Lockers and flavortext (#2934)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Rubetskoy Dmitriy <rubetskoy234@mail.ru> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -56,21 +56,105 @@
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|||||||
id: LockerBoozeFilled
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id: LockerBoozeFilled
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||||||
suffix: Filled
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suffix: Filled
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||||||
parent: LockerBooze
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parent: LockerBooze
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||||||
|
components:
|
||||||
|
- type: StorageFill
|
||||||
|
contents:
|
||||||
|
- name: ClothingOuterArmorBulletproof
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||||||
|
prob: 0.5
|
||||||
|
- name: ShotgunSawn
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||||||
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prob: 0.8
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||||||
|
- name: DrinkShaker
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||||||
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prob: 1
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||||||
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- name: ClothingEyesGlassesBeer
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||||||
|
prob: 1
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||||||
|
- name: DrinkBeer
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||||||
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prob: 0.5
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||||||
|
- name: DrinkBottleBeer
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||||||
|
prob: 0.5
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||||||
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- type: entity
|
- type: entity
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||||||
id: LockerQuarterMasterFilled
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id: LockerQuarterMasterFilled
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||||||
suffix: Filled
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suffix: Filled
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||||||
parent: LockerQuarterMaster
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parent: LockerQuarterMaster
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||||||
|
components:
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||||||
|
- type: StorageFill
|
||||||
|
contents:
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||||||
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- name: ClothingNeckCloakQm
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||||||
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prob: 1
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||||||
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- name: ClothingHeadsetCargo
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||||||
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prob: 1
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||||||
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- name: PlushieLizard
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||||||
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prob: 0.1
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||||||
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- name: ClothingHandsGlovesColorBrown
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prob: 1
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||||||
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- name: ClothingOuterSuitFire
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||||||
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prob: 0.5
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||||||
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- name: ClothingShoesColorBrown
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||||||
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prob: 0.7
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||||||
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- name: ClothingHeadHatCargosoft
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prob: 0.8
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||||||
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- name: SupplyRequestComputerCircuitboard
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prob: 1
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||||||
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- name: SupplyComputerCircuitboard
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||||||
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prob: 1
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||||||
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- type: entity
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- type: entity
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||||||
id: LockerCaptainFilled
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id: LockerCaptainFilled
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suffix: Filled
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suffix: Filled
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parent: LockerCaptain
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parent: LockerCaptain
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||||||
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components:
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||||||
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- type: StorageFill
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||||||
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contents:
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||||||
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- name: NukeDisk
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||||||
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prob: 1
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||||||
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- name: CaptainIDCard
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||||||
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prob: 1
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||||||
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- name: ClothingHeadHatCaptain
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||||||
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prob: 1
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- name: ClothingNeckCloakCap
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prob: 1
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- name: ClothingHandsGlovesCaptain
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prob: 1
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||||||
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- name: ClothingOuterHardsuitCap
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prob: 1
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||||||
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- name: TaserGun
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prob: 1
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||||||
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- name: ClothingShoesColorBlack
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prob: 0.7
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||||||
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- name: ClothingHeadHelmetHardsuitCap
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prob: 1
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||||||
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- name: CommsComputerCircuitboard
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prob: 1
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||||||
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- name: ClothingHeadsetAltCommand
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prob: 1
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||||||
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- name: PlushieNuke
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prob: 0.1
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- type: entity
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- type: entity
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id: LockerHeadOfPersonnelFilled
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id: LockerHeadOfPersonnelFilled
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suffix: Filled
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suffix: Filled
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||||||
parent: LockerHeadOfPersonnel
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parent: LockerHeadOfPersonnel
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components:
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||||||
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- type: StorageFill
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contents:
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- name: ClothingNeckCloakHop
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prob: 1
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- name: ClothingHeadHatHopcap
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prob: 1
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- name: HoPIDCard
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prob: 0.9
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- name: ClothingHeadsetCommand
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prob: 1
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- name: BoxPDA
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prob: 1
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- name: IDComputerCircuitboard
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prob: 1
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- name: TaserGun
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prob: 1
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||||||
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- name: ClothingShoesColorBlack
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prob: 0.7
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- name: PlushieLizard
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||||||
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prob: 0.1
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- type: entity
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- type: entity
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||||||
id: LockerChiefEngineerFilled
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id: LockerChiefEngineerFilled
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@@ -83,16 +167,42 @@
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- name: ClothingOuterHardsuitEngineeringWhite
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- name: ClothingOuterHardsuitEngineeringWhite
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- name: ClothingMaskBreath
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- name: ClothingMaskBreath
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- name: OxygenTankFilled
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- name: OxygenTankFilled
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- name: ClothingNeckCloakCe
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- name: ClothingEyesGlassesMeson
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- name: ClothingBeltChiefEngineerFilled
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- name: ClothingHeadHatBeretEngineering
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- type: entity
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- type: entity
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||||||
id: LockerElectricalSuppliesFilled
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id: LockerElectricalSuppliesFilled
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||||||
suffix: Filled
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suffix: Filled
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||||||
parent: LockerElectricalSupplies
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parent: LockerElectricalSupplies
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components:
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||||||
|
- type: StorageFill
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||||||
|
contents:
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||||||
|
- name: ToolboxElectricalFilled
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prob: 0.7
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- name: FirelockElectronics
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||||||
|
prob: 0.05
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- name: APCElectronics
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prob: 0.1
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||||||
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- name: MVWireStack
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prob: 0.2
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- name: ApcExtensionCableStack
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||||||
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prob: 0.3
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||||||
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- type: entity
|
- type: entity
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||||||
id: LockerWeldingSuppliesFilled
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id: LockerWeldingSuppliesFilled
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suffix: Filled
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suffix: Filled
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parent: LockerWeldingSupplies
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parent: LockerWeldingSupplies
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components:
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||||||
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- type: StorageFill
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contents:
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||||||
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- name: WelderMini
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prob: 1
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||||||
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- name: Welder
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||||||
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prob: 0.1
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- name: ClothingHeadHatWelding
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||||||
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prob: 0.5
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- type: entity
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- type: entity
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||||||
id: LockerAtmosphericsFilled
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id: LockerAtmosphericsFilled
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@@ -122,6 +232,27 @@
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id: LockerBotanistFilled
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id: LockerBotanistFilled
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suffix: Filled
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suffix: Filled
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||||||
parent: LockerBotanist
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parent: LockerBotanist
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||||||
|
components:
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||||||
|
- type: StorageFill
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||||||
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contents:
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||||||
|
- name: ClothingHandsGlovesLeather
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prob: 1
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||||||
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- name: ClothingHandsGlovesLeather
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||||||
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prob: 0.8
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||||||
|
- name: ClothingOuterApronBotanist
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||||||
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prob: 1
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||||||
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- name: ClothingOuterApronBotanist
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prob: 0.8
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||||||
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- name: TowercapSeeds
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prob: 1
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||||||
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- name: BananaSeeds
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prob: 0.8
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- name: EggySeeds
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prob: 0.5
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||||||
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- name: AppleSeeds
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||||||
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prob: 0.8
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||||||
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- name: TomatoSeeds
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prob: 1
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||||||
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- type: entity
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- type: entity
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id: LockerMedicineFilled
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id: LockerMedicineFilled
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@@ -136,37 +267,185 @@
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- type: StorageFill
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- type: StorageFill
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contents:
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contents:
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||||||
- name: ClothingHandsGlovesLatex
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- name: ClothingHandsGlovesLatex
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prob: 0.4
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prob: 1
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||||||
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- name: ClothingHeadsetMedical
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prob: 1
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||||||
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# - name: ClothingEyesHudMedical #Removed until working properly
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# prob: 1
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- name: ClothingBeltMedical
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prob: 1
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- name: ClothingHeadHatSurgcapBlue
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prob: 1
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orGroup: Surgcaps
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- name: ClothingHeadHatSurgcapGreen
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prob: 0.1
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orGroup: Surgcaps
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- name: ClothingHeadHatSurgcapPurple
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||||||
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prob: 0.05
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||||||
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orGroup: Surgcaps
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- name: UniformScrubsColorBlue
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||||||
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prob: 0.5
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||||||
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orGroup: Surgshrubs
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||||||
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- name: UniformScrubsColorGreen
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||||||
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prob: 0.1
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||||||
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orGroup: Surgshrubs
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||||||
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- name: UniformScrubsColorPurple
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||||||
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prob: 0.05
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||||||
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orGroup: Surgshrubs
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||||||
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- name: ClothingMaskSterile
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||||||
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prob: 1
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||||||
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- type: entity
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- type: entity
|
||||||
id: LockerChemistryFilled
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id: LockerChemistryFilled
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suffix: Filled
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suffix: Filled
|
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parent: LockerChemistry
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parent: LockerChemistry
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components:
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||||||
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- type: StorageFill
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contents:
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||||||
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- name: BoxSyringe
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prob: 1
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||||||
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- name: BoxBeaker
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prob: 1
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||||||
|
|
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- type: entity
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- type: entity
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||||||
id: LockerChiefMedicalOfficerFilled
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id: LockerChiefMedicalOfficerFilled
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suffix: Filled
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suffix: Filled
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||||||
parent: LockerChiefMedicalOfficer
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parent: LockerChiefMedicalOfficer
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||||||
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components:
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||||||
|
- type: StorageFill
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||||||
|
contents:
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||||||
|
- name: MedkitFilled
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||||||
|
prob: 1
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||||||
|
- name: ClothingHandsGlovesLatex
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||||||
|
prob: 1
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||||||
|
#- name: ClothingEyesHudMedical #Removed until working properly
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||||||
|
# prob: 1
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||||||
|
- name: ClothingHeadsetAltMedical
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||||||
|
prob: 1
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||||||
|
- name: ClothingCloakCmo
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||||||
|
prob: 1
|
||||||
|
- name: ClothingBackpackDuffelSurgeryFilled
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||||||
|
prob: 1
|
||||||
|
- name: ClothingOuterCoatLabCmo
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||||||
|
prob: 1
|
||||||
|
- name: ClothingMaskSterile
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||||||
|
prob: 1
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||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: LockerResearchDirectorFilled
|
id: LockerResearchDirectorFilled
|
||||||
suffix: Filled
|
suffix: Filled
|
||||||
parent: LockerResearchDirector
|
parent: LockerResearchDirector
|
||||||
|
components:
|
||||||
|
- type: StorageFill
|
||||||
|
contents:
|
||||||
|
- name: ResearchComputerCircuitboard
|
||||||
|
prob: 1
|
||||||
|
- name: ProtolatheMachineCircuitboard
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingNeckCloakRd
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadsetMedicalScience
|
||||||
|
prob: 1
|
||||||
|
- name: PlushieSlime
|
||||||
|
prob: 0.1
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: LockerHeadOfSecurityFilled
|
id: LockerHeadOfSecurityFilled
|
||||||
suffix: Filled
|
suffix: Filled
|
||||||
parent: LockerHeadOfSecurity
|
parent: LockerHeadOfSecurity
|
||||||
|
components:
|
||||||
|
- type: StorageFill
|
||||||
|
contents:
|
||||||
|
- name: TaserGun
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadHatBeretHoS
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadHatHoshat
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingNeckCloakHos
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingOuterCoatHoSTrench
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingUniformJumpskirtHoSAlt
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingUniformJumpsuitHoSAlt
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingUniformJumpsuitHoSBlue
|
||||||
|
prob: 0.5
|
||||||
|
- name: ClothingUniformJumpsuitHoSGrey
|
||||||
|
prob: 0.5
|
||||||
|
- name: ClothingUniformJumpsuitHoSParadeMale
|
||||||
|
prob: 0.1
|
||||||
|
- name: ClothingUniformJumpskirtHoSParadeMale
|
||||||
|
prob: 0.1
|
||||||
|
- name: ClothingHeadHelmetHardsuitSecurityRed
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingOuterHardsuitSecurityRed
|
||||||
|
prob: 1
|
||||||
|
- name: DrinkVacuumFlask
|
||||||
|
prob: 0.8
|
||||||
|
- name: ClothingBeltSecurityFilled
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadsetAltSecurity
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingEyesGlassesSecurity
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingShoesBootsJack
|
||||||
|
prob: 1
|
||||||
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: LockerWardenFilled
|
id: LockerWardenFilled
|
||||||
suffix: Filled
|
suffix: Filled
|
||||||
parent: LockerWarden
|
parent: LockerWarden
|
||||||
|
components:
|
||||||
|
- type: StorageFill
|
||||||
|
contents:
|
||||||
|
- name: TaserGun
|
||||||
|
prob: 0.3
|
||||||
|
- name: ClothingHeadHatWarden
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadHatBeretWarden
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingBeltSecurityFilled
|
||||||
|
prob: 1
|
||||||
|
- name: Flash
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingEyesGlassesSecurity
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadsetAltSecurity
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHandsGlovesCombat
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingShoesBootsJack
|
||||||
|
prob: 1
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: LockerSecurityFilled
|
id: LockerSecurityFilled
|
||||||
suffix: Filled
|
suffix: Filled
|
||||||
parent: LockerSecurity
|
parent: LockerSecurity
|
||||||
|
components:
|
||||||
|
- type: StorageFill
|
||||||
|
contents:
|
||||||
|
- name: ClothingUniformJumpsuitSecGrey
|
||||||
|
prob: 0.3
|
||||||
|
- name: ClothingHeadHelmetHelmet
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingOuterArmorBulletproof
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingBeltSecurityFilled
|
||||||
|
prob: 1
|
||||||
|
- name: Flash
|
||||||
|
prob: 0.5
|
||||||
|
- name: ClothingEyesGlassesSecurity
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHeadsetSecurity
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingHandsGlovesColorBlack
|
||||||
|
prob: 1
|
||||||
|
- name: ClothingShoesBootsJack
|
||||||
|
prob: 1
|
||||||
|
|
||||||
# Before adding to this - See https://github.com/space-wizards/space-station-14/pull/2427#issuecomment-718152557
|
# Before adding to this - See https://github.com/space-wizards/space-station-14/pull/2427#issuecomment-718152557
|
||||||
- type: entity
|
- type: entity
|
||||||
|
|||||||
@@ -35,7 +35,7 @@
|
|||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/Belt/ce.rsi
|
sprite: Clothing/Belt/ce.rsi
|
||||||
- type: Storage
|
- type: Storage
|
||||||
capacity: 60
|
capacity: 100
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingBeltBase
|
parent: ClothingBeltBase
|
||||||
|
|||||||
@@ -23,7 +23,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadBase
|
parent: ClothingHeadBase
|
||||||
id: ClothingHeadHatBeretEngineering
|
id: ClothingHeadHatBeretEngineering
|
||||||
name: beret engineering
|
name: engineering beret
|
||||||
description: A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety.
|
description: A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadBase
|
parent: ClothingHeadBase
|
||||||
id: ClothingHeadHatBeretHoS
|
id: ClothingHeadHatBeretHoS
|
||||||
name: beret HoS
|
name: HoS beret
|
||||||
description: A black beret with a commander's rank emblem. For officers that are more inclined towards style than safety.
|
description: A black beret with a commander's rank emblem. For officers that are more inclined towards style than safety.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -45,7 +45,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadBase
|
parent: ClothingHeadBase
|
||||||
id: ClothingHeadHatBeretWarden
|
id: ClothingHeadHatBeretWarden
|
||||||
name: beret warden
|
name: warden's hat
|
||||||
description: A corporate blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety.
|
description: A corporate blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -67,7 +67,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadBase
|
parent: ClothingHeadBase
|
||||||
id: ClothingHeadHatCaptain
|
id: ClothingHeadHatCaptain
|
||||||
name: captain
|
name: captain's hardhat
|
||||||
description: It's good being the king.
|
description: It's good being the king.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -78,7 +78,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadBase
|
parent: ClothingHeadBase
|
||||||
id: ClothingHeadHatCardborg
|
id: ClothingHeadHatCardborg
|
||||||
name: cardborg
|
name: cardborg helmet
|
||||||
description: A hat made out of a box.
|
description: A hat made out of a box.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -89,7 +89,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadBase
|
parent: ClothingHeadBase
|
||||||
id: ClothingHeadHatCentcom
|
id: ClothingHeadHatCentcom
|
||||||
name: centcom
|
name: centcom brand hat
|
||||||
description: "It's good to be the emperor."
|
description: "It's good to be the emperor."
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: ClothingNeckCloakCap
|
id: ClothingNeckCloakCap
|
||||||
name: captain's cloak
|
name: captain's cloak
|
||||||
description: A pompous and comfy blue cloak with a nice gold trim.
|
description: A pompous and comfy blue cloak with a nice gold trim, while not particularly valuable as your other posessions, it sure is fancy.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/cap.rsi
|
sprite: Clothing/Neck/Cloaks/cap.rsi
|
||||||
@@ -13,7 +13,7 @@
|
|||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: ClothingNeckCloakHos
|
id: ClothingNeckCloakHos
|
||||||
name: HoS's cloak
|
name: HoS's cloak
|
||||||
description: An exquisite dark and red cloak of a Head of Security.
|
description: An exquisite dark and red cloak fitting for those who can assert dominance over wrongdoers. Take a stab at being civil in prosecution!
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/hos.rsi
|
sprite: Clothing/Neck/Cloaks/hos.rsi
|
||||||
@@ -24,7 +24,7 @@
|
|||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: ClothingNeckCloakCe
|
id: ClothingNeckCloakCe
|
||||||
name: CE's cloak
|
name: CE's cloak
|
||||||
description: A dark green cloak with light blue ornaments.
|
description: A dark green cloak with light blue ornaments, given to those who proved themselves to master the precise art of engineering.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/ce.rsi
|
sprite: Clothing/Neck/Cloaks/ce.rsi
|
||||||
@@ -34,9 +34,9 @@
|
|||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: CloathingCloakCmo
|
id: ClothingCloakCmo
|
||||||
name: CMO's cloak
|
name: CMO's cloak
|
||||||
description: A sterile blue cloak with a green cross.
|
description: A sterile blue cloak with a green cross, radiating with a sense of duty and willingness to help others.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/cmo.rsi
|
sprite: Clothing/Neck/Cloaks/cmo.rsi
|
||||||
@@ -47,7 +47,7 @@
|
|||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: ClothingNeckCloakRd
|
id: ClothingNeckCloakRd
|
||||||
name: RD's cloak
|
name: RD's cloak
|
||||||
description: A white cloak with violet stripes.
|
description: A white cloak with violet stripes, showing your status as the arbiter of cutting-edge technology.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/rd.rsi
|
sprite: Clothing/Neck/Cloaks/rd.rsi
|
||||||
@@ -58,7 +58,7 @@
|
|||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: ClothingNeckCloakQm
|
id: ClothingNeckCloakQm
|
||||||
name: QM's cloak
|
name: QM's cloak
|
||||||
description: A strong brown cloak with a reflective stripe.
|
description: A strong brown cloak with a reflective stripe, while not as fancy as others, it does show your managing skills.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/qm.rsi
|
sprite: Clothing/Neck/Cloaks/qm.rsi
|
||||||
@@ -69,7 +69,7 @@
|
|||||||
parent: ClothingNeckBase
|
parent: ClothingNeckBase
|
||||||
id: ClothingNeckCloakHop
|
id: ClothingNeckCloakHop
|
||||||
name: HoP's cloak
|
name: HoP's cloak
|
||||||
description: A blue cloak with red shoudlers and gold buttons.
|
description: A blue cloak with red shoudlers and gold buttons, proving you are the gatekeeper to any airlock on the station.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/Neck/Cloaks/hop.rsi
|
sprite: Clothing/Neck/Cloaks/hop.rsi
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorReflective
|
id: ClothingOuterArmorReflective
|
||||||
name: armor (reflective)
|
name: reflective vest
|
||||||
description: An armored vest with advanced shielding to protect against energy weapons.
|
description: An armored vest with advanced shielding to protect against energy weapons.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -12,7 +12,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorBulletproof
|
id: ClothingOuterArmorBulletproof
|
||||||
name: bulletproof
|
name: bulletproof vest
|
||||||
description: An armored vest with heavy plates to protect against ballistic projectiles.
|
description: An armored vest with heavy plates to protect against ballistic projectiles.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -23,7 +23,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorCult
|
id: ClothingOuterArmorCult
|
||||||
name: cult armor
|
name: acolyte armor
|
||||||
description: An evil-looking cult armor, made of bones.
|
description: An evil-looking cult armor, made of bones.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -34,7 +34,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorHeavy
|
id: ClothingOuterArmorHeavy
|
||||||
name: heavy
|
name: heavy armor suit
|
||||||
description: A heavily armored suit that protects against excessive damage.
|
description: A heavily armored suit that protects against excessive damage.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -45,7 +45,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorHeavyGreen
|
id: ClothingOuterArmorHeavyGreen
|
||||||
name: heavy
|
name: green heavy armor suit
|
||||||
description: A heavily armored suit with green accents that protects against excessive damage.
|
description: A heavily armored suit with green accents that protects against excessive damage.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -56,7 +56,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorHeavyRed
|
id: ClothingOuterArmorHeavyRed
|
||||||
name: heavy
|
name: red heavy armor suit
|
||||||
description: A heavily armored suit with red accents that protects against excessive damage.
|
description: A heavily armored suit with red accents that protects against excessive damage.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
@@ -89,8 +89,8 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorRiot
|
id: ClothingOuterArmorRiot
|
||||||
name: riot
|
name: riot suit
|
||||||
description: An armored vest with heavy padding to protect against melee attacks.
|
description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||||
@@ -100,7 +100,7 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterBase
|
parent: ClothingOuterBase
|
||||||
id: ClothingOuterArmorScaf
|
id: ClothingOuterArmorScaf
|
||||||
name: scaf
|
name: scaf suit
|
||||||
description: A green and brown tactical suit for combat situations.
|
description: A green and brown tactical suit for combat situations.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
|
|||||||
@@ -34,7 +34,7 @@
|
|||||||
name: lizard plushie
|
name: lizard plushie
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: PlushieLizard
|
id: PlushieLizard
|
||||||
description: An adorable stuffed toy that resembles a lizardperson.
|
description: An adorable stuffed toy that resembles a lizardperson. Made by CentCom as a token initiative to combat speciesism in work environments. "Welcome your new colleges as you do this plush, with open arms!"
|
||||||
components:
|
components:
|
||||||
- type: Toys
|
- type: Toys
|
||||||
- type: LoopingSound
|
- type: LoopingSound
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
name: nuclear authentication disk
|
name: nuclear authentication disk
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: NukeDisk
|
id: NukeDisk
|
||||||
description: GET DAT FUCKKEN DISK
|
description: A nuclear auth disk, capable of arming a nuke if used along with a code. Note from nanotrasen reads "THIS IS YOUR MOST IMPORTANT POSESSION, SECURE DAT FUKKEN DISK!"
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
netsync: false
|
netsync: false
|
||||||
@@ -16,4 +16,4 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
parent: NukeDisk
|
parent: NukeDisk
|
||||||
id: NukeDiskFake
|
id: NukeDiskFake
|
||||||
description: GET DAT FUCK- wait a second...
|
description: A nuclear auth disk, capable of.. WAIT THIS IS JUST PAINTED PLASTIC, FUCK-
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
name: stun baton
|
name: stun baton
|
||||||
description: A stun baton for incapacitating people with.
|
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: Stunbaton
|
id: Stunbaton
|
||||||
|
description: A stun baton for incapacitating people with. Actively harming with this is considered bad tone.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
||||||
@@ -28,6 +28,7 @@
|
|||||||
name: flash
|
name: flash
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: Flash
|
id: Flash
|
||||||
|
description: An ultrabright flashbulb with a trigger, causes the victum to be dazed and lose their eyesight for a moment. Useless when burnt out.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: Objects/Weapons/Melee/flash.rsi
|
sprite: Objects/Weapons/Melee/flash.rsi
|
||||||
|
|||||||
Reference in New Issue
Block a user