перенос файлов сервера из папки White в _White
This commit is contained in:
@@ -1,7 +1,7 @@
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using Content.Server.Administration.Managers;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server._White.PandaSocket.Main;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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@@ -8,8 +8,8 @@ using Content.Server.Chat.Managers;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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using Content.Server.White;
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using Content.Server.White.PandaSocket.Interfaces;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server._White.PandaSocket.Interfaces;
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using Content.Server._White.PandaSocket.Main;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Players;
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@@ -1,7 +1,7 @@
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using System.Collections.Immutable;
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using System.Net;
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using System.Threading.Tasks;
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using Content.Server.White.PandaSocket.Interfaces;
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using Content.Server._White.PandaSocket.Interfaces;
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using Content.Shared.Database;
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using Content.Shared.Roles;
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using Robust.Shared.Network;
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@@ -13,7 +13,7 @@ using Robust.Shared.Player;
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using Content.Server.GameTicking.Rules.Components;
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using System.Linq;
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using Content.Server.Players;
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using Content.Server.White.Cult.GameRule;
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using Content.Server._White.Cult.GameRule;
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using Robust.Server.Player;
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namespace Content.Server.Administration.Systems;
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@@ -8,7 +8,7 @@ using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Content.Server.Administration.Managers;
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using Content.Server.GameTicking;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server._White.PandaSocket.Main;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Mind;
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@@ -27,7 +27,7 @@ using Robust.Server.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Content.Server.Shuttles.Components;
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using Content.Server.White.Reputation;
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using Content.Server._White.Reputation;
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using Content.Shared.Players;
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namespace Content.Server.Antag;
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@@ -2,7 +2,7 @@ using Content.Server.Bible.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Popups;
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using Content.Server.White.Other.CustomFluffSystems.merkka;
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using Content.Server._White.Other.CustomFluffSystems.merkka;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Bible;
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@@ -1,6 +1,6 @@
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.White.Medical.BodyScanner;
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using Content.Server._White.Medical.BodyScanner;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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@@ -5,7 +5,7 @@ using Content.Server.Fluids.EntitySystems;
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using Content.Server.Forensics;
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using Content.Server.HealthExaminable;
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using Content.Server.Popups;
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using Content.Server.White.EndOfRoundStats.BloodLost;
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using Content.Server._White.EndOfRoundStats.BloodLost;
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using Content.Shared.Alert;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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@@ -1,4 +1,4 @@
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using Content.Server.White.Economy;
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using Content.Server._White.Economy;
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using Content.Shared.Cargo;
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namespace Content.Server.Cargo.Components;
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@@ -6,7 +6,7 @@ using Content.Server.Popups;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Stack;
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using Content.Server.Station.Systems;
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using Content.Server.White.Economy;
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using Content.Server._White.Economy;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Cargo;
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@@ -7,9 +7,9 @@ using Content.Server.Administration.Managers;
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using Content.Server.Administration.Systems;
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using Content.Server.MoMMI;
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using Content.Server.Preferences.Managers;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server.White.Reputation;
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using Content.Server.White.Sponsors;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.Reputation;
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using Content.Server._White.Sponsors;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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@@ -8,9 +8,9 @@ using Content.Server.Speech.Components;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.White.AspectsSystem.Aspects.Components;
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using Content.Server.White.Other.Speech;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.Other.Speech;
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using Content.Server._White.PandaSocket.Main;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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@@ -9,7 +9,7 @@ using Content.Server.RoundEnd;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.White.TTS;
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using Content.Server._White.TTS;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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@@ -3,7 +3,7 @@ using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Server.GameTicking;
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using Content.Server.Preferences.Managers;
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using Content.Server.White.Sponsors;
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using Content.Server._White.Sponsors;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Players.PlayTimeTracking;
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@@ -2,7 +2,7 @@ using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Camera;
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using Content.Server.White.Crossbow;
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using Content.Server._White.Crossbow;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Damage.Systems;
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@@ -3,7 +3,7 @@ using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Power.EntitySystems;
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using Content.Server.White.Cult.Structures;
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using Content.Server._White.Cult.Structures;
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using Content.Shared.Database;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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@@ -30,12 +30,12 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Content.Server.White;
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using Content.Server.White.JoinQueue;
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using Content.Server.White.Jukebox;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server.White.Sponsors;
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using Content.Server.White.Stalin;
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using Content.Server.White.TTS;
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using Content.Server._White.JoinQueue;
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using Content.Server._White.Jukebox;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.Sponsors;
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using Content.Server._White.Stalin;
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using Content.Server._White.TTS;
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namespace Content.Server.Entry
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{
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@@ -1,6 +1,6 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Station.Systems;
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using Content.Server.White.Stalin;
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using Content.Server._White.Stalin;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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@@ -20,9 +20,9 @@ using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server.White.Reputation;
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using Content.Server.White.Stalin;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.Reputation;
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using Content.Server._White.Stalin;
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using Content.Shared.White;
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namespace Content.Server.GameTicking
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@@ -1,5 +1,5 @@
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using System.Text.Json.Nodes;
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using Content.Server.White.JoinQueue;
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using Content.Server._White.JoinQueue;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Server.ServerStatus;
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@@ -10,7 +10,7 @@ using Content.Server.Preferences.Managers;
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using Content.Server.ServerUpdates;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.White.Sponsors;
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using Content.Server._White.Sponsors;
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using Content.Shared.Chat;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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@@ -30,8 +30,8 @@ using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.CCVar;
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using Content.Server.Traitor;
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using Content.Server.White.Administration;
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using Content.Server.White.Reputation;
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using Content.Server._White.Administration;
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using Content.Server._White.Reputation;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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@@ -24,10 +24,10 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Content.Server.Objectives;
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using Content.Server.White.Administration;
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using Content.Server.White.AspectsSystem.Aspects;
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using Content.Server.White.AspectsSystem.Aspects.Components;
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using Content.Server.White.Reputation;
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using Content.Server._White.Administration;
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using Content.Server._White.AspectsSystem.Aspects;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.Reputation;
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using Content.Shared.White.Mood;
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namespace Content.Server.GameTicking.Rules;
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@@ -3,7 +3,7 @@ using System.Runtime.InteropServices.JavaScript;
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using System.Text.RegularExpressions;
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using Content.Server.Administration.Logs;
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using Content.Server.Hands.Systems;
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using Content.Server.White.Other;
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using Content.Server._White.Other;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Components;
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@@ -3,7 +3,7 @@ using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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using Content.Shared.Administration;
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using Content.Server.White.EndOfRoundStats.InstrumentPlayed;
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using Content.Server._White.EndOfRoundStats.InstrumentPlayed;
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using Content.Shared.Instruments;
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using Content.Shared.Instruments.UI;
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using Content.Shared.Physics;
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@@ -20,13 +20,13 @@ using Content.Server.ServerUpdates;
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using Content.Server.Voting.Managers;
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using Content.Server.Worldgen.Tools;
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using Content.Server.White;
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using Content.Server.White.JoinQueue;
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using Content.Server.White.Jukebox;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server.White.Reputation;
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using Content.Server.White.Sponsors;
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using Content.Server.White.Stalin;
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using Content.Server.White.TTS;
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using Content.Server._White.JoinQueue;
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using Content.Server._White.Jukebox;
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using Content.Server._White.PandaSocket.Main;
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using Content.Server._White.Reputation;
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using Content.Server._White.Sponsors;
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using Content.Server._White.Stalin;
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using Content.Server._White.TTS;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Managers;
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@@ -1,7 +1,7 @@
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/*using System.Diagnostics;
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using System.Linq;
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using Content.Server.Mind;
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using Content.Server.White.Cult.GameRule;
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using Content.Server._White.Cult.GameRule;
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using Content.Shared.Mind;
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using Content.Shared.Roles.Jobs;
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using Robust.Shared.Utility;
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@@ -1,7 +1,7 @@
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using System.Diagnostics;
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using System.Linq;
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using Content.Server.Objectives.Components;
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using Content.Server.White.Cult.GameRule;
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using Content.Server._White.Cult.GameRule;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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@@ -5,7 +5,7 @@ using System.Threading.Tasks;
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using Content.Server.Administration.Managers;
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using Content.Server.Database;
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using Content.Server.Humanoid;
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using Content.Server.White.Sponsors;
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using Content.Server._White.Sponsors;
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using Content.Shared.CCVar;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences;
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@@ -12,7 +12,7 @@ using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server._White.PandaSocket.Main;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Robust.Shared.Audio.Systems;
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|
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@@ -15,7 +15,7 @@ using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.White.PandaSocket.Main;
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using Content.Server._White.PandaSocket.Main;
|
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
|
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|
||||
@@ -1,5 +1,5 @@
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using Content.Server.Speech.EntitySystems;
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using Content.Server.White.AspectsSystem.Aspects;
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using Content.Server._White.AspectsSystem.Aspects;
|
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Humanoid;
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using Robust.Shared.Audio;
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||||
|
||||
@@ -2,7 +2,7 @@ using System.Linq;
|
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using Content.Server.Administration.Managers;
|
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using Content.Server.Players.PlayTimeTracking;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.White.Reputation;
|
||||
using Content.Server._White.Reputation;
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||||
using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Shared.Network;
|
||||
|
||||
@@ -1,4 +1,4 @@
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||||
using Content.Server.White.Sponsors;
|
||||
using Content.Server._White.Sponsors;
|
||||
using Content.Shared.Store;
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||||
using Robust.Shared.Player;
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ using Content.Server.Stack;
|
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using Content.Server.Storage.Components;
|
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using Content.Server.Store.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.White.Economy;
|
||||
using Content.Server._White.Economy;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Actions;
|
||||
|
||||
@@ -6,7 +6,7 @@ using Content.Server.Interaction;
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||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.Stunnable;
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||||
using Content.Server.Weapons.Ranged.Components;
|
||||
using Content.Server.White.Crossbow;
|
||||
using Content.Server._White.Crossbow;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Systems;
|
||||
using Content.Shared.Database;
|
||||
|
||||
@@ -1,8 +0,0 @@
|
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using Content.Server.White.AspectsSystem.Aspects.Components;
|
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using Content.Server.White.AspectsSystem.Base;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
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|
||||
public sealed class NothingAspect : AspectSystem<NothingAspectComponent>
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{
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}
|
||||
@@ -1,8 +0,0 @@
|
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using Content.Server.White.AspectsSystem.Aspects.Components;
|
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using Content.Server.White.AspectsSystem.Base;
|
||||
|
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namespace Content.Server.White.AspectsSystem.Aspects;
|
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|
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public sealed class WhisperAspect : AspectSystem<WhisperAspectComponent>
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{
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}
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@@ -5,7 +5,7 @@ using Content.Shared.Follower.Components;
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using Content.Shared.White.Administration;
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using Robust.Server.GameObjects;
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|
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namespace Content.Server.White.Administration;
|
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namespace Content.Server._White.Administration;
|
||||
|
||||
public sealed class InvisibilitySystem : SharedInvisibilitySystem
|
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{
|
||||
@@ -1,4 +1,4 @@
|
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namespace Content.Server.White.Animations;
|
||||
namespace Content.Server._White.Animations;
|
||||
|
||||
[RegisterComponent]
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||||
public sealed partial class DancingComponent : Component
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||||
@@ -4,7 +4,7 @@ using Content.Shared.Mobs.Systems;
|
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using Content.Shared.White.Animations;
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using Robust.Shared.Random;
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||||
|
||||
namespace Content.Server.White.Animations;
|
||||
namespace Content.Server._White.Animations;
|
||||
|
||||
public sealed class DancingSystem : EntitySystem
|
||||
{
|
||||
@@ -4,7 +4,7 @@ using Content.Shared.White.Animations;
|
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using Robust.Shared.GameStates;
|
||||
using static Content.Shared.White.Animations.EmoteAnimationComponent;
|
||||
|
||||
namespace Content.Server.White.Animations;
|
||||
namespace Content.Server._White.Animations;
|
||||
|
||||
public sealed class EmoteAnimationSystem : EntitySystem
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AntiCringeSystem;
|
||||
namespace Content.Server._White.AntiCringeSystem;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class AntiCringeComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AntiCringeSystem;
|
||||
namespace Content.Server._White.AntiCringeSystem;
|
||||
|
||||
|
||||
public sealed class AntiCringeSystem : EntitySystem
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Access.Components;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class AiRunLockAspect : AspectSystem<AiRunLockAspectComponent>
|
||||
{
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Humanoid;
|
||||
@@ -10,7 +10,7 @@ using Content.Shared.White.NonPeacefulRoundEnd;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class BattledAspect : AspectSystem<BattledAspectComponent>
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.White;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class BloodyAspect : AspectSystem<BloodyAspectComponent>
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class BombassAspect : AspectSystem<BombassAspectComponent>
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.Cargo.Components;
|
||||
using Content.Server.Cargo.Systems;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class CargoRichAspect : AspectSystem<CargoRichAspectComponent>
|
||||
{
|
||||
@@ -2,8 +2,8 @@ using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
@@ -12,7 +12,7 @@ using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class CatEarsAspect : AspectSystem<CatEarsAspectComponent>
|
||||
{
|
||||
@@ -154,4 +154,4 @@ public sealed class CatEarsAspect : AspectSystem<CatEarsAspectComponent>
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class ChairLeakAspect : AspectSystem<ChairLeakAspectComponent>
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class AiRunLockAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class BattledAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class BloodyAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class BombassAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class CargoRichAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class CatEarsAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class ChairLeakAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class DancingAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class DarknessAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class DrunkAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class FastAndFuriousAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class NoEngineAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class NothingAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class PresentAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class RandomAccentAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class RandomAppearanceAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class ReflectAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class SkeletonAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class SlipperyAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class StolenFloorAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class TraitorRichAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class TraitoredAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class WeakAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class WeakWallsAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class WhisperAspectComponent : Component
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class WindowLeakAspectComponent : Component
|
||||
@@ -1,12 +1,12 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.Animations;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.Animations;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.White.Animations;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class DancingAspect : AspectSystem<DancingAspectComponent>
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class DarknessAspect : AspectSystem<DarknessAspectComponent>
|
||||
{
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Drunk;
|
||||
using Content.Shared.Humanoid;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class DrunkAspect : AspectSystem<DrunkAspectComponent>
|
||||
{
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Server.Cloning;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Cloning;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class FastAndFuriousAspect : AspectSystem<FastAndFuriousAspectComponent>
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class NoEngineAspect : AspectSystem<NoEngineAspectComponent>
|
||||
{
|
||||
@@ -0,0 +1,8 @@
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class NothingAspect : AspectSystem<NothingAspectComponent>
|
||||
{
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class PresentAspect : AspectSystem<PresentAspectComponent>
|
||||
{
|
||||
@@ -2,12 +2,12 @@ using System.Linq;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponent>
|
||||
{
|
||||
@@ -1,11 +1,11 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other.RandomHumanSystem;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other.RandomHumanSystem;
|
||||
using Content.Shared.Humanoid;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class RandomAppearanceAspect : AspectSystem<RandomAppearanceAspectComponent>
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
using Content.Shared.Weapons.Reflect;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class ReflectAspect : AspectSystem<ReflectAspectComponent>
|
||||
{
|
||||
@@ -2,13 +2,13 @@ using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.Polymorph.Systems;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Polymorph;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class SkeletonAspect : AspectSystem<SkeletonAspectComponent>
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.White;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class SlipperyAspect : AspectSystem<SlipperyAspectComponent>
|
||||
{
|
||||
@@ -1,12 +1,12 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Maps;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class StolenFloorAspect : AspectSystem<StolenFloorAspectComponent>
|
||||
{
|
||||
@@ -5,12 +5,12 @@ using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Store.Components;
|
||||
using Content.Server.Store.Systems;
|
||||
using Content.Server.Traitor.Uplink;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Mind;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class TraitorRichAspect : AspectSystem<TraitorRichAspectComponent>
|
||||
{
|
||||
@@ -4,12 +4,12 @@ using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects
|
||||
namespace Content.Server._White.AspectsSystem.Aspects
|
||||
{
|
||||
public sealed class TraitoredAspect : AspectSystem<TraitoredAspectComponent>
|
||||
{
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Shared.White;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class WeakAspect : AspectSystem<WeakAspectComponent>
|
||||
{
|
||||
@@ -2,12 +2,12 @@ using System.Linq;
|
||||
using Content.Server.Destructible;
|
||||
using Content.Server.Destructible.Thresholds.Triggers;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
using Content.Shared.Damage;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class WeakWallsAspect : AspectSystem<WeakWallsAspectComponent>
|
||||
{
|
||||
@@ -0,0 +1,8 @@
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class WhisperAspect : AspectSystem<WhisperAspectComponent>
|
||||
{
|
||||
}
|
||||
@@ -1,12 +1,12 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server.White.AspectsSystem.Base;
|
||||
using Content.Server.White.Other;
|
||||
using Content.Server._White.AspectsSystem.Aspects.Components;
|
||||
using Content.Server._White.AspectsSystem.Base;
|
||||
using Content.Server._White.Other;
|
||||
using Content.Shared.Coordinates.Helpers;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Aspects;
|
||||
namespace Content.Server._White.AspectsSystem.Aspects;
|
||||
|
||||
public sealed class WindowLeakAspect : AspectSystem<WindowLeakAspectComponent>
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Base
|
||||
namespace Content.Server._White.AspectsSystem.Base
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed partial class AspectComponent : Component
|
||||
@@ -19,7 +19,7 @@ using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Base
|
||||
namespace Content.Server._White.AspectsSystem.Base
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for aspect systems.
|
||||
@@ -1,10 +1,10 @@
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.White.AspectsSystem.Managers;
|
||||
using Content.Server._White.AspectsSystem.Managers;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Server.White.AspectsSystem.Commands
|
||||
namespace Content.Server._White.AspectsSystem.Commands
|
||||
{
|
||||
[AdminCommand(AdminFlags.Fun)]
|
||||
public sealed class ForceAspectCommand : IConsoleCommand
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user