Lockers and flavortext (#2934)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -56,21 +56,105 @@
|
||||
id: LockerBoozeFilled
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||||
suffix: Filled
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||||
parent: LockerBooze
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||||
components:
|
||||
- type: StorageFill
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||||
contents:
|
||||
- name: ClothingOuterArmorBulletproof
|
||||
prob: 0.5
|
||||
- name: ShotgunSawn
|
||||
prob: 0.8
|
||||
- name: DrinkShaker
|
||||
prob: 1
|
||||
- name: ClothingEyesGlassesBeer
|
||||
prob: 1
|
||||
- name: DrinkBeer
|
||||
prob: 0.5
|
||||
- name: DrinkBottleBeer
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prob: 0.5
|
||||
|
||||
- type: entity
|
||||
id: LockerQuarterMasterFilled
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||||
suffix: Filled
|
||||
parent: LockerQuarterMaster
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||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: ClothingNeckCloakQm
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||||
prob: 1
|
||||
- name: ClothingHeadsetCargo
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||||
prob: 1
|
||||
- name: PlushieLizard
|
||||
prob: 0.1
|
||||
- name: ClothingHandsGlovesColorBrown
|
||||
prob: 1
|
||||
- name: ClothingOuterSuitFire
|
||||
prob: 0.5
|
||||
- name: ClothingShoesColorBrown
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||||
prob: 0.7
|
||||
- name: ClothingHeadHatCargosoft
|
||||
prob: 0.8
|
||||
- name: SupplyRequestComputerCircuitboard
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||||
prob: 1
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||||
- name: SupplyComputerCircuitboard
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||||
prob: 1
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||||
|
||||
- type: entity
|
||||
id: LockerCaptainFilled
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suffix: Filled
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parent: LockerCaptain
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||||
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||||
components:
|
||||
- type: StorageFill
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||||
contents:
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||||
- name: NukeDisk
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||||
prob: 1
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||||
- name: CaptainIDCard
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||||
prob: 1
|
||||
- name: ClothingHeadHatCaptain
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||||
prob: 1
|
||||
- name: ClothingNeckCloakCap
|
||||
prob: 1
|
||||
- name: ClothingHandsGlovesCaptain
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||||
prob: 1
|
||||
- name: ClothingOuterHardsuitCap
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||||
prob: 1
|
||||
- name: TaserGun
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||||
prob: 1
|
||||
- name: ClothingShoesColorBlack
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||||
prob: 0.7
|
||||
- name: ClothingHeadHelmetHardsuitCap
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||||
prob: 1
|
||||
- name: CommsComputerCircuitboard
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||||
prob: 1
|
||||
- name: ClothingHeadsetAltCommand
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||||
prob: 1
|
||||
- name: PlushieNuke
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||||
prob: 0.1
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- type: entity
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||||
id: LockerHeadOfPersonnelFilled
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suffix: Filled
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parent: LockerHeadOfPersonnel
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||||
components:
|
||||
- type: StorageFill
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||||
contents:
|
||||
- name: ClothingNeckCloakHop
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||||
prob: 1
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||||
- name: ClothingHeadHatHopcap
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||||
prob: 1
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||||
- name: HoPIDCard
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prob: 0.9
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- name: ClothingHeadsetCommand
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||||
prob: 1
|
||||
- name: BoxPDA
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||||
prob: 1
|
||||
- name: IDComputerCircuitboard
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||||
prob: 1
|
||||
- name: TaserGun
|
||||
prob: 1
|
||||
- name: ClothingShoesColorBlack
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prob: 0.7
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||||
- name: PlushieLizard
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prob: 0.1
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- type: entity
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id: LockerChiefEngineerFilled
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@@ -83,16 +167,42 @@
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- name: ClothingOuterHardsuitEngineeringWhite
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- name: ClothingMaskBreath
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- name: OxygenTankFilled
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- name: ClothingNeckCloakCe
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- name: ClothingEyesGlassesMeson
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- name: ClothingBeltChiefEngineerFilled
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- name: ClothingHeadHatBeretEngineering
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- type: entity
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id: LockerElectricalSuppliesFilled
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suffix: Filled
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parent: LockerElectricalSupplies
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components:
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- type: StorageFill
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||||
contents:
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||||
- name: ToolboxElectricalFilled
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prob: 0.7
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||||
- name: FirelockElectronics
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||||
prob: 0.05
|
||||
- name: APCElectronics
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||||
prob: 0.1
|
||||
- name: MVWireStack
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||||
prob: 0.2
|
||||
- name: ApcExtensionCableStack
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||||
prob: 0.3
|
||||
|
||||
- type: entity
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||||
id: LockerWeldingSuppliesFilled
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||||
suffix: Filled
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||||
parent: LockerWeldingSupplies
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||||
components:
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||||
- type: StorageFill
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||||
contents:
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||||
- name: WelderMini
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||||
prob: 1
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||||
- name: Welder
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||||
prob: 0.1
|
||||
- name: ClothingHeadHatWelding
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||||
prob: 0.5
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||||
|
||||
- type: entity
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||||
id: LockerAtmosphericsFilled
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@@ -122,6 +232,27 @@
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id: LockerBotanistFilled
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||||
suffix: Filled
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||||
parent: LockerBotanist
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||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: ClothingHandsGlovesLeather
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||||
prob: 1
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||||
- name: ClothingHandsGlovesLeather
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||||
prob: 0.8
|
||||
- name: ClothingOuterApronBotanist
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||||
prob: 1
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||||
- name: ClothingOuterApronBotanist
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||||
prob: 0.8
|
||||
- name: TowercapSeeds
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||||
prob: 1
|
||||
- name: BananaSeeds
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||||
prob: 0.8
|
||||
- name: EggySeeds
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||||
prob: 0.5
|
||||
- name: AppleSeeds
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||||
prob: 0.8
|
||||
- name: TomatoSeeds
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||||
prob: 1
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||||
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||||
- type: entity
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||||
id: LockerMedicineFilled
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||||
@@ -136,37 +267,185 @@
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- type: StorageFill
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||||
contents:
|
||||
- name: ClothingHandsGlovesLatex
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||||
prob: 0.4
|
||||
prob: 1
|
||||
- name: ClothingHeadsetMedical
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||||
prob: 1
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||||
# - name: ClothingEyesHudMedical #Removed until working properly
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# prob: 1
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||||
- name: ClothingBeltMedical
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||||
prob: 1
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||||
- name: ClothingHeadHatSurgcapBlue
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||||
prob: 1
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||||
orGroup: Surgcaps
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||||
- name: ClothingHeadHatSurgcapGreen
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||||
prob: 0.1
|
||||
orGroup: Surgcaps
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||||
- name: ClothingHeadHatSurgcapPurple
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||||
prob: 0.05
|
||||
orGroup: Surgcaps
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||||
- name: UniformScrubsColorBlue
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||||
prob: 0.5
|
||||
orGroup: Surgshrubs
|
||||
- name: UniformScrubsColorGreen
|
||||
prob: 0.1
|
||||
orGroup: Surgshrubs
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||||
- name: UniformScrubsColorPurple
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||||
prob: 0.05
|
||||
orGroup: Surgshrubs
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||||
- name: ClothingMaskSterile
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||||
prob: 1
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||||
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||||
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||||
- type: entity
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||||
id: LockerChemistryFilled
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||||
suffix: Filled
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||||
parent: LockerChemistry
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||||
components:
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||||
- type: StorageFill
|
||||
contents:
|
||||
- name: BoxSyringe
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||||
prob: 1
|
||||
- name: BoxBeaker
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||||
prob: 1
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||||
|
||||
- type: entity
|
||||
id: LockerChiefMedicalOfficerFilled
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||||
suffix: Filled
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||||
parent: LockerChiefMedicalOfficer
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||||
components:
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||||
- type: StorageFill
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||||
contents:
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||||
- name: MedkitFilled
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||||
prob: 1
|
||||
- name: ClothingHandsGlovesLatex
|
||||
prob: 1
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||||
#- name: ClothingEyesHudMedical #Removed until working properly
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||||
# prob: 1
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||||
- name: ClothingHeadsetAltMedical
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||||
prob: 1
|
||||
- name: ClothingCloakCmo
|
||||
prob: 1
|
||||
- name: ClothingBackpackDuffelSurgeryFilled
|
||||
prob: 1
|
||||
- name: ClothingOuterCoatLabCmo
|
||||
prob: 1
|
||||
- name: ClothingMaskSterile
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||||
prob: 1
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||||
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||||
- type: entity
|
||||
id: LockerResearchDirectorFilled
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||||
suffix: Filled
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||||
parent: LockerResearchDirector
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||||
components:
|
||||
- type: StorageFill
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||||
contents:
|
||||
- name: ResearchComputerCircuitboard
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||||
prob: 1
|
||||
- name: ProtolatheMachineCircuitboard
|
||||
prob: 1
|
||||
- name: ClothingNeckCloakRd
|
||||
prob: 1
|
||||
- name: ClothingHeadsetMedicalScience
|
||||
prob: 1
|
||||
- name: PlushieSlime
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||||
prob: 0.1
|
||||
|
||||
- type: entity
|
||||
id: LockerHeadOfSecurityFilled
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||||
suffix: Filled
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||||
parent: LockerHeadOfSecurity
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||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: TaserGun
|
||||
prob: 1
|
||||
- name: ClothingHeadHatBeretHoS
|
||||
prob: 1
|
||||
- name: ClothingHeadHatHoshat
|
||||
prob: 1
|
||||
- name: ClothingNeckCloakHos
|
||||
prob: 1
|
||||
- name: ClothingOuterCoatHoSTrench
|
||||
prob: 1
|
||||
- name: ClothingUniformJumpskirtHoSAlt
|
||||
prob: 1
|
||||
- name: ClothingUniformJumpsuitHoSAlt
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||||
prob: 1
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||||
- name: ClothingUniformJumpsuitHoSBlue
|
||||
prob: 0.5
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||||
- name: ClothingUniformJumpsuitHoSGrey
|
||||
prob: 0.5
|
||||
- name: ClothingUniformJumpsuitHoSParadeMale
|
||||
prob: 0.1
|
||||
- name: ClothingUniformJumpskirtHoSParadeMale
|
||||
prob: 0.1
|
||||
- name: ClothingHeadHelmetHardsuitSecurityRed
|
||||
prob: 1
|
||||
- name: ClothingOuterHardsuitSecurityRed
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||||
prob: 1
|
||||
- name: DrinkVacuumFlask
|
||||
prob: 0.8
|
||||
- name: ClothingBeltSecurityFilled
|
||||
prob: 1
|
||||
- name: ClothingHeadsetAltSecurity
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||||
prob: 1
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||||
- name: ClothingEyesGlassesSecurity
|
||||
prob: 1
|
||||
- name: ClothingShoesBootsJack
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||||
prob: 1
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||||
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||||
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||||
- type: entity
|
||||
id: LockerWardenFilled
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||||
suffix: Filled
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||||
parent: LockerWarden
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||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: TaserGun
|
||||
prob: 0.3
|
||||
- name: ClothingHeadHatWarden
|
||||
prob: 1
|
||||
- name: ClothingHeadHatBeretWarden
|
||||
prob: 1
|
||||
- name: ClothingBeltSecurityFilled
|
||||
prob: 1
|
||||
- name: Flash
|
||||
prob: 1
|
||||
- name: ClothingEyesGlassesSecurity
|
||||
prob: 1
|
||||
- name: ClothingHeadsetAltSecurity
|
||||
prob: 1
|
||||
- name: ClothingHandsGlovesCombat
|
||||
prob: 1
|
||||
- name: ClothingShoesBootsJack
|
||||
prob: 1
|
||||
|
||||
- type: entity
|
||||
id: LockerSecurityFilled
|
||||
suffix: Filled
|
||||
parent: LockerSecurity
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- name: ClothingUniformJumpsuitSecGrey
|
||||
prob: 0.3
|
||||
- name: ClothingHeadHelmetHelmet
|
||||
prob: 1
|
||||
- name: ClothingOuterArmorBulletproof
|
||||
prob: 1
|
||||
- name: ClothingBeltSecurityFilled
|
||||
prob: 1
|
||||
- name: Flash
|
||||
prob: 0.5
|
||||
- name: ClothingEyesGlassesSecurity
|
||||
prob: 1
|
||||
- name: ClothingHeadsetSecurity
|
||||
prob: 1
|
||||
- name: ClothingHandsGlovesColorBlack
|
||||
prob: 1
|
||||
- name: ClothingShoesBootsJack
|
||||
prob: 1
|
||||
|
||||
# Before adding to this - See https://github.com/space-wizards/space-station-14/pull/2427#issuecomment-718152557
|
||||
- type: entity
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Belt/ce.rsi
|
||||
- type: Storage
|
||||
capacity: 60
|
||||
capacity: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingBeltBase
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBeretEngineering
|
||||
name: beret engineering
|
||||
name: engineering beret
|
||||
description: A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -34,7 +34,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBeretHoS
|
||||
name: beret HoS
|
||||
name: HoS beret
|
||||
description: A black beret with a commander's rank emblem. For officers that are more inclined towards style than safety.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -45,7 +45,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBeretWarden
|
||||
name: beret warden
|
||||
name: warden's hat
|
||||
description: A corporate blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -67,7 +67,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCaptain
|
||||
name: captain
|
||||
name: captain's hardhat
|
||||
description: It's good being the king.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -78,7 +78,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCardborg
|
||||
name: cardborg
|
||||
name: cardborg helmet
|
||||
description: A hat made out of a box.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -89,7 +89,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatCentcom
|
||||
name: centcom
|
||||
name: centcom brand hat
|
||||
description: "It's good to be the emperor."
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakCap
|
||||
name: captain's cloak
|
||||
description: A pompous and comfy blue cloak with a nice gold trim.
|
||||
description: A pompous and comfy blue cloak with a nice gold trim, while not particularly valuable as your other posessions, it sure is fancy.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/cap.rsi
|
||||
@@ -13,7 +13,7 @@
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakHos
|
||||
name: HoS's cloak
|
||||
description: An exquisite dark and red cloak of a Head of Security.
|
||||
description: An exquisite dark and red cloak fitting for those who can assert dominance over wrongdoers. Take a stab at being civil in prosecution!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/hos.rsi
|
||||
@@ -24,7 +24,7 @@
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakCe
|
||||
name: CE's cloak
|
||||
description: A dark green cloak with light blue ornaments.
|
||||
description: A dark green cloak with light blue ornaments, given to those who proved themselves to master the precise art of engineering.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/ce.rsi
|
||||
@@ -34,9 +34,9 @@
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: CloathingCloakCmo
|
||||
id: ClothingCloakCmo
|
||||
name: CMO's cloak
|
||||
description: A sterile blue cloak with a green cross.
|
||||
description: A sterile blue cloak with a green cross, radiating with a sense of duty and willingness to help others.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/cmo.rsi
|
||||
@@ -47,7 +47,7 @@
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakRd
|
||||
name: RD's cloak
|
||||
description: A white cloak with violet stripes.
|
||||
description: A white cloak with violet stripes, showing your status as the arbiter of cutting-edge technology.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/rd.rsi
|
||||
@@ -58,7 +58,7 @@
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakQm
|
||||
name: QM's cloak
|
||||
description: A strong brown cloak with a reflective stripe.
|
||||
description: A strong brown cloak with a reflective stripe, while not as fancy as others, it does show your managing skills.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/qm.rsi
|
||||
@@ -69,7 +69,7 @@
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckCloakHop
|
||||
name: HoP's cloak
|
||||
description: A blue cloak with red shoudlers and gold buttons.
|
||||
description: A blue cloak with red shoudlers and gold buttons, proving you are the gatekeeper to any airlock on the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Cloaks/hop.rsi
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorReflective
|
||||
name: armor (reflective)
|
||||
name: reflective vest
|
||||
description: An armored vest with advanced shielding to protect against energy weapons.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -12,7 +12,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorBulletproof
|
||||
name: bulletproof
|
||||
name: bulletproof vest
|
||||
description: An armored vest with heavy plates to protect against ballistic projectiles.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -23,7 +23,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorCult
|
||||
name: cult armor
|
||||
name: acolyte armor
|
||||
description: An evil-looking cult armor, made of bones.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -34,7 +34,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorHeavy
|
||||
name: heavy
|
||||
name: heavy armor suit
|
||||
description: A heavily armored suit that protects against excessive damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -45,7 +45,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorHeavyGreen
|
||||
name: heavy
|
||||
name: green heavy armor suit
|
||||
description: A heavily armored suit with green accents that protects against excessive damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -56,7 +56,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorHeavyRed
|
||||
name: heavy
|
||||
name: red heavy armor suit
|
||||
description: A heavily armored suit with red accents that protects against excessive damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -89,8 +89,8 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorRiot
|
||||
name: riot
|
||||
description: An armored vest with heavy padding to protect against melee attacks.
|
||||
name: riot suit
|
||||
description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
@@ -100,7 +100,7 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorScaf
|
||||
name: scaf
|
||||
name: scaf suit
|
||||
description: A green and brown tactical suit for combat situations.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
name: lizard plushie
|
||||
parent: BaseItem
|
||||
id: PlushieLizard
|
||||
description: An adorable stuffed toy that resembles a lizardperson.
|
||||
description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleges as you do this plush, with open arms!"
|
||||
components:
|
||||
- type: Toys
|
||||
- type: LoopingSound
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name: nuclear authentication disk
|
||||
parent: BaseItem
|
||||
id: NukeDisk
|
||||
description: GET DAT FUCKKEN DISK
|
||||
description: A nuclear auth disk, capable of arming a nuke if used along with a code. Note from nanotrasen reads "THIS IS YOUR MOST IMPORTANT POSESSION, SECURE DAT FUKKEN DISK!"
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
@@ -16,4 +16,4 @@
|
||||
- type: entity
|
||||
parent: NukeDisk
|
||||
id: NukeDiskFake
|
||||
description: GET DAT FUCK- wait a second...
|
||||
description: A nuclear auth disk, capable of.. WAIT THIS IS JUST PAINTED PLASTIC, FUCK-
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
- type: entity
|
||||
name: stun baton
|
||||
description: A stun baton for incapacitating people with.
|
||||
parent: BaseItem
|
||||
id: Stunbaton
|
||||
description: A stun baton for incapacitating people with. Actively harming with this is considered bad tone.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
||||
@@ -28,6 +28,7 @@
|
||||
name: flash
|
||||
parent: BaseItem
|
||||
id: Flash
|
||||
description: An ultrabright flashbulb with a trigger, causes the victum to be dazed and lose their eyesight for a moment. Useless when burnt out.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/flash.rsi
|
||||
|
||||
Reference in New Issue
Block a user