Fix heat capacity scaling (#22464)
* Correctly apply HeatScale * Apply HeatScale on InitializeGases() * Re-add conservative heat scaling and speedup
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@@ -1053,14 +1053,14 @@ namespace Content.Shared.CCVar
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/// in-game.
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/// </summary>
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public static readonly CVarDef<float> AtmosSpeedup =
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CVarDef.Create("atmos.speedup", 1f, CVar.SERVERONLY);
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CVarDef.Create("atmos.speedup", 8f, CVar.SERVERONLY);
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/// <summary>
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/// Like atmos.speedup, but only for gas and reaction heat values. 64x means
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/// gases heat up and cool down 64x faster than real life.
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/// </summary>
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public static readonly CVarDef<float> AtmosHeatScale =
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CVarDef.Create("atmos.heat_scale", 1f, CVar.SERVERONLY);
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CVarDef.Create("atmos.heat_scale", 8f, CVar.SERVERONLY);
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/*
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* MIDI instruments
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