Glass airlock construction (#7877)
* Lower indentation * Add glass airlock construction * Fix glass airlock wrong name
This commit is contained in:
@@ -105,6 +105,9 @@
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layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
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- Impassable
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- VaultImpassable
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- type: Construction
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graph: Airlock
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node: glassAirlock
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- type: PaintableAirlock
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group: Windoor
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@@ -2,89 +2,135 @@
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id: Airlock
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start: start
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graph:
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- node: start
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edges:
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- to: assembly
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completed:
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- !type:SetAnchor
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value: false
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steps:
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- material: Steel
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amount: 4
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doAfter: 2
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- node: start
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edges:
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- to: assembly
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completed:
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- !type:SetAnchor
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value: false
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steps:
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- material: Steel
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amount: 4
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doAfter: 2
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- node: assembly
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entity: AirlockAssembly
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actions:
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- !type:SpriteStateChange
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state: assembly
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- !type:SnapToGrid {}
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- !type:SetAnchor {}
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Cable
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amount: 5
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doAfter: 2.5
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- to: start
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 4
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 3
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- node: assembly
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entity: AirlockAssembly
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actions:
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- !type:SpriteStateChange
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state: assembly
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- !type:SnapToGrid {}
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- !type:SetAnchor {}
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Cable
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amount: 5
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doAfter: 2.5
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- to: start
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 4
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 3
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- node: wired
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entity: AirlockAssembly
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edges:
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- to: electronics
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tag: DoorElectronics
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 3
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- to: assembly
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 2.5
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- node: wired
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entity: AirlockAssembly
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edges:
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- to: electronics
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tag: DoorElectronics
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 3
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- to: assembly
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 2.5
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- node: electronics
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edges:
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- to: airlock
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tool: Screwing
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doAfter: 2.5
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- node: electronics
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edges:
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- to: airlock
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tool: Screwing
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doAfter: 2.5
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- to: glassElectronics
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: ReinforcedGlass
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amount: 1
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doAfter: 2
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- node: airlock
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entity: Airlock
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edges:
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- to: wired #TODO DOOR ELECTRONICS. If door electronics ever govern access permissions, this step should probably be further down? It makes it too easy to swap permissions around. See also windoor.
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conditions:
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- !type:EntityAnchored {}
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- !type:DoorWelded {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 5
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- node: airlock
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entity: Airlock
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edges:
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- to: wired #TODO DOOR ELECTRONICS. If door electronics ever govern access permissions, this step should probably be further down? It makes it too easy to swap permissions around. See also windoor.
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conditions:
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- !type:EntityAnchored {}
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- !type:DoorWelded {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 5
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- node: glassElectronics
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entity: AirlockAssembly
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edges:
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- to: glassAirlock
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: ReinforcedGlass
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amount: 1
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doAfter: 2
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- tool: Screwing
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doAfter: 2.5
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 5
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- node: glassAirlock
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entity: AirlockGlass
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edges:
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- to: glassElectronics
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conditions:
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- !type:EntityAnchored {}
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- !type:DoorWelded {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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completed:
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- !type:SpawnPrototype
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prototype: SheetRGlass1
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amount: 1
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steps:
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- tool: Prying
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doAfter: 2
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