Merge pull request #1 from space-wizards/master

Match fork with origin
This commit is contained in:
moneyl
2019-05-08 10:54:50 -04:00
committed by GitHub
12 changed files with 245 additions and 7 deletions

View File

@@ -38,6 +38,8 @@ namespace Content.Client.Chat
/// </summary>
public string DefaultChatFormat { get; set; }
public bool ReleaseFocusOnEnter { get; set; } = true;
protected override void Initialize()
{
base.Initialize();
@@ -151,7 +153,11 @@ namespace Content.Client.Chat
_inputIndex = -1;
Input.Clear();
Input.ReleaseKeyboardFocus();
if (ReleaseFocusOnEnter)
{
Input.ReleaseKeyboardFocus();
}
}
}
}

View File

@@ -16,6 +16,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System.Collections.Generic;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.Graphics.Overlays;
@@ -67,7 +68,6 @@ namespace Content.Client.GameObjects
{
base.OnAdd();
IoCManager.InjectDependencies(this);
_window = new SpeciesWindow();
EffectsDictionary = new Dictionary<ScreenEffects, Overlay>()
@@ -143,6 +143,8 @@ namespace Content.Client.GameObjects
{
SizeFlagsHorizontal = SizeFlags.ShrinkCenter;
SizeFlagsVertical = SizeFlags.None;
Texture = IoCManager.Resolve<IResourceCache>().GetTexture("/Textures/Mob/UI/Human/human0.png");
}
public void SetIcon(HudStateChange changeMessage)

View File

@@ -28,7 +28,7 @@ namespace Content.Client.UserInterface
base.Initialize();
var chatContainer = GetChild("Panel/VBoxContainer/HBoxContainer/LeftVBox");
Chat = new ChatBox();
Chat = new ChatBox {ReleaseFocusOnEnter = false};
chatContainer.AddChild(Chat);
Chat.SizeFlagsVertical = SizeFlags.FillExpand;
}

View File

@@ -141,7 +141,10 @@
<Compile Include="GameObjects\EntitySystems\WelderSystem.cs" />
<Compile Include="GameObjects\EntitySystems\TemperatureSystem.cs" />
<Compile Include="GameTicking\GamePreset.cs" />
<Compile Include="GameTicking\GamePresets\PresetDeathMatch.cs" />
<Compile Include="GameTicking\GamePresets\PresetTraitor.cs" />
<Compile Include="GameTicking\GameRule.cs" />
<Compile Include="GameTicking\GameRules\RuleDeathMatch.cs" />
<Compile Include="GameTicking\GameTicker.cs" />
<Compile Include="Interfaces\Chat\IChatCommand.cs" />
<Compile Include="Interfaces\Chat\IChatManager.cs" />

View File

@@ -13,6 +13,8 @@ namespace Content.Server.GameObjects
void EnterState(IEntity entity);
void ExitState(IEntity entity);
bool IsConscious { get; }
}
/// <summary>
@@ -28,6 +30,8 @@ namespace Content.Server.GameObjects
{
}
public bool IsConscious => true;
bool IActionBlocker.CanInteract()
{
return true;
@@ -57,6 +61,8 @@ namespace Content.Server.GameObjects
{
}
public bool IsConscious => false;
bool IActionBlocker.CanInteract()
{
return false;
@@ -96,6 +102,8 @@ namespace Content.Server.GameObjects
}
}
public bool IsConscious => false;
bool IActionBlocker.CanInteract()
{
return false;

View File

@@ -112,6 +112,24 @@ namespace Content.Server.GameObjects
CurrentDamageState.EnterState(Owner);
currentstate = threshold;
Owner.RaiseEvent(new MobDamageStateChangedMessage(this));
}
}
/// <summary>
/// Fired when <see cref="SpeciesComponent.CurrentDamageState"/> changes.
/// </summary>
public sealed class MobDamageStateChangedMessage : EntitySystemMessage
{
public MobDamageStateChangedMessage(SpeciesComponent species)
{
Species = species;
}
/// <summary>
/// The species component that was changed.
/// </summary>
public SpeciesComponent Species { get; }
}
}

View File

@@ -0,0 +1,18 @@
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.GameTicking;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets
{
public sealed class PresetDeathMatch : GamePreset
{
#pragma warning disable 649
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
public override void Start()
{
_gameTicker.AddGameRule<RuleDeathMatch>();
}
}
}

View File

@@ -0,0 +1,18 @@
using JetBrains.Annotations;
namespace Content.Server.GameTicking
{
[PublicAPI]
public abstract class GameRule
{
public virtual void Added()
{
}
public virtual void Removed()
{
}
}
}

View File

@@ -0,0 +1,112 @@
using System;
using System.Threading;
using Content.Server.GameObjects;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules
{
/// <summary>
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
/// </summary>
public sealed class RuleDeathMatch : GameRule, IEntityEventSubscriber
{
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(5);
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
private CancellationTokenSource _checkTimerCancel;
public override void Added()
{
_chatManager.DispatchServerAnnouncement("The game is now a death match. Kill everybody else to win!");
_entityManager.SubscribeEvent<MobDamageStateChangedMessage>(_onMobDamageStateChanged, this);
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
public override void Removed()
{
base.Removed();
_entityManager.UnsubscribeEvent<MobDamageStateChangedMessage>(this);
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
private void _onMobDamageStateChanged(object sender, MobDamageStateChangedMessage message)
{
_runDelayedCheck();
}
private void _checkForWinner()
{
_checkTimerCancel = null;
IPlayerSession winner = null;
foreach (var playerSession in _playerManager.GetAllPlayers())
{
if (playerSession.AttachedEntity == null
|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
{
continue;
}
if (!species.CurrentDamageState.IsConscious)
{
continue;
}
if (winner != null)
{
// Found a second person alive, nothing decided yet!
return;
}
winner = playerSession;
}
if (winner == null)
{
_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
}
else
{
// We have a winner!
_chatManager.DispatchServerAnnouncement($"{winner} wins the death match!");
}
_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
}
private void PlayerManagerOnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
{
_runDelayedCheck();
}
}
private void _runDelayedCheck()
{
_checkTimerCancel?.Cancel();
_checkTimerCancel = new CancellationTokenSource();
Timer.Spawn(DeadCheckDelay, _checkForWinner, _checkTimerCancel.Token);
}
}
}

View File

@@ -79,6 +79,8 @@ namespace Content.Server.GameTicking
private readonly Random _spawnRandom = new Random();
[ViewVariables] private readonly List<GameRule> _gameRules = new List<GameRule>();
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
[Dependency] private IMapManager _mapManager;
@@ -88,6 +90,7 @@ namespace Content.Server.GameTicking
[Dependency] private IPlayerManager _playerManager;
[Dependency] private IChatManager _chatManager;
[Dependency] private IServerNetManager _netManager;
[Dependency] private IDynamicTypeFactory _dynamicTypeFactory;
#pragma warning restore 649
public void Initialize()
@@ -139,6 +142,8 @@ namespace Content.Server.GameTicking
{
_roundStartTimeUtc = DateTime.UtcNow + TimeSpan.FromSeconds(LobbyDuration);
}
_sendStatusToAll();
}
}
@@ -150,12 +155,12 @@ namespace Content.Server.GameTicking
RunLevel = GameRunLevel.InRound;
// TODO: Allow other presets to be selected.
var preset = new PresetTraitor();
var preset = _dynamicTypeFactory.CreateInstance<PresetTraitor>();
preset.Start();
foreach (var (playerSession, ready) in _playersInLobby.ToList())
{
if (!ready)
if (LobbyEnabled && !ready)
{
continue;
}
@@ -219,6 +224,30 @@ namespace Content.Server.GameTicking
_netManager.ServerSendMessage(_getStatusMsg(player), player.ConnectedClient);
}
public T AddGameRule<T>() where T : GameRule, new()
{
var instance = _dynamicTypeFactory.CreateInstance<T>();
_gameRules.Add(instance);
instance.Added();
return instance;
}
public void RemoveGameRule(GameRule rule)
{
if (_gameRules.Contains(rule))
{
return;
}
rule.Removed();
_gameRules.Remove(rule);
}
public IEnumerable<GameRule> ActiveGameRules => _gameRules;
private IEntity _spawnPlayerMob()
{
var entity = _entityManager.ForceSpawnEntityAt(PlayerPrototypeName, _getLateJoinSpawnPoint());
@@ -290,6 +319,25 @@ namespace Content.Server.GameTicking
{
unCastData.ContentData().WipeMind();
}
// Clear up any game rules.
foreach (var rule in _gameRules)
{
rule.Removed();
}
_gameRules.Clear();
// Move everybody currently in the server to lobby.
foreach (var player in _playerManager.GetAllPlayers())
{
if (_playersInLobby.ContainsKey(player))
{
continue;
}
_playerJoinLobby(player);
}
}
private void _preRoundSetup()
@@ -334,7 +382,6 @@ namespace Content.Server.GameTicking
case SessionStatus.InGame:
{
//TODO: Check for existing mob and re-attach
var data = session.ContentData();
if (data.Mind == null)
{

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Content.Server.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
@@ -27,5 +28,10 @@ namespace Content.Server.Interfaces.GameTicking
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player);
void ToggleReady(IPlayerSession player, bool ready);
// GameRule system.
T AddGameRule<T>() where T : GameRule, new();
void RemoveGameRule(GameRule rule);
IEnumerable<GameRule> ActiveGameRules { get; }
}
}