Make shotgun slug ammo not useless (#24196)
* 20blunt8pierce * ShotgunSlugLathe * Commentbecauseapparentlyitdoesntknowichangedthis * nevermindthereweretwo * 28pierce
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: BaseShellShotgun
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name: shell (.50)
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parent: BaseCartridge
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@@ -47,8 +47,8 @@
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map: [ "enum.AmmoVisualLayers.Base" ]
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- type: CartridgeAmmo
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proto: PelletShotgunSlug
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count: 4
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spread: 5
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count: 1
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spread: 0
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- type: SpentAmmoVisuals
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state: "slug"
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: PelletShotgunSlug
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name: pellet (.50 slug)
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noSpawn: true
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@@ -10,7 +10,7 @@
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- type: Projectile
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damage:
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types:
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Piercing: 8 # Should have the same or less damage than a regular pellet
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Piercing: 28
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- type: entity
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id: PelletShotgunBeanbag
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@@ -649,6 +649,7 @@
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- ForensicPad
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- RiotShield
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- ShellShotgun
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- ShellShotgunSlug
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- ShellShotgunFlare
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- ShellTranquilizer
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- MagazinePistol
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@@ -760,6 +761,7 @@
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- CartridgePistol
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- CartridgeMagnum
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- ShellShotgun
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- ShellShotgunSlug
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- ShellShotgunFlare
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- ShellTranquilizer
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- CartridgeLightRifle
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@@ -206,6 +206,13 @@
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materials:
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Steel: 20
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- type: latheRecipe
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id: ShellShotgunSlug
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result: ShellShotgunSlug
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completetime: 2
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materials:
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Steel: 25
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- type: latheRecipe
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id: CartridgeMagnum
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result: CartridgeMagnum
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