Basic wrenchable component (#418)

This commit is contained in:
DamianX
2019-11-06 17:22:55 +01:00
committed by Pieter-Jan Briers
parent 4720353fa2
commit 1e425f3c28
4 changed files with 48 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class Wrenchable : Component, IAttackBy
{
public override string Name => "Wrenchable";
private AudioSystem _audioSystem;
public override void Initialize()
{
base.Initialize();
_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<WrenchComponent>())
{
return false;
}
if (!Owner.TryGetComponent(out PhysicsComponent physics))
{
return false;
}
physics.Anchored = !physics.Anchored;
_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
return true;
}
}
}