var blight = EnsureComp<BlightComponent>(e);

View File

@@ -53,7 +53,7 @@ namespace Content.Server.RoundEnd
/// <summary>
/// Countdown to use where there is no station alert countdown to be found.
/// </summary>
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(5);
private CancellationTokenSource? _countdownTokenSource;
private CancellationTokenSource? _cooldownTokenSource;

View File

@@ -311,7 +311,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
cult.WinCondition = CultWinCondition.Failure;
// Check for all in once gamemode
// Check for all at once gamemode
if (!GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
_roundEndSystem.EndRound();
}

View File

@@ -13,14 +13,18 @@ using Content.Server.Emp;
using Content.Server.EUI;
using Content.Server.Lightning;
using Content.Server.Magic;
using Content.Server.Mind;
using Content.Server.Singularity.EntitySystems;
using Content.Server.Standing;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared._White.BetrayalDagger;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Events;
using Content.Shared._White.Wizard;
using Content.Shared._White.Wizard.Magic;
using Content.Shared.Actions;
using Content.Shared.Borer;
using Content.Shared.Changeling;
using Content.Shared.Cluwne;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Hands.Components;
@@ -35,6 +39,7 @@ using Content.Shared.Maps;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Revolutionary.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
@@ -71,6 +76,8 @@ public sealed class WizardSpellsSystem : EntitySystem
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly TelefragSystem _telefrag = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
#endregion
@@ -78,6 +85,7 @@ public sealed class WizardSpellsSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<MindswapSpellEvent>(OnMindswapSpell);
SubscribeLocalEvent<TeleportSpellEvent>(OnTeleportSpell);
SubscribeLocalEvent<InstantRecallSpellEvent>(OnInstantRecallSpell);
SubscribeLocalEvent<MimeTouchSpellEvent>(OnMimeTouchSpell);
@@ -95,6 +103,73 @@ public sealed class WizardSpellsSystem : EntitySystem
SubscribeLocalEvent<MagicComponent, BeforeCastSpellEvent>(OnBeforeCastSpell);
}
#region Mindswap
private void OnMindswapSpell(MindswapSpellEvent msg)
{
if (!CanCast(msg))
return;
var target = msg.Target;
var uid = msg.Performer;
if (HasComp<ChangelingComponent>(target) || HasComp<RevolutionaryComponent>(target) ||
HasComp<CultistComponent>(target))
{
_popupSystem.PopupEntity("Не работает на культистов, генокрадов и революционеров.", uid, uid,
PopupType.MediumCaution);
return;
}
if (TryComp(target, out InfestedBorerComponent? borer) && borer.ControllingBrain)
{
_popupSystem.PopupEntity("Им уже кто-то управляет.", uid, uid, PopupType.MediumCaution);
return;
}
var userHasMind = _mindSystem.TryGetMind(uid, out var mindId, out var mind);
var targetHasMind = _mindSystem.TryGetMind(target, out var targetMindId, out var targetMind);
if (!userHasMind)
return;
_mindSystem.TransferTo(mindId, target, mind: mind);
if (targetHasMind)
{
_mindSystem.TransferTo(targetMindId, uid, mind: targetMind);
_popupSystem.PopupEntity(Loc.GetString("Ваш разум подменили!"), uid, uid, PopupType.LargeCaution);
}
TransferAllMagicActions(uid, target);
_standing.TryLieDown(uid);
_standing.TryLieDown(target);
msg.Handled = true;
Speak(msg);
var hasWiz = HasComp<WizardComponent>(uid);
var targetHasWiz = HasComp<WizardComponent>(target);
if (hasWiz == targetHasWiz)
return;
if (hasWiz)
{
RemComp<WizardComponent>(uid);
EnsureComp<WizardComponent>(target);
}
if (targetHasWiz)
{
RemComp<WizardComponent>(target);
EnsureComp<WizardComponent>(uid);
}
}
#endregion
#region Teleport
private void OnTeleportSpell(TeleportSpellEvent msg)
@@ -797,27 +872,48 @@ public sealed class WizardSpellsSystem : EntitySystem
private void OnBeforeCastSpell(Entity<MagicComponent> ent, ref BeforeCastSpellEvent args)
{
var comp = ent.Comp;
if (!comp.RequiresClothes)
return;
var hasReqs = false;
if (comp.RequiresClothes)
var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
while (enumerator.MoveNext(out var containerSlot))
{
var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
while (enumerator.MoveNext(out var containerSlot))
{
if (containerSlot.ContainedEntity is { } item)
hasReqs = HasComp<WizardClothesComponent>(item);
else
hasReqs = false;
if (containerSlot.ContainedEntity is { } item)
hasReqs = HasComp<WizardClothesComponent>(item);
else
hasReqs = false;
if (!hasReqs)
break;
}
if (!hasReqs)
break;
}
if (!hasReqs)
if (hasReqs)
return;
args.Cancelled = true;
_popupSystem.PopupEntity(Loc.GetString("magic-component-missing-req"), args.Performer, args.Performer);
}
private void TransferAllMagicActions(EntityUid uid1, EntityUid uid2)
{
if (!TryComp(uid1, out ActionsContainerComponent? container1) ||
!TryComp(uid2, out ActionsContainerComponent? container2))
return;
var actions1 = container1.Container.ContainedEntities.Where(HasComp<MagicComponent>).ToList();
var actions2 = container2.Container.ContainedEntities.Where(HasComp<MagicComponent>).ToList();
foreach (var act in actions1)
{
args.Cancelled = true;
_popupSystem.PopupEntity(Loc.GetString("magic-component-missing-req"), args.Performer, args.Performer);
_actionContainer.TransferActionWithNewAttached(act, uid2, uid2, container: container2);
}
foreach (var act in actions2)
{
_actionContainer.TransferActionWithNewAttached(act, uid1, uid1, container: container1);
}
}

View File

@@ -50,7 +50,7 @@ public sealed partial class WizardRuleComponent : Component
[DataField]
public ProtoId<NpcFactionPrototype> Faction = "Wizard";
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
[DataField]
public string RoundEndTextSender = "comms-console-announcement-title-centcom";

View File

@@ -23,6 +23,7 @@ using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.Objectives;
using Content.Server.Station.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.Mind;
using Content.Shared.NPC.Components;
using Content.Shared.Objectives.Components;
@@ -62,7 +63,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<RulePlayerSpawningEvent>(OnPlayersSpawning);
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
SubscribeLocalEvent<WizardComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<WizardComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<WizardComponent, GhostRoleSpawnerUsedEvent>(OnPlayersGhostSpawning);
SubscribeLocalEvent<WizardComponent, MindAddedMessage>(OnMindAdded);
@@ -123,11 +123,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
SpawnWizardGhostRole(uid, component);
}
private void OnComponentRemove(EntityUid uid, WizardComponent component, ComponentRemove args)
{
CheckAnnouncement();
}
private void OnMobStateChanged(EntityUid uid, WizardComponent component, MobStateChangedEvent ev)
{
if (ev.NewMobState == MobState.Dead)
@@ -249,6 +244,10 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
private void CheckAnnouncement()
{
// Check for all at once gamemode
if (GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
return;
var query = QueryActiveRules();
while (query.MoveNext(out _, out _, out var wizard, out _))
{

View File

@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared._White.Events;
using Content.Shared._White.WeaponModules;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
@@ -353,6 +354,7 @@ public abstract partial class SharedGunSystem : EntitySystem
return;
}
RaiseLocalEvent(user, new EnergyDomeClothesTurnOffEvent()); // WD
// Shoot confirmed - sounds also played here in case it's invalid (e.g. cartridge already spent).
Shoot(gunUid, gun, ev.Ammo, fromCoordinates, toCoordinates.Value, out var userImpulse, user, throwItems: attemptEv.ThrowItems);
var shotEv = new GunShotEvent(user, ev.Ammo);

View File

@@ -0,0 +1,8 @@
namespace Content.Shared._White.Knockdown;
[RegisterComponent]
public sealed partial class KnockdownOnCollideComponent : Component
{
[DataField]
public float BlurTime = 20f;
}

View File

@@ -0,0 +1,30 @@
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.Projectiles;
using Content.Shared.Standing.Systems;
using Content.Shared.StatusEffect;
namespace Content.Shared._White.Knockdown;
public sealed class KnockdownOnCollideSystem : EntitySystem
{
[Dependency] private readonly SharedStandingStateSystem _standing = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<KnockdownOnCollideComponent, ProjectileHitEvent>(OnProjectileHit);
}
private void OnProjectileHit(Entity<KnockdownOnCollideComponent> ent, ref ProjectileHitEvent args)
{
_standing.TryLieDown(args.Target, null, true);
if (ent.Comp.BlurTime <= 0f)
return;
_statusEffects.TryAddStatusEffect<BlurryVisionComponent>(args.Target, "BlurryVision",
TimeSpan.FromSeconds(ent.Comp.BlurTime), true);
}
}

View File

@@ -178,4 +178,10 @@ public sealed partial class TeleportSpellEvent : InstantActionEvent, ISpeakSpell
public string? Speech { get; private set; }
}
public sealed partial class MindswapSpellEvent : EntityTargetActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
#endregion

View File

@@ -4427,3 +4427,116 @@
id: 307
time: '2024-06-16T15:33:26.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/360
- author: Aviu
changes:
- message: "\u041C\u0438\u043D\u0438 \u0430\u0440\u0431\u0430\u043B\u0435\u0442\
\ \u043F\u0435\u0440\u0435\u0440\u0430\u0431\u043E\u0442\u0430\u043D. \u0422\
\u0435\u043F\u0435\u0440\u044C \u043E\u043D \u043D\u0435 \u0441\u0442\u0430\u043D\
\u0438\u0442, \u0430 \u043A\u043B\u0430\u0434\u0435\u0442 \u043D\u0430 \u0437\
\u0435\u043C\u043B\u044E. \u041D\u0430\u043D\u043E\u0441\u0438\u0442 60 \u0443\
\u0440\u043E\u043D\u0430 \u043F\u043E \u0441\u0442\u0430\u043C\u0438\u043D\u0435\
\ (\u043D\u0435 \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u0443\u0435\u0442\
\ \u0431\u0440\u043E\u043D\u044E), \u043F\u0435\u0440\u0435\u0437\u0430\u0440\
\u044F\u0436\u0430\u0435\u0442\u0441\u044F \u0431\u044B\u0441\u0442\u0440\u0435\
\u0435, \u0440\u0430\u0437\u043C\u044B\u0432\u0430\u0435\u0442 \u0437\u0440\u0435\
\u043D\u0438\u0435 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\
\u0438\u0438."
type: Add
- message: "\u041C\u0438\u043D\u0443\u0441 10 \u0442\u043A \u0437\u0430 \u0432\u043E\
\u0439\u043D\u0443."
type: Tweak
- message: "\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D \u0440\u0435\u0437\u0438\
\u0441\u0442 \u043A \u0442\u0435\u043F\u043B\u043E\u0432\u043E\u043C\u0443 \u0443\
\ \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u044D\u043B\u0438\u0442\
\u044B \u0438 \u0434\u0436\u0430\u0433\u0433\u0435\u0440\u043D\u0430\u0443\u0442\
\u0430."
type: Tweak
- message: "\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D \u0440\u0435\u0437\u0438\
\u0441\u0442 \u043A \u043F\u0440\u043E\u043D\u0438\u043A\u0430\u044E\u0449\u0435\
\u043C\u0443 \u0443 \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043A\
\u043E\u043C\u0430\u043D\u0434\u0438\u0440\u0430 \u043E\u043F\u0435\u0440\u0430\
\u0442\u0438\u0432\u043D\u0438\u043A\u043E\u0432/\u043B\u0438\u0434\u0435\u0440\
\u0430 \u0415\u0420\u0422 \u0438 \u0443 \u043F\u0440\u043E\u0442\u0438\u0432\
\u043E\u0443\u0434\u0430\u0440\u043A\u0438."
type: Tweak
- message: "\u041E\u0442\u0440\u0430\u0436\u0430\u044E\u0449\u0438\u0439 \u0436\u0438\
\u043B\u0435\u0442 \u0431\u043E\u043B\u044C\u0448\u0435 \u043D\u0435 \u043E\u0442\
\u0440\u0430\u0436\u0430\u0435\u0442 100% \u0432\u044B\u0441\u0442\u0440\u0435\
\u043B\u043E\u0432."
type: Tweak
- message: "\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0430 \u0446\u0435\u043D\
\u0430 \u043F\u0438\u0442\u043E\u043D\u0430 \u043E\u0431\u0440\u0430\u0442\u043D\
\u043E \u0434\u043E 8."
type: Tweak
- message: "\u041D\u0435\u043C\u043D\u043E\u0433\u043E \u0443\u0432\u0435\u043B\u0438\
\u0447\u0435\u043D \u0440\u0430\u0437\u0431\u0440\u043E\u0441 \u0443 \u0434\u0440\
\u043E\u0431\u043E\u0432\u0438\u043A\u043E\u0432."
type: Tweak
- message: "\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0430 \u0441\u043A\u043E\
\u0440\u043E\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C\
\ \u0445\u0440\u0438\u0441\u0442\u043E\u0432\u0430."
type: Tweak
- message: "\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D \u0443\u0440\u043E\u043D\
\ \u0441\u043B\u0430\u0433\u043E\u0432 \u0434\u043E 40."
type: Tweak
id: 308
time: '2024-06-17T17:12:02.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/361
- author: Aviu
changes:
- message: "\u0422\u0432\u0438\u043A\u0438 \u044D\u043A\u0441\u043F\u0435\u0434\u0438\
\u0446\u0438\u0439."
type: Tweak
- message: "\u0424\u0438\u043A\u0441 \u0431\u043E\u043B\u044C\u0448\u043E\u0439\
\ \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043A\u0430\u0440\u043F\u043E\
\u0432."
type: Fix
- message: "\u041A\u0430\u0440\u043F\u044B \u0438 \u0434\u0440\u0430\u043A\u043E\
\u043D \u043D\u0430\u0443\u0447\u0438\u043B\u0438\u0441\u044C \u043E\u0442\u043A\
\u0440\u044B\u0432\u0430\u0442\u044C \u0434\u0432\u0435\u0440\u0438."
type: Add
id: 309
time: '2024-06-18T10:58:36.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/362
- author: Aviu
changes:
- message: "\u0417\u0430\u043A\u043B\u0438\u043D\u0430\u043D\u0438\u0435 \u043F\u043E\
\u0434\u043C\u0435\u043D\u044B \u0441\u043E\u0437\u043D\u0430\u043D\u0438\u044F\
."
type: Add
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0440\u0430\u0443\u043D\u0434\
\ \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F\
\ \u043F\u0440\u0438 \u0441\u043C\u0435\u0440\u0442\u0438 \u043C\u0430\u0433\
\u0430 \u0438\u043B\u0438 \u043E\u043F\u0435\u0440\u0430\u0442\u0438\u0432\u043D\
\u0438\u043A\u043E\u0432."
type: Add
- message: "\u041C\u0430\u0433 \u043D\u0435\u0432\u043E\u0441\u043F\u0440\u0438\u0438\
\u043C\u0447\u0438\u0432 \u043A \u0431\u043E\u043B\u0435\u0437\u043D\u0438 \u0440\
\u0435\u0432\u0435\u043D\u0430\u043D\u0442\u0430."
type: Add
- message: "\u0422\u0435\u043F\u0435\u0440\u044C \u0449\u0438\u0442 \u0441\u043A\
\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043C\u0430\u0433\u0430 \u0430\u0432\
\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u043E\u0442\
\u043A\u043B\u044E\u0447\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0438 \u043F\
\u043E\u043F\u044B\u0442\u043A\u0435 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\
\u0438\u0442\u044C \u0438\u043B\u0438 \u0431\u0440\u043E\u0441\u0438\u0442\u044C\
\ \u043D\u0430\u043D\u043E\u0441\u044F\u0449\u0438\u0439 \u0443\u0440\u043E\u043D\
\ \u043F\u0440\u0435\u0434\u043C\u0435\u0442."
type: Add
- message: "\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0430 \u0446\u0435\u043D\
\u0430 \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043C\u0430\u0433\
\u0430 \u0434\u043E 5."
type: Tweak
- message: "\u041E\u0441\u043B\u0430\u0431\u043B\u0435\u043D \u0449\u0438\u0442\
\ \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u043C\u0430\u0433\u0430\
."
type: Tweak
- message: "\u041D\u0443\u043B\u0435\u0432\u044B\u0435 \u0437\u0430\u0440\u0430\u0436\
\u0435\u043D\u043D\u044B\u0435 \u0442\u0435\u043F\u0435\u0440\u044C \u0432\u044B\
\u0431\u0438\u0440\u0430\u044E\u0442\u0441\u044F \u0447\u0435\u0440\u0435\u0437\
\ 3-6 \u043C\u0438\u043D\u0443\u0442 \u043F\u043E\u0441\u043B\u0435 \u043D\u0430\
\u0447\u0430\u043B\u0430 \u0440\u0430\u0443\u043D\u0434\u0430."
type: Tweak
id: 310
time: '2024-06-18T14:55:21.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/363

View File

@@ -16,6 +16,7 @@ scroll-component-silence = тишину
scroll-component-recall = призыв
scroll-component-teleport = телепортацию
scroll-component-smite = кару
scroll-component-mindswap = подмену сознания
ent-BaseScroll = магический свиток
.desc = Этот древний пергамент, ставший реликвией в арканных преданиях, хранит в себе бесчисленные мистические заклятия и забытые заклинания.
@@ -47,3 +48,5 @@ ent-ScrollInstantRecall = свиток мгновенного призыва
.desc = { ent-BaseScroll.desc }
ent-ScrollTeleport = свиток телепортации
.desc = { ent-BaseScroll.desc }
ent-ScrollSmite = свиток кары
.desc = { ent-BaseScroll.desc }

View File

@@ -40,6 +40,9 @@ spellbook-recall-desc = { ent-ActionInstantRecallSpell.desc }
spellbook-smite-name = { ent-ActionSmite }
spellbook-smite-desc = { ent-ActionSmite.desc }
spellbook-mindswap-name = { ent-ActionMindswapSpell }
spellbook-mindswap-desc = { ent-ActionMindswapSpell.desc }
spellbook-hardsuit-name = Скафандр волшебника
spellbook-hardsuit-desc = Украшенный магическими драгоценными камнями скафандр, функционирующий так же, как и обычная мантия волшебника, но в то же время является пригодным для использования в космосе и бронированным. Небольшое замедление. Теперь вы можете произносить заклинания в космосе и местах с низкой температурой! Имеет функцию энергетического щита,который защищает от всех снарядов. Щит разряжается при получении урона и автоматически заряжается.

View File

@@ -42,3 +42,6 @@ ent-ActionKnock = Стук
ent-ActionSmite = Кара
.desc = Заряжает вашу руку мерзкой энергией, которую можно использовать для взрыва жертв. Заклинание требует, чтобы вы коснулись своей цели, поэтому вы не сможете использовать его в наручниках или будучи оглушённым. Не работает без волшебной мантии и шляпы.
ent-ActionMindswapSpell = Подмена сознания
.desc = Позволяет заклинателю переключаться между телами с целью. Вы должны быть рядом с целью, в которую хотите перейти, после чего вы оба будете нокаутированы. Не работает на культистов, генокрадов и революционеров.

View File

@@ -17,7 +17,7 @@
description: uplink-revolver-python-desc
productEntity: WeaponRevolverPythonAP
cost:
Telecrystal: 6 # Originally was 13 TC but was not used due to high cost
Telecrystal: 8 # Originally was 13 TC but was not used due to high cost
categories:
- UplinkWeaponry
saleLimit: 1

View File

@@ -61,7 +61,7 @@
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.7
Piercing: 0.9
Heat: 0.9
Caustic: 0.9
- type: ExplosionResistance
@@ -106,7 +106,7 @@
Piercing: 0.9
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
- type: Reflect
reflectProb: 1
reflectProb: 0.5
reflects:
- Energy

View File

@@ -179,7 +179,7 @@
Blunt: 0.6
Slash: 0.6
Piercing: 0.5
Heat: 0.3
Heat: 0.5
Radiation: 0.1
Caustic: 0.5
- type: ExplosionResistance
@@ -576,7 +576,7 @@
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 0.2
Heat: 0.4
Radiation: 0.01
Caustic: 0.5
- type: Item
@@ -609,7 +609,7 @@
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.3
Piercing: 0.4
Heat: 0.5
Radiation: 0.25
Caustic: 0.4
@@ -642,7 +642,7 @@
Blunt: 0.2
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Heat: 0.4
Radiation: 0.2
Caustic: 0.2
- type: ClothingSpeedModifier
@@ -685,17 +685,19 @@
toggleable-clothing: !type:ContainerSlot
- type: PowerCellSlot
cellSlotId: cell_slot
fitsInCharger: false
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellMicroreactor
disableEject: true
whitelist:
tags:
- PowerCell
- PowerCellSmall
- type: EnergyDomeGenerator
damageEnergyDraw: 5
damageEnergyDraw: 20
domePrototype: EnergyDomeSmallPink
- type: ClothingSpeedModifier
walkModifier: 0.9

View File

@@ -11,6 +11,10 @@
rootTask:
task: SimpleHostileCompound
blackboard:
NavInteract: !type:Bool
true
NavPry: !type:Bool
true
NavSmash: !type:Bool
true
- type: NpcFactionMember
@@ -82,6 +86,17 @@
- type: NightVision
toggleSound: null
color: "#404040"
- type: Tool
speed: 2
qualities:
- Prying
- type: Prying
pryPowered: !type:Bool
true
force: !type:Bool
true
useSound:
path: /Audio/Items/crowbar.ogg
- type: entity
parent: BaseMobCarp
@@ -100,8 +115,6 @@
alive: Rainbow
enum.DamageStateVisualLayers.BaseUnshaded:
mouth: ""
- type: MovementSpeedModifier
baseSprintSpeed: 6
- type: entity
name: magicarp
@@ -148,6 +161,8 @@
energy: 0.5
- type: RgbLightController
layers: [ 0 ]
- type: MovementSpeedModifier
baseSprintSpeed: 6
- type: entity
id: MobCarpSalvage

View File

@@ -22,7 +22,7 @@
NavSmash: !type:Bool
true
- type: Tool
speed: 1.5
speed: 2
qualities:
- Prying
- type: Prying
@@ -140,12 +140,12 @@
- type: MobThresholds
thresholds:
0: Alive
150: Dead
200: Dead
- type: Stamina
critThreshold: 300
- type: SlowOnDamage
speedModifierThresholds:
130: 0.7
180: 0.7
- type: Fixtures
fixtures:
fix1:
@@ -178,10 +178,10 @@
- type: MobThresholds
thresholds:
0: Alive
150: Dead
200: Dead
- type: SlowOnDamage
speedModifierThresholds:
130: 0.7
180: 0.7
- type: MeleeWeapon
damage:
groups:
@@ -256,7 +256,7 @@
- type: MobThresholds
thresholds:
0: Alive
100: Dead
150: Dead
- type: MovementSpeedModifier
baseSprintSpeed: 4
- type: MeleeWeapon
@@ -265,7 +265,7 @@
Brute: 20
- type: SlowOnDamage
speedModifierThresholds:
80: 0.7
130: 0.7
- type: Fixtures
fixtures:
fix1:
@@ -322,6 +322,10 @@
spawned:
- id: FoodMeatRouny
amount: 3
- type: MeleeWeapon
damage:
groups:
Brute: 15
- type: entity
name: Spitter

View File

@@ -131,6 +131,17 @@
- type: NightVision
toggleSound: null
color: "#404040"
- type: Tool
speed: 3
qualities:
- Prying
- type: Prying
pryPowered: !type:Bool
true
force: !type:Bool
true
useSound:
path: /Audio/Items/crowbar.ogg
- type: entity
parent: BaseMobDragon
@@ -151,6 +162,13 @@
components:
- type: GhostRole
description: ghost-role-information-space-dragon-dungeon-description
- type: MobThresholds
thresholds:
0: Alive
200: Dead
- type: SlowOnDamage
speedModifierThresholds:
180: 0.7
# less meat spawned since it's a lot easier to kill
- type: Butcherable
spawned:
@@ -159,7 +177,7 @@
- type: MeleeWeapon
damage:
groups:
Brute: 20
Brute: 25
- type: ExpeditionGhostRole
- type: entity

View File

@@ -10,7 +10,7 @@
- ShellShotgun
- type: CartridgeAmmo
count: 6
spread: 22
spread: 28
soundEject:
collection: ShellEject
- type: Sprite
@@ -130,7 +130,7 @@
maxTransferAmount: 7
- type: SpentAmmoVisuals
state: "practice"
- type: entity
id: ShellShotgunImprovised
name: improvised shotgun shell
@@ -146,7 +146,7 @@
node: shell
- type: CartridgeAmmo
count: 10
spread: 45
spread: 45
proto: PelletShotgunImprovised
- type: SpentAmmoVisuals
state: "improvised"

View File

@@ -10,7 +10,7 @@
- type: Projectile
damage:
types:
Piercing: 28
Piercing: 40
- type: entity
id: PelletShotgunBeanbag
@@ -87,7 +87,7 @@
damage:
types:
Piercing: 3
Slash: 3
Slash: 3
- type: entity
id: PelletShotgunTranquilizer

View File

@@ -26,10 +26,7 @@
hard: false
mask:
- Opaque
- type: StunOnCollide
stunAmount: 1
knockdownAmount: 1
slowdownAmount: 5
walkSpeedModifier: 0.5
runSpeedModifier: 0.3
- type: KnockdownOnCollide
- type: StaminaDamageOnCollide
ignoreResistances: false
damage: 60

View File

@@ -1106,7 +1106,7 @@
- type: Projectile
damage:
types:
Heat: 9
Heat: 10
- type: Trail
scale: 0.03, 0.0

View File

@@ -65,6 +65,8 @@
- CartridgeAntiMateriel
capacity: 5
proto: CartridgeAntiMateriel
- type: Gun
fireRate: 0.6
- type: Wieldable
forceTwoHanded: True
- type: Telescope

View File

@@ -15,11 +15,11 @@
- Belt
- type: Gun
resetOnHandSelected: false
fireRate: 0.3
fireRate: 0.5
soundGunshot:
path: /Audio/Weapons/click.ogg
- type: RechargeBasicEntityAmmo
rechargeCooldown: 2.5
rechargeCooldown: 1.5
rechargeSound:
path: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
- type: BasicEntityAmmoProvider

View File

@@ -4,6 +4,8 @@
description: This spell opens nearby doors.
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantAction
useDelay: 8
itemIconStyle: BigAction

View File

@@ -38,6 +38,8 @@
name: Force
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: WorldTargetAction
itemIconStyle: BigAction
useDelay: 60
@@ -100,6 +102,8 @@
name: Cards
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: WorldTargetAction
itemIconStyle: BigAction
useDelay: 60
@@ -167,6 +171,8 @@
name: Blink
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantAction
useDelay: 6
itemIconStyle: BigAction
@@ -216,6 +222,8 @@
name: Cluwne Curse
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
@@ -235,6 +243,8 @@
name: Banana Touch
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
@@ -254,6 +264,8 @@
name: Mime Touch
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
@@ -273,6 +285,8 @@
name: Instant Recall
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantRecall
- type: InstantAction
useDelay: 10
@@ -288,6 +302,8 @@
name: Teleport
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantAction
checkCanInteract: false
useDelay: 60
@@ -297,3 +313,25 @@
state: teleport
event: !type:TeleportSpellEvent
speech: "SCYAR FIDE!"
- type: entity
id: ActionMindswapSpell
name: Mindswap
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
- MindContainer
- ActionContainer
canTargetSelf: false
checkCanInteract: false
useDelay: 60
itemIconStyle: BigAction
icon:
sprite: Objects/Magic/magicactions.rsi
state: mindswap
event: !type:MindswapSpellEvent
speech: "GIN'YU CAPAN!"

View File

@@ -1,6 +1,6 @@
- type: salvageDifficulty
id: Minimal
lootBudget: 10
lootBudget: 5
mobBudget: 10
modifierBudget: 1
color: "#9FED5896"
@@ -8,7 +8,7 @@
- type: salvageDifficulty
id: Minor
lootBudget: 30
lootBudget: 15
mobBudget: 30
modifierBudget: 1
color: "#EFB34196"
@@ -16,24 +16,24 @@
- type: salvageDifficulty
id: Moderate
lootBudget: 50
mobBudget: 50
lootBudget: 30
mobBudget: 60
modifierBudget: 2
color: "#52B4E996"
recommendedPlayers: 2
- type: salvageDifficulty
id: Hazardous
lootBudget: 70
mobBudget: 70
lootBudget: 50
mobBudget: 100
modifierBudget: 2
color: "#DE3A3A96"
recommendedPlayers: 3
- type: salvageDifficulty
id: Extreme
lootBudget: 100
mobBudget: 100
lootBudget: 75
mobBudget: 150
modifierBudget: 3
color: "#D381C996"
recommendedPlayers: 4

View File

@@ -6,21 +6,24 @@
cost: 2
- proto: MobXenoPraetorian
cost: 5
prob: 0.1
prob: 0.5
- proto: MobXenoQueen
cost: 10
prob: 0.02
prob: 0.1
- proto: MobXenoRavager
cost: 5
cost: 4
- proto: MobXenoRunner
cost: 2
- proto: MobXenoRouny
cost: 3
prob: 0.02
cost: 2
prob: 0.5
- proto: MobXenoSpitter
cost: 3
- proto: WeaponTurretXeno
prob: 0.1
- proto: MobLaserRaptor
cost: 5
prob: 0.5
configs:
DefenseStructure: XenoWardingTower
Megafauna: MobXenoQueen
@@ -31,20 +34,23 @@
- proto: MobCarpDungeon
# These do too much damage for salvage, need nerfs
- proto: MobCarpHolo
cost: 5
prob: 0.05
cost: 8
prob: 0.25
- proto: MobCarpMagic
cost: 4
prob: 0.1
cost: 2
prob: 0.5
- proto: MobCarpRainbow # carp version of rouny...
cost: 6
prob: 0.05
cost: 4
prob: 0.5
- proto: MobShark
cost: 8
prob: 0.035
prob: 0.25
- proto: MobDragonDungeon
cost: 12
prob: 0.02
prob: 0.1
- proto: MobLaserRaptor
cost: 5
prob: 0.5
configs:
DefenseStructure: CarpStatue
Megafauna: MobDragonDungeon

View File

@@ -107,97 +107,119 @@
cost: 2
- proto: EnergyBattleAxe
prob: 0.1
cost: 8
cost: 20
- proto: WeaponRifleAk
cost: 5
cost: 16
- proto: TimeBeacon
cost: 2
prob: 0.5
- proto: ClothingBackpackDuffelSyndicateFilledSMG
cost: 6
prob: 0.5
cost: 15
prob: 0.2
- proto: ClothingBackpackDuffelSyndicateFilledShotgun
cost: 8
prob: 0.5
cost: 17
prob: 0.2
- proto: BriefcaseSyndieSniperBundleFilled
cost: 10
prob: 0.5
cost: 20
prob: 0.2
- proto: ClothingBackpackDuffelSyndicateFilledLMG
cost: 12
prob: 0.5
cost: 25
prob: 0.2
- proto: WeaponRevolverMateba
cost: 5
cost: 10
prob: 0.1
- proto: WeaponRevolverDeckard
cost: 4
cost: 10
- proto: ExGrenade
cost: 3
cost: 8
- proto: SupermatterGrenade
cost: 5
cost: 12
- proto: WhiteholeGrenade
cost: 3
- proto: ClothingOuterHardsuitMaxim
cost: 5
- proto: ClothingOuterHardsuitMaxim
cost: 12
- proto: GrenadeIncendiary
cost: 4
cost: 8
- proto: ExperimentalSyndicateTeleporter
cost: 8
prob: 0.5
prob: 0.2
- proto: ClothingHeadHelmetSwat
cost: 4
prob: 0.5
- proto: ClothingBeltMilitaryWebbing
cost: 2
- proto: ClothingOuterVestWeb
cost: 5
prob: 0.5
- proto: ClothingEyesNightVisionGoggles
cost: 5
cost: 8
- proto: ClothingHandsGlovesCombat
cost: 3
- proto: Katana
cost: 3
cost: 5
- proto: WeaponMakeshiftLaser
cost: 4
- proto: WeaponLaserGun
cost: 5
- proto: WeaponEgun
cost: 5
- proto: WeaponXrayCannon
cost: 6
- proto: WeaponLaserCannon
cost: 6
- proto: WeaponTempGun
cost: 4
- proto: WeaponAdvancedLaser
cost: 10
prob: 0.5
- proto: WeaponLaserGun
cost: 12
prob: 0.1
- proto: WeaponEgun
cost: 16
prob: 0.1
- proto: WeaponXrayCannon
cost: 18
prob: 0.1
- proto: WeaponLaserCannon
cost: 20
prob: 0.1
- proto: Stimpack
cost: 6
- proto: StimkitFilled
cost: 8
prob: 0.5
- proto: StimkitFilled
cost: 12
prob: 0.5
- proto: CrateSecurityRiot
cost: 5
cost: 12
prob: 0.5
- proto: CrateSecurityNonlethal
cost: 4
cost: 10
prob: 0.5
- proto: ClothingShoesBootsMagSyndie
cost: 5
cost: 4
prob: 0.2
- proto: JetpackBlackFilled
cost: 3
prob: 0.5
- proto: WeaponLauncherRocket
cost: 8
cost: 20
- proto: WeaponLauncherPirateCannon
cost: 5
cost: 15
- proto: LightModule
cost: 2
- proto: LaserModule
cost: 4
- proto: FlameHiderModule
cost: 2
- proto: SilencerModule
cost: 3
- proto: AcceleratorModule
- proto: LaserModule
cost: 8
- proto: FlameHiderModule
cost: 3
- proto: SilencerModule
cost: 5
- proto: AcceleratorModule
cost: 12
- proto: MedkitFilled
cost: 3
- proto: MedkitRadiationFilled
cost: 5
- proto: MedkitOxygenFilled
cost: 3
- proto: MedkitBruteFilled
cost: 5
- proto: MedkitCombatFilled
cost: 10
- proto: MedkitToxinFilled
cost: 5
- proto: MedkitBurnFilled
cost: 5
- proto: MedkitAdvancedFilled
cost: 8
# Mob loot table

View File

@@ -151,3 +151,12 @@
- type: Scroll
actionId: ActionSmite
learnPopup: scroll-component-smite
- type: entity
id: ScrollMindswap
parent: BaseScroll
name: "Mindswap scroll"
components:
- type: Scroll
actionId: ActionMindswapSpell
learnPopup: scroll-component-mindswap

View File

@@ -222,13 +222,29 @@
- !type:ListingLimitedStockCondition
stock: 1
- type: listing
id: SpellBookMindswap
name: spellbook-mindswap-name
description: spellbook-mindswap-desc
productEntity: ScrollMindswap
icon:
sprite: Objects/Magic/magicactions.rsi
state: mindswap
cost:
SpellPoint: 2
categories:
- UtilitySpells
conditions:
- !type:ListingLimitedStockCondition
stock: 1
- type: listing
id: SpellBookHardsuit
name: spellbook-hardsuit-name
description: spellbook-hardsuit-desc
productEntity: ClothingOuterHardsuitWizard
cost:
SpellPoint: 4
SpellPoint: 5
categories:
- MagicItems
conditions:

View File

@@ -57,6 +57,9 @@
},
{
"name": "icebeam_active"
},
{
"name": "mindswap"
}
]
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 600 B