The HealOnBuckleHealingComponent is not in Shared/Client code, need not be networked, and cannot be dirty.
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@@ -44,7 +44,6 @@ namespace Content.Server.Bed
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AddComp<HealOnBuckleHealingComponent>(uid);
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component.NextHealTime = _timing.CurTime + TimeSpan.FromSeconds(component.HealTime);
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_actionsSystem.AddAction(args.BuckledEntity, ref component.SleepAction, SleepingSystem.SleepActionId, uid);
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Dirty(uid, component);
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return;
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}
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