Fix heat capacity scaling (#22464)
* Correctly apply HeatScale * Apply HeatScale on InitializeGases() * Re-add conservative heat scaling and speedup
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@@ -52,7 +52,7 @@ namespace Content.Server.Atmos.EntitySystems
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_cfg.OnValueChanged(CCVars.AtmosMaxProcessTime, value => AtmosMaxProcessTime = value, true);
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_cfg.OnValueChanged(CCVars.AtmosTickRate, value => AtmosTickRate = value, true);
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_cfg.OnValueChanged(CCVars.AtmosSpeedup, value => Speedup = value, true);
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_cfg.OnValueChanged(CCVars.AtmosHeatScale, value => HeatScale = value, true);
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_cfg.OnValueChanged(CCVars.AtmosHeatScale, value => { HeatScale = value; InitializeGases(); }, true);
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_cfg.OnValueChanged(CCVars.ExcitedGroups, value => ExcitedGroups = value, true);
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_cfg.OnValueChanged(CCVars.ExcitedGroupsSpaceIsAllConsuming, value => ExcitedGroupsSpaceIsAllConsuming = value, true);
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}
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@@ -35,7 +35,7 @@ namespace Content.Server.Atmos.EntitySystems
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for (var i = 0; i < GasPrototypes.Length; i++)
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{
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_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat;
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_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat / HeatScale;
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GasReagents[i] = GasPrototypes[i].Reagent;
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}
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}
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@@ -61,7 +61,7 @@ namespace Content.Server.Atmos.EntitySystems
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NumericsHelpers.Multiply(moles, GasSpecificHeats, tmp);
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// Adjust heat capacity by speedup, because this is primarily what
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// determines how quickly gases heat up/cool.
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return MathF.Max(NumericsHelpers.HorizontalAdd(tmp), Atmospherics.MinimumHeatCapacity) / HeatScale;
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return MathF.Max(NumericsHelpers.HorizontalAdd(tmp), Atmospherics.MinimumHeatCapacity);
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}
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/// <summary>
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@@ -1053,14 +1053,14 @@ namespace Content.Shared.CCVar
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/// in-game.
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/// </summary>
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public static readonly CVarDef<float> AtmosSpeedup =
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CVarDef.Create("atmos.speedup", 1f, CVar.SERVERONLY);
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CVarDef.Create("atmos.speedup", 8f, CVar.SERVERONLY);
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/// <summary>
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/// Like atmos.speedup, but only for gas and reaction heat values. 64x means
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/// gases heat up and cool down 64x faster than real life.
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/// </summary>
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public static readonly CVarDef<float> AtmosHeatScale =
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CVarDef.Create("atmos.heat_scale", 1f, CVar.SERVERONLY);
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CVarDef.Create("atmos.heat_scale", 8f, CVar.SERVERONLY);
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/*
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* MIDI instruments
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