перенос файлов сервера из папки White в _White
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using Robust.Shared.Network;
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namespace Content.Server._White.Reputation;
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[Serializable]
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public sealed class UpdateCachedReputationEvent : EntityEventArgs
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{
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public NetUserId Player;
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public UpdateCachedReputationEvent(NetUserId player)
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{
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Player = player;
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}
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}
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