Only read fields in Looping Sound Component if serializer is reading.
This commit is contained in:
@@ -108,6 +108,9 @@ namespace Content.Shared.GameObjects.Components.Sound
|
|||||||
|
|
||||||
public void ExposeData(ObjectSerializer serializer)
|
public void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
|
if (!serializer.Reading)
|
||||||
|
return;
|
||||||
|
|
||||||
Filename = serializer.ReadDataField("filename", "");
|
Filename = serializer.ReadDataField("filename", "");
|
||||||
Delay = serializer.ReadDataField("delay", 0u);
|
Delay = serializer.ReadDataField("delay", 0u);
|
||||||
RandomDelay = serializer.ReadDataField("randomdelay", 0u);
|
RandomDelay = serializer.ReadDataField("randomdelay", 0u);
|
||||||
|
|||||||
Reference in New Issue
Block a user