перенос файлов сервера из папки White в _White
This commit is contained in:
259
Content.Server/_White/Reputation/ReputationManager.cs
Normal file
259
Content.Server/_White/Reputation/ReputationManager.cs
Normal file
@@ -0,0 +1,259 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Database;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.White.Reputation;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server._White.Reputation;
|
||||
|
||||
public sealed class ReputationManager : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IServerDbManager _db = default!;
|
||||
[Dependency] private readonly IServerNetManager _netMgr = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly IPlayerLocator _locator = default!;
|
||||
|
||||
private readonly Dictionary<NetUserId, ReputationInfo> _cacheReputation = new();
|
||||
private readonly Dictionary<NetUserId, DateTime> _playerConnectionTime = new();
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
private const string SawmillId = "reputation.logs";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_netMgr.RegisterNetMessage<ReputationNetMsg>();
|
||||
|
||||
_netMgr.Connecting += OnConnecting;
|
||||
_netMgr.Connected += OnConnected;
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
|
||||
SubscribeLocalEvent<UpdateCachedReputationEvent>(UpdateCachedReputation);
|
||||
SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnPlayerSpawn);
|
||||
}
|
||||
|
||||
#region Cache
|
||||
|
||||
private void OnPlayerSpawn(PlayerBeforeSpawnEvent ev)
|
||||
{
|
||||
_playerConnectionTime[ev.Player.UserId] = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
private void OnConnected(object? sender, NetChannelArgs e)
|
||||
{
|
||||
_cacheReputation.TryGetValue(e.Channel.UserId, out var info);
|
||||
var msg = new ReputationNetMsg() { Info = info };
|
||||
_netMgr.ServerSendMessage(msg, e.Channel);
|
||||
}
|
||||
|
||||
private async Task OnConnecting(NetConnectingArgs e)
|
||||
{
|
||||
var uid = e.UserId;
|
||||
var value = await GetPlayerReputation(uid);
|
||||
|
||||
if (value == null)
|
||||
return;
|
||||
|
||||
var info = new ReputationInfo() { Value = value.Value };
|
||||
_cacheReputation[e.UserId] = info;
|
||||
}
|
||||
|
||||
private async void UpdateCachedReputation(UpdateCachedReputationEvent ev)
|
||||
{
|
||||
var player = ev.Player;
|
||||
if (!_cacheReputation.TryGetValue(player, out _))
|
||||
return;
|
||||
|
||||
var value = await GetPlayerReputation(player);
|
||||
|
||||
if (value == null)
|
||||
return;
|
||||
|
||||
var info = new ReputationInfo() { Value = value.Value };
|
||||
_cacheReputation[player] = info;
|
||||
}
|
||||
|
||||
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
var connectedPlayers = _netMgr.Channels.Select(channel => channel.UserId).ToList();
|
||||
var newDictionary = _cacheReputation
|
||||
.Where(player => connectedPlayers.Contains(player.Key))
|
||||
.ToDictionary(player => player.Key, player => player.Value);
|
||||
|
||||
_cacheReputation.Clear();
|
||||
_playerConnectionTime.Clear();
|
||||
|
||||
foreach (var kvp in newDictionary)
|
||||
{
|
||||
_cacheReputation.Add(kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region PublicApi
|
||||
|
||||
public async void SetPlayerReputation(NetUserId player, float value, string? admin = null)
|
||||
{
|
||||
var preValue = await GetPlayerReputation(player);
|
||||
if (preValue == null)
|
||||
return;
|
||||
|
||||
var guid = player.UserId;
|
||||
await SetPlayerReputationTask(guid, value);
|
||||
|
||||
RaiseLocalEvent(new UpdateCachedReputationEvent(player));
|
||||
await LogReputationChange(player, preValue.Value, false, admin);
|
||||
}
|
||||
|
||||
public async void ModifyPlayerReputation(NetUserId player, float value, string? admin = null)
|
||||
{
|
||||
var preValue = await GetPlayerReputation(player);
|
||||
if (preValue == null)
|
||||
return;
|
||||
|
||||
var guid = player.UserId;
|
||||
await ModifyPlayerReputationTask(guid, value);
|
||||
|
||||
RaiseLocalEvent(new UpdateCachedReputationEvent(player));
|
||||
await LogReputationChange(player, preValue.Value, true, admin);
|
||||
}
|
||||
|
||||
public async Task<float?> GetPlayerReputation(NetUserId player)
|
||||
{
|
||||
var guid = player.UserId;
|
||||
return await GetPlayerReputationTask(guid);
|
||||
}
|
||||
|
||||
public bool GetCachedPlayerReputation(NetUserId player, out float? value)
|
||||
{
|
||||
var success = _cacheReputation.TryGetValue(player, out var info);
|
||||
value = info?.Value;
|
||||
return success;
|
||||
}
|
||||
|
||||
public bool GetCachedPlayerConnection(NetUserId player, out DateTime date)
|
||||
{
|
||||
var success = _playerConnectionTime.TryGetValue(player, out var dateTime);
|
||||
date = dateTime;
|
||||
return success;
|
||||
}
|
||||
|
||||
public int GetPlayerWeight(float rep)
|
||||
{
|
||||
// Min-max return values
|
||||
const int minValue = 30;
|
||||
const int maxValue = 50;
|
||||
|
||||
// Min-max reputation values
|
||||
const float minReputation = 0f;
|
||||
const float maxReputation = 1000f;
|
||||
|
||||
if (rep < minReputation)
|
||||
return 20;
|
||||
|
||||
var normalizedReputation = (rep - minReputation) / (maxReputation - minReputation);
|
||||
var result = (int)(minValue + (normalizedReputation * (maxValue - minValue)));
|
||||
|
||||
result = Math.Max(minValue, Math.Min(maxValue, result));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public ICommonSession PickPlayerBasedOnReputation(List<ICommonSession> prefList)
|
||||
{
|
||||
var list = new List<ICommonSession>();
|
||||
|
||||
foreach (var session in prefList)
|
||||
{
|
||||
if (!GetCachedPlayerReputation(session.UserId, out var value))
|
||||
continue;
|
||||
|
||||
if (value == null)
|
||||
continue;
|
||||
|
||||
var weight = GetPlayerWeight(value.Value);
|
||||
|
||||
for (var i = 0; i < weight; i++)
|
||||
{
|
||||
list.Add(session);
|
||||
}
|
||||
}
|
||||
|
||||
if (list.Count == 0)
|
||||
return _random.Pick(prefList);
|
||||
|
||||
var number = _random.Next(list.Count - 1);
|
||||
return list[number];
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private
|
||||
|
||||
private async Task SetPlayerReputationTask(Guid player, float value)
|
||||
{
|
||||
try
|
||||
{
|
||||
await _db.SetPlayerReputation(player, value);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Nope
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ModifyPlayerReputationTask(Guid player, float value)
|
||||
{
|
||||
try
|
||||
{
|
||||
await _db.ModifyPlayerReputation(player, value);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Nope
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<float?> GetPlayerReputationTask(Guid player)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await _db.GetPlayerReputation(player);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task LogReputationChange(NetUserId user, float preValue, bool modify, string? admin = null)
|
||||
{
|
||||
var located = await _locator.LookupIdAsync(user);
|
||||
if (located == null)
|
||||
return;
|
||||
|
||||
var newValue = await GetPlayerReputation(user);
|
||||
if (newValue == null)
|
||||
return;
|
||||
|
||||
var adminName = admin != null ? $" by {admin}" : "";
|
||||
|
||||
var msg = modify
|
||||
? $"Reputation of {located.Username} was modified from {preValue} to {newValue.Value}{adminName}."
|
||||
: $"Reputation of {located.Username} was set from {preValue} to {newValue.Value}{adminName}.";
|
||||
|
||||
_sawmill = _logManager.GetSawmill(SawmillId);
|
||||
_sawmill.Info(msg);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user