Fill lockers with stuff (#2427)
* Fill lockers with stuff (see detail) + atmos/engineer/ce hardsuits, breath masks and oxygen tanks + chef can actually get meat + fix janitor closet misorganization + medical/medical doctor randomly can get latex gloves (they don't DO anything but they don't have to r/n) + detective gets pen & 3 paper * Filled "Detective locker" no longer contains stuff
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@@ -25,3 +25,11 @@
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state_closed: atmos_wardrobe_door
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- type: Icon
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state: atmos_wardrobe_icon
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# Janitor locker (moved here from the Fills group because it was being misused)
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- type: entity
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id: LockerJanitor
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parent: WardrobeMixed
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name: "custodial closet"
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description: "It's a storage unit for janitorial clothes and gear."
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