перенос файлов сервера из папки White в _White

This commit is contained in:
Remuchi
2024-01-28 18:18:54 +07:00
parent 21dbccfec9
commit 1e4ad59270
309 changed files with 450 additions and 437 deletions

View File

@@ -1,7 +1,7 @@
using Content.Server.Administration.Managers;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Server.White.PandaSocket.Main;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Database;

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@@ -8,8 +8,8 @@ using Content.Server.Chat.Managers;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Server.White;
using Content.Server.White.PandaSocket.Interfaces;
using Content.Server.White.PandaSocket.Main;
using Content.Server._White.PandaSocket.Interfaces;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.Players;

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@@ -1,7 +1,7 @@
using System.Collections.Immutable;
using System.Net;
using System.Threading.Tasks;
using Content.Server.White.PandaSocket.Interfaces;
using Content.Server._White.PandaSocket.Interfaces;
using Content.Shared.Database;
using Content.Shared.Roles;
using Robust.Shared.Network;

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@@ -13,7 +13,7 @@ using Robust.Shared.Player;
using Content.Server.GameTicking.Rules.Components;
using System.Linq;
using Content.Server.Players;
using Content.Server.White.Cult.GameRule;
using Content.Server._White.Cult.GameRule;
using Robust.Server.Player;
namespace Content.Server.Administration.Systems;

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@@ -8,7 +8,7 @@ using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.GameTicking;
using Content.Server.White.PandaSocket.Main;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Mind;

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@@ -27,7 +27,7 @@ using Robust.Server.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Content.Server.Shuttles.Components;
using Content.Server.White.Reputation;
using Content.Server._White.Reputation;
using Content.Shared.Players;
namespace Content.Server.Antag;

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@@ -2,7 +2,7 @@ using Content.Server.Bible.Components;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Popups;
using Content.Server.White.Other.CustomFluffSystems.merkka;
using Content.Server._White.Other.CustomFluffSystems.merkka;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
using Content.Shared.Bible;

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@@ -1,6 +1,6 @@
using Content.Server.Body.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.White.Medical.BodyScanner;
using Content.Server._White.Medical.BodyScanner;
using Content.Shared.Chemistry.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;

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@@ -5,7 +5,7 @@ using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.HealthExaminable;
using Content.Server.Popups;
using Content.Server.White.EndOfRoundStats.BloodLost;
using Content.Server._White.EndOfRoundStats.BloodLost;
using Content.Shared.Alert;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;

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@@ -1,4 +1,4 @@
using Content.Server.White.Economy;
using Content.Server._White.Economy;
using Content.Shared.Cargo;
namespace Content.Server.Cargo.Components;

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@@ -6,7 +6,7 @@ using Content.Server.Popups;
using Content.Server.Shuttles.Systems;
using Content.Server.Stack;
using Content.Server.Station.Systems;
using Content.Server.White.Economy;
using Content.Server._White.Economy;
using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Cargo;

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@@ -7,9 +7,9 @@ using Content.Server.Administration.Managers;
using Content.Server.Administration.Systems;
using Content.Server.MoMMI;
using Content.Server.Preferences.Managers;
using Content.Server.White.PandaSocket.Main;
using Content.Server.White.Reputation;
using Content.Server.White.Sponsors;
using Content.Server._White.PandaSocket.Main;
using Content.Server._White.Reputation;
using Content.Server._White.Sponsors;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Chat;

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@@ -8,9 +8,9 @@ using Content.Server.Speech.Components;
using Content.Server.Speech.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.Other.Speech;
using Content.Server.White.PandaSocket.Main;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.Other.Speech;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration;
using Content.Shared.CCVar;

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@@ -9,7 +9,7 @@ using Content.Server.RoundEnd;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.White.TTS;
using Content.Server._White.TTS;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;

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@@ -3,7 +3,7 @@ using System.Threading.Tasks;
using Content.Server.Database;
using Content.Server.GameTicking;
using Content.Server.Preferences.Managers;
using Content.Server.White.Sponsors;
using Content.Server._White.Sponsors;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Players.PlayTimeTracking;

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@@ -2,7 +2,7 @@ using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Camera;
using Content.Server.White.Crossbow;
using Content.Server._White.Crossbow;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;

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@@ -3,7 +3,7 @@ using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Power.EntitySystems;
using Content.Server.White.Cult.Structures;
using Content.Server._White.Cult.Structures;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;

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@@ -30,12 +30,12 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Server.White;
using Content.Server.White.JoinQueue;
using Content.Server.White.Jukebox;
using Content.Server.White.PandaSocket.Main;
using Content.Server.White.Sponsors;
using Content.Server.White.Stalin;
using Content.Server.White.TTS;
using Content.Server._White.JoinQueue;
using Content.Server._White.Jukebox;
using Content.Server._White.PandaSocket.Main;
using Content.Server._White.Sponsors;
using Content.Server._White.Stalin;
using Content.Server._White.TTS;
namespace Content.Server.Entry
{

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@@ -1,6 +1,6 @@
using Content.Server.Chat.Managers;
using Content.Server.Station.Systems;
using Content.Server.White.Stalin;
using Content.Server._White.Stalin;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;

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@@ -20,9 +20,9 @@ using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Server.White.PandaSocket.Main;
using Content.Server.White.Reputation;
using Content.Server.White.Stalin;
using Content.Server._White.PandaSocket.Main;
using Content.Server._White.Reputation;
using Content.Server._White.Stalin;
using Content.Shared.White;
namespace Content.Server.GameTicking

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@@ -1,5 +1,5 @@
using System.Text.Json.Nodes;
using Content.Server.White.JoinQueue;
using Content.Server._White.JoinQueue;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Robust.Server.ServerStatus;

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@@ -10,7 +10,7 @@ using Content.Server.Preferences.Managers;
using Content.Server.ServerUpdates;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Content.Server.White.Sponsors;
using Content.Server._White.Sponsors;
using Content.Shared.Chat;
using Content.Shared.Damage;
using Content.Shared.GameTicking;

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@@ -30,8 +30,8 @@ using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.CCVar;
using Content.Server.Traitor;
using Content.Server.White.Administration;
using Content.Server.White.Reputation;
using Content.Server._White.Administration;
using Content.Server._White.Reputation;
using Content.Shared.Dataset;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;

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@@ -24,10 +24,10 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Content.Server.Objectives;
using Content.Server.White.Administration;
using Content.Server.White.AspectsSystem.Aspects;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.Reputation;
using Content.Server._White.Administration;
using Content.Server._White.AspectsSystem.Aspects;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.Reputation;
using Content.Shared.White.Mood;
namespace Content.Server.GameTicking.Rules;

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@@ -3,7 +3,7 @@ using System.Runtime.InteropServices.JavaScript;
using System.Text.RegularExpressions;
using Content.Server.Administration.Logs;
using Content.Server.Hands.Systems;
using Content.Server.White.Other;
using Content.Server._White.Other;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction.Components;

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@@ -3,7 +3,7 @@ using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared.Administration;
using Content.Server.White.EndOfRoundStats.InstrumentPlayed;
using Content.Server._White.EndOfRoundStats.InstrumentPlayed;
using Content.Shared.Instruments;
using Content.Shared.Instruments.UI;
using Content.Shared.Physics;

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@@ -20,13 +20,13 @@ using Content.Server.ServerUpdates;
using Content.Server.Voting.Managers;
using Content.Server.Worldgen.Tools;
using Content.Server.White;
using Content.Server.White.JoinQueue;
using Content.Server.White.Jukebox;
using Content.Server.White.PandaSocket.Main;
using Content.Server.White.Reputation;
using Content.Server.White.Sponsors;
using Content.Server.White.Stalin;
using Content.Server.White.TTS;
using Content.Server._White.JoinQueue;
using Content.Server._White.Jukebox;
using Content.Server._White.PandaSocket.Main;
using Content.Server._White.Reputation;
using Content.Server._White.Sponsors;
using Content.Server._White.Stalin;
using Content.Server._White.TTS;
using Content.Shared.Administration;
using Content.Shared.Administration.Logs;
using Content.Shared.Administration.Managers;

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@@ -1,7 +1,7 @@
/*using System.Diagnostics;
using System.Linq;
using Content.Server.Mind;
using Content.Server.White.Cult.GameRule;
using Content.Server._White.Cult.GameRule;
using Content.Shared.Mind;
using Content.Shared.Roles.Jobs;
using Robust.Shared.Utility;

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@@ -1,7 +1,7 @@
using System.Diagnostics;
using System.Linq;
using Content.Server.Objectives.Components;
using Content.Server.White.Cult.GameRule;
using Content.Server._White.Cult.GameRule;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;

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@@ -5,7 +5,7 @@ using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.Database;
using Content.Server.Humanoid;
using Content.Server.White.Sponsors;
using Content.Server._White.Sponsors;
using Content.Shared.CCVar;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences;

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@@ -12,7 +12,7 @@ using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.White.PandaSocket.Main;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Database;
using Content.Shared.GameTicking;
using Robust.Shared.Audio.Systems;

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@@ -15,7 +15,7 @@ using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.White.PandaSocket.Main;
using Content.Server._White.PandaSocket.Main;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Database;

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@@ -1,5 +1,5 @@
using Content.Server.Speech.EntitySystems;
using Content.Server.White.AspectsSystem.Aspects;
using Content.Server._White.AspectsSystem.Aspects;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Humanoid;
using Robust.Shared.Audio;

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@@ -2,7 +2,7 @@ using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Station.Components;
using Content.Server.White.Reputation;
using Content.Server._White.Reputation;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Shared.Network;

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@@ -1,4 +1,4 @@
using Content.Server.White.Sponsors;
using Content.Server._White.Sponsors;
using Content.Shared.Store;
using Robust.Shared.Player;

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@@ -10,7 +10,7 @@ using Content.Server.Stack;
using Content.Server.Storage.Components;
using Content.Server.Store.Components;
using Content.Server.UserInterface;
using Content.Server.White.Economy;
using Content.Server._White.Economy;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Actions;

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@@ -6,7 +6,7 @@ using Content.Server.Interaction;
using Content.Server.Power.EntitySystems;
using Content.Server.Stunnable;
using Content.Server.Weapons.Ranged.Components;
using Content.Server.White.Crossbow;
using Content.Server._White.Crossbow;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;

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@@ -1,8 +0,0 @@
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
namespace Content.Server.White.AspectsSystem.Aspects;
public sealed class NothingAspect : AspectSystem<NothingAspectComponent>
{
}

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@@ -1,8 +0,0 @@
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
namespace Content.Server.White.AspectsSystem.Aspects;
public sealed class WhisperAspect : AspectSystem<WhisperAspectComponent>
{
}

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@@ -5,7 +5,7 @@ using Content.Shared.Follower.Components;
using Content.Shared.White.Administration;
using Robust.Server.GameObjects;
namespace Content.Server.White.Administration;
namespace Content.Server._White.Administration;
public sealed class InvisibilitySystem : SharedInvisibilitySystem
{

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@@ -1,4 +1,4 @@
namespace Content.Server.White.Animations;
namespace Content.Server._White.Animations;
[RegisterComponent]
public sealed partial class DancingComponent : Component

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@@ -4,7 +4,7 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.White.Animations;
using Robust.Shared.Random;
namespace Content.Server.White.Animations;
namespace Content.Server._White.Animations;
public sealed class DancingSystem : EntitySystem
{

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@@ -4,7 +4,7 @@ using Content.Shared.White.Animations;
using Robust.Shared.GameStates;
using static Content.Shared.White.Animations.EmoteAnimationComponent;
namespace Content.Server.White.Animations;
namespace Content.Server._White.Animations;
public sealed class EmoteAnimationSystem : EntitySystem
{

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AntiCringeSystem;
namespace Content.Server._White.AntiCringeSystem;
[RegisterComponent]
public sealed partial class AntiCringeComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AntiCringeSystem;
namespace Content.Server._White.AntiCringeSystem;
public sealed class AntiCringeSystem : EntitySystem

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@@ -1,9 +1,9 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Access.Components;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class AiRunLockAspect : AspectSystem<AiRunLockAspectComponent>
{

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@@ -1,8 +1,8 @@
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid;
@@ -10,7 +10,7 @@ using Content.Shared.White.NonPeacefulRoundEnd;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class BattledAspect : AspectSystem<BattledAspectComponent>
{

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@@ -1,10 +1,10 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.White;
using Robust.Shared.Configuration;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class BloodyAspect : AspectSystem<BloodyAspectComponent>
{

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@@ -1,9 +1,9 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Robust.Shared.Random;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class BombassAspect : AspectSystem<BombassAspectComponent>
{

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@@ -1,10 +1,10 @@
using Content.Server.Cargo.Components;
using Content.Server.Cargo.Systems;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class CargoRichAspect : AspectSystem<CargoRichAspectComponent>
{

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@@ -2,8 +2,8 @@ using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Speech.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
@@ -12,7 +12,7 @@ using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class CatEarsAspect : AspectSystem<CatEarsAspectComponent>
{
@@ -154,4 +154,4 @@ public sealed class CatEarsAspect : AspectSystem<CatEarsAspectComponent>
break;
}
}
}
}

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@@ -1,11 +1,11 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class ChairLeakAspect : AspectSystem<ChairLeakAspectComponent>
{

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class AiRunLockAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class BattledAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class BloodyAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class BombassAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class CargoRichAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class CatEarsAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class ChairLeakAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class DancingAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class DarknessAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class DrunkAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class FastAndFuriousAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class NoEngineAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class NothingAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class PresentAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class RandomAccentAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class RandomAppearanceAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class ReflectAspectComponent : Component

View File

@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class SkeletonAspectComponent : Component

View File

@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class SlipperyAspectComponent : Component

View File

@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class StolenFloorAspectComponent : Component

View File

@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class TraitorRichAspectComponent : Component

View File

@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class TraitoredAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class WeakAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class WeakWallsAspectComponent : Component

View File

@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class WhisperAspectComponent : Component

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@@ -1,4 +1,4 @@
namespace Content.Server.White.AspectsSystem.Aspects.Components;
namespace Content.Server._White.AspectsSystem.Aspects.Components;
[RegisterComponent]
public sealed partial class WindowLeakAspectComponent : Component

View File

@@ -1,12 +1,12 @@
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.Animations;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.Animations;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Mobs.Components;
using Content.Shared.White.Animations;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class DancingAspect : AspectSystem<DancingAspectComponent>
{

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@@ -1,9 +1,9 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class DarknessAspect : AspectSystem<DarknessAspectComponent>
{

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@@ -1,11 +1,11 @@
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Drunk;
using Content.Shared.Humanoid;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class DrunkAspect : AspectSystem<DrunkAspectComponent>
{

View File

@@ -1,13 +1,13 @@
using Content.Server.Cloning;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Cloning;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class FastAndFuriousAspect : AspectSystem<FastAndFuriousAspectComponent>
{

View File

@@ -1,9 +1,9 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class NoEngineAspect : AspectSystem<NoEngineAspectComponent>
{

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@@ -0,0 +1,8 @@
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class NothingAspect : AspectSystem<NothingAspectComponent>
{
}

View File

@@ -1,9 +1,9 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Robust.Shared.Random;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class PresentAspect : AspectSystem<PresentAspectComponent>
{

View File

@@ -2,12 +2,12 @@ using System.Linq;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Speech.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Mind.Components;
using Robust.Shared.Random;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponent>
{

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@@ -1,11 +1,11 @@
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other.RandomHumanSystem;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other.RandomHumanSystem;
using Content.Shared.Humanoid;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class RandomAppearanceAspect : AspectSystem<RandomAppearanceAspectComponent>
{

View File

@@ -1,10 +1,10 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
using Content.Shared.Weapons.Reflect;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class ReflectAspect : AspectSystem<ReflectAspectComponent>
{

View File

@@ -2,13 +2,13 @@ using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Humanoid;
using Content.Server.Polymorph.Systems;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Humanoid;
using Content.Shared.Polymorph;
using Robust.Shared.Prototypes;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class SkeletonAspect : AspectSystem<SkeletonAspectComponent>
{

View File

@@ -1,10 +1,10 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.White;
using Robust.Shared.Configuration;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class SlipperyAspect : AspectSystem<SlipperyAspectComponent>
{

View File

@@ -1,12 +1,12 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Maps;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class StolenFloorAspect : AspectSystem<StolenFloorAspectComponent>
{

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@@ -5,12 +5,12 @@ using Content.Server.GameTicking.Rules.Components;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Server.Traitor.Uplink;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.FixedPoint;
using Content.Shared.Mind;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class TraitorRichAspect : AspectSystem<TraitorRichAspectComponent>
{

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@@ -4,12 +4,12 @@ using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
namespace Content.Server.White.AspectsSystem.Aspects
namespace Content.Server._White.AspectsSystem.Aspects
{
public sealed class TraitoredAspect : AspectSystem<TraitoredAspectComponent>
{

View File

@@ -1,10 +1,10 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Shared.White;
using Robust.Shared.Configuration;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class WeakAspect : AspectSystem<WeakAspectComponent>
{

View File

@@ -2,12 +2,12 @@ using System.Linq;
using Content.Server.Destructible;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
using Content.Shared.Damage;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class WeakWallsAspect : AspectSystem<WeakWallsAspectComponent>
{

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@@ -0,0 +1,8 @@
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class WhisperAspect : AspectSystem<WhisperAspectComponent>
{
}

View File

@@ -1,12 +1,12 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.White.AspectsSystem.Aspects.Components;
using Content.Server.White.AspectsSystem.Base;
using Content.Server.White.Other;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server._White.Other;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Tag;
using Robust.Shared.Map;
namespace Content.Server.White.AspectsSystem.Aspects;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class WindowLeakAspect : AspectSystem<WindowLeakAspectComponent>
{

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@@ -1,7 +1,7 @@
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.White.AspectsSystem.Base
namespace Content.Server._White.AspectsSystem.Base
{
[RegisterComponent]
public sealed partial class AspectComponent : Component

View File

@@ -19,7 +19,7 @@ using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.White.AspectsSystem.Base
namespace Content.Server._White.AspectsSystem.Base
{
/// <summary>
/// Base class for aspect systems.

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@@ -1,10 +1,10 @@
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.White.AspectsSystem.Managers;
using Content.Server._White.AspectsSystem.Managers;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.White.AspectsSystem.Commands
namespace Content.Server._White.AspectsSystem.Commands
{
[AdminCommand(AdminFlags.Fun)]
public sealed class ForceAspectCommand : IConsoleCommand

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