перенос файлов сервера из папки White в _White
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@@ -1,6 +1,6 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Station.Systems;
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using Content.Server.White.Stalin;
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using Content.Server._White.Stalin;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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@@ -20,9 +20,9 @@ using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server.White.Reputation;
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using Content.Server.White.Stalin;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.Reputation;
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using Content.Server._White.Stalin;
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using Content.Shared.White;
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namespace Content.Server.GameTicking
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@@ -1,5 +1,5 @@
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using System.Text.Json.Nodes;
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using Content.Server.White.JoinQueue;
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using Content.Server._White.JoinQueue;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Server.ServerStatus;
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@@ -10,7 +10,7 @@ using Content.Server.Preferences.Managers;
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using Content.Server.ServerUpdates;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.White.Sponsors;
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using Content.Server._White.Sponsors;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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@@ -30,8 +30,8 @@ using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.CCVar;
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using Content.Server.Traitor;
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using Content.Server.White.Administration;
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using Content.Server.White.Reputation;
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using Content.Server._White.Administration;
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using Content.Server._White.Reputation;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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@@ -24,10 +24,10 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Content.Server.Objectives;
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using Content.Server.White.Administration;
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using Content.Server.White.AspectsSystem.Aspects;
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using Content.Server.White.AspectsSystem.Aspects.Components;
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using Content.Server.White.Reputation;
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using Content.Server._White.Administration;
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using Content.Server._White.AspectsSystem.Aspects;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.Reputation;
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using Content.Shared.White.Mood;
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namespace Content.Server.GameTicking.Rules;
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