Fix air not existing in corner window tiles (#25926)
let there be air air time
This commit is contained in:
@@ -133,6 +133,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -84,6 +84,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -131,6 +131,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -84,6 +84,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -160,6 +160,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -143,6 +143,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -134,6 +134,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -87,6 +87,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -129,6 +129,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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@@ -230,6 +230,11 @@
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- FullTileMask
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layer:
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- GlassLayer
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: DamageVisuals
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damageOverlay:
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sprite: Structures/Windows/cracks_diagonal.rsi
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