перенос файлов сервера из папки White в _White

This commit is contained in:
Remuchi
2024-01-28 18:18:54 +07:00
parent 21dbccfec9
commit 1e4ad59270
309 changed files with 450 additions and 437 deletions

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class GetPlayerReputationCommand : IConsoleCommand
{
public string Command => "getreput";
public string Description => "Get player's reputation value.";
public string Help => "Usage: getreput {ckey}";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 1)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
var uid = playerData.UserId;
var value = await repManager.GetPlayerReputation(uid);
if (value == null)
{
shell.WriteLine("Couldn't get player's reputation.");
return;
}
shell.WriteLine($"Reputation of {args[0]}: {value}");
}
}

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Host)]
public sealed class ModifyReputationCommand : IConsoleCommand
{
public string Command => "modifyreput";
public string Description => "Add the value to user's reputation.";
public string Help => "Usage: modifyreput {ckey} {valueToAdd}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 2)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
if (!float.TryParse(args[1], out var value))
{
shell.WriteLine($"Invalid value: {args[1]}.");
return;
}
var uid = playerData.UserId;
var admin = playerData.UserName;
repManager.ModifyPlayerReputation(uid, value, admin);
shell.WriteLine($"Added {args[1]} to the reputation of {args[0]}.");
}
}

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using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Host)]
public sealed class SetReputationCommand : IConsoleCommand
{
public string Command => "setreput";
public string Description => "Sets the reputation to the certain value.";
public string Help => "Usage: setrep {ckey} {value}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 2)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
if (!float.TryParse(args[1], out var value))
{
shell.WriteLine($"Invalid value: {args[1]}.");
return;
}
var uid = playerData.UserId;
var admin = playerData.UserName;
repManager.SetPlayerReputation(uid, value, admin);
shell.WriteLine($"Set reputation of {args[0]} to {args[1]}.");
}
}

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using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AnyCommand]
public sealed class ShowReputationCommand : IConsoleCommand
{
[Dependency] private readonly ReputationManager _repManager = default!;
public string Command => "showreput";
public string Description => "Узнать свою репутацию.";
public string Help => "Использование: showreput";
public async void Execute(IConsoleShell shell, string argStr, string[] args)
{
IoCManager.InjectDependencies(this);
if (shell.Player == null)
return;
var value = await _repManager.GetPlayerReputation(shell.Player.UserId);
if (value == null)
{
shell.WriteLine("Не удалось получить данные о репутации. Обратитесь к кодерам или попробуйте ещё раз.");
return;
}
shell.WriteLine($"Ваша репутация: {value}");
}
}