перенос файлов сервера из папки White в _White
This commit is contained in:
24
Content.Server/_White/AspectsSystem/Aspects/ReflectAspect.cs
Normal file
24
Content.Server/_White/AspectsSystem/Aspects/ReflectAspect.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
using Content.Shared.Weapons.Reflect;
|
||||
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class ReflectAspect : AspectSystem<ReflectAspectComponent>
|
||||
{
|
||||
protected override void Started(EntityUid uid, ReflectAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
base.Started(uid, component, gameRule, args);
|
||||
|
||||
var query = EntityQueryEnumerator<ReflectAspectMarkComponent>();
|
||||
while (query.MoveNext(out var ent, out _))
|
||||
{
|
||||
var reflect = EnsureComp<ReflectComponent>(ent);
|
||||
reflect.ReflectProb = 1;
|
||||
reflect.Reflects = ReflectType.Energy | ReflectType.NonEnergy;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user