Make shotgun slug ammo not useless (#24196)

* 20blunt8pierce

* ShotgunSlugLathe

* Commentbecauseapparentlyitdoesntknowichangedthis

* nevermindthereweretwo

* 28pierce
This commit is contained in:
Alzore
2024-01-26 20:56:57 -06:00
committed by GitHub
parent bb828af6d3
commit 261153683e
4 changed files with 14 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: BaseShellShotgun
name: shell (.50)
parent: BaseCartridge
@@ -47,8 +47,8 @@
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
proto: PelletShotgunSlug
count: 4
spread: 5
count: 1
spread: 0
- type: SpentAmmoVisuals
state: "slug"

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: PelletShotgunSlug
name: pellet (.50 slug)
noSpawn: true
@@ -10,7 +10,7 @@
- type: Projectile
damage:
types:
Piercing: 8 # Should have the same or less damage than a regular pellet
Piercing: 28
- type: entity
id: PelletShotgunBeanbag

View File

@@ -649,6 +649,7 @@
- ForensicPad
- RiotShield
- ShellShotgun
- ShellShotgunSlug
- ShellShotgunFlare
- ShellTranquilizer
- MagazinePistol
@@ -760,6 +761,7 @@
- CartridgePistol
- CartridgeMagnum
- ShellShotgun
- ShellShotgunSlug
- ShellShotgunFlare
- ShellTranquilizer
- CartridgeLightRifle

View File

@@ -206,6 +206,13 @@
materials:
Steel: 20
- type: latheRecipe
id: ShellShotgunSlug
result: ShellShotgunSlug
completetime: 2
materials:
Steel: 25
- type: latheRecipe
id: CartridgeMagnum
result: CartridgeMagnum