Lockers and flavortext (#2934)

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DmitriyRubetskoy
2021-01-17 03:43:27 +03:00
committed by GitHub
parent c6cb859702
commit 28b129276a
8 changed files with 311 additions and 31 deletions

View File

@@ -56,21 +56,105 @@
id: LockerBoozeFilled
suffix: Filled
parent: LockerBooze
components:
- type: StorageFill
contents:
- name: ClothingOuterArmorBulletproof
prob: 0.5
- name: ShotgunSawn
prob: 0.8
- name: DrinkShaker
prob: 1
- name: ClothingEyesGlassesBeer
prob: 1
- name: DrinkBeer
prob: 0.5
- name: DrinkBottleBeer
prob: 0.5
- type: entity
id: LockerQuarterMasterFilled
suffix: Filled
parent: LockerQuarterMaster
components:
- type: StorageFill
contents:
- name: ClothingNeckCloakQm
prob: 1
- name: ClothingHeadsetCargo
prob: 1
- name: PlushieLizard
prob: 0.1
- name: ClothingHandsGlovesColorBrown
prob: 1
- name: ClothingOuterSuitFire
prob: 0.5
- name: ClothingShoesColorBrown
prob: 0.7
- name: ClothingHeadHatCargosoft
prob: 0.8
- name: SupplyRequestComputerCircuitboard
prob: 1
- name: SupplyComputerCircuitboard
prob: 1
- type: entity
id: LockerCaptainFilled
suffix: Filled
parent: LockerCaptain
components:
- type: StorageFill
contents:
- name: NukeDisk
prob: 1
- name: CaptainIDCard
prob: 1
- name: ClothingHeadHatCaptain
prob: 1
- name: ClothingNeckCloakCap
prob: 1
- name: ClothingHandsGlovesCaptain
prob: 1
- name: ClothingOuterHardsuitCap
prob: 1
- name: TaserGun
prob: 1
- name: ClothingShoesColorBlack
prob: 0.7
- name: ClothingHeadHelmetHardsuitCap
prob: 1
- name: CommsComputerCircuitboard
prob: 1
- name: ClothingHeadsetAltCommand
prob: 1
- name: PlushieNuke
prob: 0.1
- type: entity
id: LockerHeadOfPersonnelFilled
suffix: Filled
parent: LockerHeadOfPersonnel
components:
- type: StorageFill
contents:
- name: ClothingNeckCloakHop
prob: 1
- name: ClothingHeadHatHopcap
prob: 1
- name: HoPIDCard
prob: 0.9
- name: ClothingHeadsetCommand
prob: 1
- name: BoxPDA
prob: 1
- name: IDComputerCircuitboard
prob: 1
- name: TaserGun
prob: 1
- name: ClothingShoesColorBlack
prob: 0.7
- name: PlushieLizard
prob: 0.1
- type: entity
id: LockerChiefEngineerFilled
@@ -83,16 +167,42 @@
- name: ClothingOuterHardsuitEngineeringWhite
- name: ClothingMaskBreath
- name: OxygenTankFilled
- name: ClothingNeckCloakCe
- name: ClothingEyesGlassesMeson
- name: ClothingBeltChiefEngineerFilled
- name: ClothingHeadHatBeretEngineering
- type: entity
id: LockerElectricalSuppliesFilled
suffix: Filled
parent: LockerElectricalSupplies
components:
- type: StorageFill
contents:
- name: ToolboxElectricalFilled
prob: 0.7
- name: FirelockElectronics
prob: 0.05
- name: APCElectronics
prob: 0.1
- name: MVWireStack
prob: 0.2
- name: ApcExtensionCableStack
prob: 0.3
- type: entity
id: LockerWeldingSuppliesFilled
suffix: Filled
parent: LockerWeldingSupplies
components:
- type: StorageFill
contents:
- name: WelderMini
prob: 1
- name: Welder
prob: 0.1
- name: ClothingHeadHatWelding
prob: 0.5
- type: entity
id: LockerAtmosphericsFilled
@@ -122,6 +232,27 @@
id: LockerBotanistFilled
suffix: Filled
parent: LockerBotanist
components:
- type: StorageFill
contents:
- name: ClothingHandsGlovesLeather
prob: 1
- name: ClothingHandsGlovesLeather
prob: 0.8
- name: ClothingOuterApronBotanist
prob: 1
- name: ClothingOuterApronBotanist
prob: 0.8
- name: TowercapSeeds
prob: 1
- name: BananaSeeds
prob: 0.8
- name: EggySeeds
prob: 0.5
- name: AppleSeeds
prob: 0.8
- name: TomatoSeeds
prob: 1
- type: entity
id: LockerMedicineFilled
@@ -136,37 +267,185 @@
- type: StorageFill
contents:
- name: ClothingHandsGlovesLatex
prob: 0.4
prob: 1
- name: ClothingHeadsetMedical
prob: 1
# - name: ClothingEyesHudMedical #Removed until working properly
# prob: 1
- name: ClothingBeltMedical
prob: 1
- name: ClothingHeadHatSurgcapBlue
prob: 1
orGroup: Surgcaps
- name: ClothingHeadHatSurgcapGreen
prob: 0.1
orGroup: Surgcaps
- name: ClothingHeadHatSurgcapPurple
prob: 0.05
orGroup: Surgcaps
- name: UniformScrubsColorBlue
prob: 0.5
orGroup: Surgshrubs
- name: UniformScrubsColorGreen
prob: 0.1
orGroup: Surgshrubs
- name: UniformScrubsColorPurple
prob: 0.05
orGroup: Surgshrubs
- name: ClothingMaskSterile
prob: 1
- type: entity
id: LockerChemistryFilled
suffix: Filled
parent: LockerChemistry
components:
- type: StorageFill
contents:
- name: BoxSyringe
prob: 1
- name: BoxBeaker
prob: 1
- type: entity
id: LockerChiefMedicalOfficerFilled
suffix: Filled
parent: LockerChiefMedicalOfficer
components:
- type: StorageFill
contents:
- name: MedkitFilled
prob: 1
- name: ClothingHandsGlovesLatex
prob: 1
#- name: ClothingEyesHudMedical #Removed until working properly
# prob: 1
- name: ClothingHeadsetAltMedical
prob: 1
- name: ClothingCloakCmo
prob: 1
- name: ClothingBackpackDuffelSurgeryFilled
prob: 1
- name: ClothingOuterCoatLabCmo
prob: 1
- name: ClothingMaskSterile
prob: 1
- type: entity
id: LockerResearchDirectorFilled
suffix: Filled
parent: LockerResearchDirector
components:
- type: StorageFill
contents:
- name: ResearchComputerCircuitboard
prob: 1
- name: ProtolatheMachineCircuitboard
prob: 1
- name: ClothingNeckCloakRd
prob: 1
- name: ClothingHeadsetMedicalScience
prob: 1
- name: PlushieSlime
prob: 0.1
- type: entity
id: LockerHeadOfSecurityFilled
suffix: Filled
parent: LockerHeadOfSecurity
components:
- type: StorageFill
contents:
- name: TaserGun
prob: 1
- name: ClothingHeadHatBeretHoS
prob: 1
- name: ClothingHeadHatHoshat
prob: 1
- name: ClothingNeckCloakHos
prob: 1
- name: ClothingOuterCoatHoSTrench
prob: 1
- name: ClothingUniformJumpskirtHoSAlt
prob: 1
- name: ClothingUniformJumpsuitHoSAlt
prob: 1
- name: ClothingUniformJumpsuitHoSBlue
prob: 0.5
- name: ClothingUniformJumpsuitHoSGrey
prob: 0.5
- name: ClothingUniformJumpsuitHoSParadeMale
prob: 0.1
- name: ClothingUniformJumpskirtHoSParadeMale
prob: 0.1
- name: ClothingHeadHelmetHardsuitSecurityRed
prob: 1
- name: ClothingOuterHardsuitSecurityRed
prob: 1
- name: DrinkVacuumFlask
prob: 0.8
- name: ClothingBeltSecurityFilled
prob: 1
- name: ClothingHeadsetAltSecurity
prob: 1
- name: ClothingEyesGlassesSecurity
prob: 1
- name: ClothingShoesBootsJack
prob: 1
- type: entity
id: LockerWardenFilled
suffix: Filled
parent: LockerWarden
components:
- type: StorageFill
contents:
- name: TaserGun
prob: 0.3
- name: ClothingHeadHatWarden
prob: 1
- name: ClothingHeadHatBeretWarden
prob: 1
- name: ClothingBeltSecurityFilled
prob: 1
- name: Flash
prob: 1
- name: ClothingEyesGlassesSecurity
prob: 1
- name: ClothingHeadsetAltSecurity
prob: 1
- name: ClothingHandsGlovesCombat
prob: 1
- name: ClothingShoesBootsJack
prob: 1
- type: entity
id: LockerSecurityFilled
suffix: Filled
parent: LockerSecurity
components:
- type: StorageFill
contents:
- name: ClothingUniformJumpsuitSecGrey
prob: 0.3
- name: ClothingHeadHelmetHelmet
prob: 1
- name: ClothingOuterArmorBulletproof
prob: 1
- name: ClothingBeltSecurityFilled
prob: 1
- name: Flash
prob: 0.5
- name: ClothingEyesGlassesSecurity
prob: 1
- name: ClothingHeadsetSecurity
prob: 1
- name: ClothingHandsGlovesColorBlack
prob: 1
- name: ClothingShoesBootsJack
prob: 1
# Before adding to this - See https://github.com/space-wizards/space-station-14/pull/2427#issuecomment-718152557
- type: entity

View File

@@ -35,7 +35,7 @@
- type: Clothing
sprite: Clothing/Belt/ce.rsi
- type: Storage
capacity: 60
capacity: 100
- type: entity
parent: ClothingBeltBase

View File

@@ -23,7 +23,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretEngineering
name: beret engineering
name: engineering beret
description: A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety.
components:
- type: Sprite
@@ -34,7 +34,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretHoS
name: beret HoS
name: HoS beret
description: A black beret with a commander's rank emblem. For officers that are more inclined towards style than safety.
components:
- type: Sprite
@@ -45,7 +45,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretWarden
name: beret warden
name: warden's hat
description: A corporate blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety.
components:
- type: Sprite
@@ -67,7 +67,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCaptain
name: captain
name: captain's hardhat
description: It's good being the king.
components:
- type: Sprite
@@ -78,7 +78,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCardborg
name: cardborg
name: cardborg helmet
description: A hat made out of a box.
components:
- type: Sprite
@@ -89,7 +89,7 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatCentcom
name: centcom
name: centcom brand hat
description: "It's good to be the emperor."
components:
- type: Sprite

View File

@@ -2,7 +2,7 @@
parent: ClothingNeckBase
id: ClothingNeckCloakCap
name: captain's cloak
description: A pompous and comfy blue cloak with a nice gold trim.
description: A pompous and comfy blue cloak with a nice gold trim, while not particularly valuable as your other posessions, it sure is fancy.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/cap.rsi
@@ -13,7 +13,7 @@
parent: ClothingNeckBase
id: ClothingNeckCloakHos
name: HoS's cloak
description: An exquisite dark and red cloak of a Head of Security.
description: An exquisite dark and red cloak fitting for those who can assert dominance over wrongdoers. Take a stab at being civil in prosecution!
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/hos.rsi
@@ -24,7 +24,7 @@
parent: ClothingNeckBase
id: ClothingNeckCloakCe
name: CE's cloak
description: A dark green cloak with light blue ornaments.
description: A dark green cloak with light blue ornaments, given to those who proved themselves to master the precise art of engineering.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/ce.rsi
@@ -34,9 +34,9 @@
- type: entity
parent: ClothingNeckBase
id: CloathingCloakCmo
id: ClothingCloakCmo
name: CMO's cloak
description: A sterile blue cloak with a green cross.
description: A sterile blue cloak with a green cross, radiating with a sense of duty and willingness to help others.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/cmo.rsi
@@ -47,7 +47,7 @@
parent: ClothingNeckBase
id: ClothingNeckCloakRd
name: RD's cloak
description: A white cloak with violet stripes.
description: A white cloak with violet stripes, showing your status as the arbiter of cutting-edge technology.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/rd.rsi
@@ -58,7 +58,7 @@
parent: ClothingNeckBase
id: ClothingNeckCloakQm
name: QM's cloak
description: A strong brown cloak with a reflective stripe.
description: A strong brown cloak with a reflective stripe, while not as fancy as others, it does show your managing skills.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/qm.rsi
@@ -69,7 +69,7 @@
parent: ClothingNeckBase
id: ClothingNeckCloakHop
name: HoP's cloak
description: A blue cloak with red shoudlers and gold buttons.
description: A blue cloak with red shoudlers and gold buttons, proving you are the gatekeeper to any airlock on the station.
components:
- type: Sprite
sprite: Clothing/Neck/Cloaks/hop.rsi

View File

@@ -1,7 +1,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorReflective
name: armor (reflective)
name: reflective vest
description: An armored vest with advanced shielding to protect against energy weapons.
components:
- type: Sprite
@@ -12,7 +12,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorBulletproof
name: bulletproof
name: bulletproof vest
description: An armored vest with heavy plates to protect against ballistic projectiles.
components:
- type: Sprite
@@ -23,7 +23,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorCult
name: cult armor
name: acolyte armor
description: An evil-looking cult armor, made of bones.
components:
- type: Sprite
@@ -34,7 +34,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorHeavy
name: heavy
name: heavy armor suit
description: A heavily armored suit that protects against excessive damage.
components:
- type: Sprite
@@ -45,7 +45,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorHeavyGreen
name: heavy
name: green heavy armor suit
description: A heavily armored suit with green accents that protects against excessive damage.
components:
- type: Sprite
@@ -56,7 +56,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorHeavyRed
name: heavy
name: red heavy armor suit
description: A heavily armored suit with red accents that protects against excessive damage.
components:
- type: Sprite
@@ -89,8 +89,8 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorRiot
name: riot
description: An armored vest with heavy padding to protect against melee attacks.
name: riot suit
description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/riot.rsi
@@ -100,7 +100,7 @@
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorScaf
name: scaf
name: scaf suit
description: A green and brown tactical suit for combat situations.
components:
- type: Sprite

View File

@@ -34,7 +34,7 @@
name: lizard plushie
parent: BaseItem
id: PlushieLizard
description: An adorable stuffed toy that resembles a lizardperson.
description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleges as you do this plush, with open arms!"
components:
- type: Toys
- type: LoopingSound

View File

@@ -2,7 +2,7 @@
name: nuclear authentication disk
parent: BaseItem
id: NukeDisk
description: GET DAT FUCKKEN DISK
description: A nuclear auth disk, capable of arming a nuke if used along with a code. Note from nanotrasen reads "THIS IS YOUR MOST IMPORTANT POSESSION, SECURE DAT FUKKEN DISK!"
components:
- type: Sprite
netsync: false
@@ -16,4 +16,4 @@
- type: entity
parent: NukeDisk
id: NukeDiskFake
description: GET DAT FUCK- wait a second...
description: A nuclear auth disk, capable of.. WAIT THIS IS JUST PAINTED PLASTIC, FUCK-

View File

@@ -1,8 +1,8 @@
- type: entity
name: stun baton
description: A stun baton for incapacitating people with.
parent: BaseItem
id: Stunbaton
description: A stun baton for incapacitating people with. Actively harming with this is considered bad tone.
components:
- type: Sprite
sprite: Objects/Weapons/Melee/stunbaton.rsi
@@ -28,6 +28,7 @@
name: flash
parent: BaseItem
id: Flash
description: An ultrabright flashbulb with a trigger, causes the victum to be dazed and lose their eyesight for a moment. Useless when burnt out.
components:
- type: Sprite
sprite: Objects/Weapons/Melee/flash.rsi