перенос файлов сервера из папки White в _White
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using Content.Shared.GameTicking;
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namespace Content.Server._White.Jukebox;
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public sealed class ServerJukeboxSongsSyncSystem : EntitySystem
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{
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[Dependency] private readonly ServerJukeboxSongsSyncManager _jukeboxManager = default!;
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public event Action? PostRoundCleanUp;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => _jukeboxManager?.CleanUp());
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}
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}
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