Fix heat capacity scaling (#22464)

* Correctly apply HeatScale

* Apply HeatScale on InitializeGases()

* Re-add conservative heat scaling and speedup
This commit is contained in:
Kevin Zheng
2023-12-13 18:38:58 -08:00
committed by GitHub
parent 500675ba8a
commit 24629ad487
3 changed files with 5 additions and 5 deletions

View File

@@ -1053,14 +1053,14 @@ namespace Content.Shared.CCVar
/// in-game.
/// </summary>
public static readonly CVarDef<float> AtmosSpeedup =
CVarDef.Create("atmos.speedup", 1f, CVar.SERVERONLY);
CVarDef.Create("atmos.speedup", 8f, CVar.SERVERONLY);
/// <summary>
/// Like atmos.speedup, but only for gas and reaction heat values. 64x means
/// gases heat up and cool down 64x faster than real life.
/// </summary>
public static readonly CVarDef<float> AtmosHeatScale =
CVarDef.Create("atmos.heat_scale", 1f, CVar.SERVERONLY);
CVarDef.Create("atmos.heat_scale", 8f, CVar.SERVERONLY);
/*
* MIDI instruments