перенос файлов сервера из папки White в _White

This commit is contained in:
Remuchi
2024-01-28 18:18:54 +07:00
parent 21dbccfec9
commit 1e4ad59270
309 changed files with 450 additions and 437 deletions

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class GetPlayerReputationCommand : IConsoleCommand
{
public string Command => "getreput";
public string Description => "Get player's reputation value.";
public string Help => "Usage: getreput {ckey}";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 1)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
var uid = playerData.UserId;
var value = await repManager.GetPlayerReputation(uid);
if (value == null)
{
shell.WriteLine("Couldn't get player's reputation.");
return;
}
shell.WriteLine($"Reputation of {args[0]}: {value}");
}
}

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Host)]
public sealed class ModifyReputationCommand : IConsoleCommand
{
public string Command => "modifyreput";
public string Description => "Add the value to user's reputation.";
public string Help => "Usage: modifyreput {ckey} {valueToAdd}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 2)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
if (!float.TryParse(args[1], out var value))
{
shell.WriteLine($"Invalid value: {args[1]}.");
return;
}
var uid = playerData.UserId;
var admin = playerData.UserName;
repManager.ModifyPlayerReputation(uid, value, admin);
shell.WriteLine($"Added {args[1]} to the reputation of {args[0]}.");
}
}

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Host)]
public sealed class SetReputationCommand : IConsoleCommand
{
public string Command => "setreput";
public string Description => "Sets the reputation to the certain value.";
public string Help => "Usage: setrep {ckey} {value}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 2)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
if (!float.TryParse(args[1], out var value))
{
shell.WriteLine($"Invalid value: {args[1]}.");
return;
}
var uid = playerData.UserId;
var admin = playerData.UserName;
repManager.SetPlayerReputation(uid, value, admin);
shell.WriteLine($"Set reputation of {args[0]} to {args[1]}.");
}
}

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using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AnyCommand]
public sealed class ShowReputationCommand : IConsoleCommand
{
[Dependency] private readonly ReputationManager _repManager = default!;
public string Command => "showreput";
public string Description => "Узнать свою репутацию.";
public string Help => "Использование: showreput";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
IoCManager.InjectDependencies(this);
if (shell.Player == null)
return;
var value = await _repManager.GetPlayerReputation(shell.Player.UserId);
if (value == null)
{
shell.WriteLine("Не удалось получить данные о репутации. Обратитесь к кодерам или попробуйте ещё раз.");
return;
}
shell.WriteLine($"Ваша репутация: {value}");
}
}

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using System.Linq;
using System.Threading.Tasks;
using Content.Server.Administration;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Content.Shared.White.Reputation;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server._White.Reputation;
public sealed class ReputationManager : EntitySystem
{
[Dependency] private readonly IServerDbManager _db = default!;
[Dependency] private readonly IServerNetManager _netMgr = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IPlayerLocator _locator = default!;
private readonly Dictionary<NetUserId, ReputationInfo> _cacheReputation = new();
private readonly Dictionary<NetUserId, DateTime> _playerConnectionTime = new();
private ISawmill _sawmill = default!;
private const string SawmillId = "reputation.logs";
public override void Initialize()
{
base.Initialize();
_netMgr.RegisterNetMessage<ReputationNetMsg>();
_netMgr.Connecting += OnConnecting;
_netMgr.Connected += OnConnected;
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
SubscribeLocalEvent<UpdateCachedReputationEvent>(UpdateCachedReputation);
SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnPlayerSpawn);
}
#region Cache
private void OnPlayerSpawn(PlayerBeforeSpawnEvent ev)
{
_playerConnectionTime[ev.Player.UserId] = DateTime.UtcNow;
}
private void OnConnected(object? sender, NetChannelArgs e)
{
_cacheReputation.TryGetValue(e.Channel.UserId, out var info);
var msg = new ReputationNetMsg() { Info = info };
_netMgr.ServerSendMessage(msg, e.Channel);
}
private async Task OnConnecting(NetConnectingArgs e)
{
var uid = e.UserId;
var value = await GetPlayerReputation(uid);
if (value == null)
return;
var info = new ReputationInfo() { Value = value.Value };
_cacheReputation[e.UserId] = info;
}
private async void UpdateCachedReputation(UpdateCachedReputationEvent ev)
{
var player = ev.Player;
if (!_cacheReputation.TryGetValue(player, out _))
return;
var value = await GetPlayerReputation(player);
if (value == null)
return;
var info = new ReputationInfo() { Value = value.Value };
_cacheReputation[player] = info;
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
{
var connectedPlayers = _netMgr.Channels.Select(channel => channel.UserId).ToList();
var newDictionary = _cacheReputation
.Where(player => connectedPlayers.Contains(player.Key))
.ToDictionary(player => player.Key, player => player.Value);
_cacheReputation.Clear();
_playerConnectionTime.Clear();
foreach (var kvp in newDictionary)
{
_cacheReputation.Add(kvp.Key, kvp.Value);
}
}
#endregion
#region PublicApi
public async void SetPlayerReputation(NetUserId player, float value, string? admin = null)
{
var preValue = await GetPlayerReputation(player);
if (preValue == null)
return;
var guid = player.UserId;
await SetPlayerReputationTask(guid, value);
RaiseLocalEvent(new UpdateCachedReputationEvent(player));
await LogReputationChange(player, preValue.Value, false, admin);
}
public async void ModifyPlayerReputation(NetUserId player, float value, string? admin = null)
{
var preValue = await GetPlayerReputation(player);
if (preValue == null)
return;
var guid = player.UserId;
await ModifyPlayerReputationTask(guid, value);
RaiseLocalEvent(new UpdateCachedReputationEvent(player));
await LogReputationChange(player, preValue.Value, true, admin);
}
public async Task<float?> GetPlayerReputation(NetUserId player)
{
var guid = player.UserId;
return await GetPlayerReputationTask(guid);
}
public bool GetCachedPlayerReputation(NetUserId player, out float? value)
{
var success = _cacheReputation.TryGetValue(player, out var info);
value = info?.Value;
return success;
}
public bool GetCachedPlayerConnection(NetUserId player, out DateTime date)
{
var success = _playerConnectionTime.TryGetValue(player, out var dateTime);
date = dateTime;
return success;
}
public int GetPlayerWeight(float rep)
{
// Min-max return values
const int minValue = 30;
const int maxValue = 50;
// Min-max reputation values
const float minReputation = 0f;
const float maxReputation = 1000f;
if (rep < minReputation)
return 20;
var normalizedReputation = (rep - minReputation) / (maxReputation - minReputation);
var result = (int)(minValue + (normalizedReputation * (maxValue - minValue)));
result = Math.Max(minValue, Math.Min(maxValue, result));
return result;
}
public ICommonSession PickPlayerBasedOnReputation(List<ICommonSession> prefList)
{
var list = new List<ICommonSession>();
foreach (var session in prefList)
{
if (!GetCachedPlayerReputation(session.UserId, out var value))
continue;
if (value == null)
continue;
var weight = GetPlayerWeight(value.Value);
for (var i = 0; i < weight; i++)
{
list.Add(session);
}
}
if (list.Count == 0)
return _random.Pick(prefList);
var number = _random.Next(list.Count - 1);
return list[number];
}
#endregion
#region Private
private async Task SetPlayerReputationTask(Guid player, float value)
{
try
{
await _db.SetPlayerReputation(player, value);
}
catch (Exception)
{
// Nope
}
}
private async Task ModifyPlayerReputationTask(Guid player, float value)
{
try
{
await _db.ModifyPlayerReputation(player, value);
}
catch (Exception)
{
// Nope
}
}
private async Task<float?> GetPlayerReputationTask(Guid player)
{
try
{
return await _db.GetPlayerReputation(player);
}
catch (Exception)
{
return null;
}
}
private async Task LogReputationChange(NetUserId user, float preValue, bool modify, string? admin = null)
{
var located = await _locator.LookupIdAsync(user);
if (located == null)
return;
var newValue = await GetPlayerReputation(user);
if (newValue == null)
return;
var adminName = admin != null ? $" by {admin}" : "";
var msg = modify
? $"Reputation of {located.Username} was modified from {preValue} to {newValue.Value}{adminName}."
: $"Reputation of {located.Username} was set from {preValue} to {newValue.Value}{adminName}.";
_sawmill = _logManager.GetSawmill(SawmillId);
_sawmill.Info(msg);
}
#endregion
}

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using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Objectives;
using Content.Server.Roles;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.White;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Server._White.Reputation;
public sealed class ReputationSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ReputationManager _repManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly IPlayerLocator _locator = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly RoleSystem _roles = default!;
[Dependency] private readonly ObjectivesSystem _objectives = default!;
private const int MinPlayers = 15;
private const int MinRoundLength = 25;
private const int MinTimePlayerConnected = 20;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UtkaBannedEvent>(ModifyReputationOnPlayerBanned);
}
/// <summary>
/// Tries to modify reputation on round end and then returns it's new value and delta value if successful.
/// </summary>
/// <param name="name">Player to get new values for.</param>
/// <param name="newValue">Modified player's reputation value.</param>
/// <param name="deltaValue"></param>
/// <returns>Success in modifying player's reputation.</returns>
public bool TryModifyReputationOnRoundEnd(string name, out float? newValue, out float? deltaValue)
{
newValue = null;
deltaValue = null;
var repEnabled = _cfg.GetCVar(WhiteCVars.ReputationEnabled);
if (!repEnabled)
return false;
if (!_playerManager.TryGetSessionByUsername(name, out var session) || session.AttachedEntity == null)
return false;
if (!TryCalculatePlayerReputation(session.AttachedEntity.Value, out var delta))
return false;
var uid = session.UserId;
_repManager.GetCachedPlayerReputation(uid, out var value);
if (value == null)
return false;
var longConnected = _repManager.GetCachedPlayerConnection(uid, out var date)
&& DateTime.UtcNow - date >= TimeSpan.FromMinutes(MinTimePlayerConnected);
var longRound = _gameTicker.RoundDuration() >= TimeSpan.FromMinutes(MinRoundLength);
var enoughPlayers = _playerManager.PlayerCount >= MinPlayers;
if (delta != 0 && longRound && longConnected && enoughPlayers)
{
_repManager.ModifyPlayerReputation(uid, delta);
}
deltaValue = longRound && longConnected && enoughPlayers ? delta : 0f;
newValue = value + deltaValue;
return true;
}
private bool TryCalculatePlayerReputation(EntityUid entity, out float deltaValue)
{
deltaValue = 0f;
var aspect = false;
if (!TryComp<MobStateComponent>(entity, out var state) || state.CurrentState is MobState.Dead or MobState.Invalid)
return true;
var ruleEnt = _gameTicker.GetActiveGameRules()
.Where(HasComp<AspectComponent>)
.FirstOrNull();
if (ruleEnt != null)
{
if (TryComp<AspectComponent>(ruleEnt, out var comp))
{
deltaValue += comp.Weight switch
{
3 => 2f,
2 => 3f,
1 => 4f,
_ => 0f
};
aspect = true;
}
}
if (!aspect)
deltaValue += 1f;
if (TryComp<MindContainerComponent>(entity, out var mind)
&& mind.Mind != null
&& _roles.MindIsAntagonist(mind.Mind)
&& TryComp(mind.Mind, out MindComponent? mindComp))
{
var objCompleted = 0;
var totalObj = 0;
foreach (var obj in mindComp.Objectives)
{
totalObj++;
var info = _objectives.GetInfo(obj, mind.Mind.Value, mindComp);
if (info is {Progress: > 0.99f})
objCompleted++;
}
if (aspect)
{
if (objCompleted == totalObj)
deltaValue += 1f + objCompleted;
else
deltaValue += 1f + objCompleted * 0.5f;
}
else
{
if (objCompleted == totalObj)
deltaValue += 2f + objCompleted * 0.5f;
else
deltaValue += objCompleted * 0.5f;
}
}
return true;
}
private async void ModifyReputationOnPlayerBanned(UtkaBannedEvent ev)
{
NetUserId uid;
float value;
if (ev.Bantype == "server")
{
value = ev.Duration switch
{
> 10080 => -10f,
> 4320 => -7f,
> 1440 => -5f,
0 => -25f,
_ => -3f
};
}
else
value = -2f;
if (_playerManager.TryGetPlayerDataByUsername(ev.Ckey!, out var data))
uid = data.UserId;
else
{
var located = await _locator.LookupIdByNameAsync(ev.Ckey!);
if (located == null)
return;
uid = located.UserId;
}
_repManager.ModifyPlayerReputation(uid, value);
}
}

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using Robust.Shared.Network;
namespace Content.Server._White.Reputation;
[Serializable]
public sealed class UpdateCachedReputationEvent : EntityEventArgs
{
public NetUserId Player;
public UpdateCachedReputationEvent(NetUserId player)
{
Player = player;
}
}