Add test for try disease adding (#10563)

This commit is contained in:
wrexbe
2022-08-13 17:41:21 -07:00
committed by GitHub
parent e198d8de91
commit 21d1e185cf

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@@ -0,0 +1,35 @@
using System.Threading.Tasks;
using Content.Server.Disease;
using Content.Shared.Disease;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Disease;
[TestFixture]
[TestOf(typeof(DiseaseSystem))]
public sealed class DeviceNetworkTest
{
[Test]
public async Task AddAllDiseases()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var testMap = await PoolManager.CreateTestMap(pairTracker);
await server.WaitPost(() =>
{
var protoManager = IoCManager.Resolve<IPrototypeManager>();
var entManager = IoCManager.Resolve<IEntityManager>();
var entSysManager = IoCManager.Resolve<IEntitySystemManager>();
var diseaseSystem = entSysManager.GetEntitySystem<DiseaseSystem>();
var sickEntity = entManager.SpawnEntity("MobHuman", testMap.GridCoords);
foreach (var diseaseProto in protoManager.EnumeratePrototypes<DiseasePrototype>())
{
diseaseSystem.TryAddDisease(sickEntity, diseaseProto);
}
});
}
}