Fix being gibbed when commiting suicide or ghosting while crit'd
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@@ -38,7 +38,7 @@ namespace Content.Server.Commands.Chat
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var kind = suicide.Suicide(target, chat);
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if (kind != SuicideKind.Special)
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{
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damageableComponent.ChangeDamage(kind switch
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damageableComponent.SetDamage(kind switch
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{
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SuicideKind.Blunt => DamageType.Blunt,
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SuicideKind.Slash => DamageType.Slash,
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@@ -52,8 +52,7 @@ namespace Content.Server.Commands.Chat
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SuicideKind.Bloodloss => DamageType.Bloodloss,
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_ => DamageType.Blunt
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},
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500,
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true, source);
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200, source);
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}
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}
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@@ -119,7 +118,7 @@ namespace Content.Server.Commands.Chat
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var selfMessage = Loc.GetString("You attempt to bite your own tongue!");
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owner.PopupMessage(selfMessage);
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dmgComponent.ChangeDamage(DamageType.Piercing, 500, true, owner);
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dmgComponent.SetDamage(DamageType.Piercing, 200, owner);
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// Prevent the player from returning to the body. Yes, this is an ugly hack.
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var ghost = new Ghost(){CanReturn = false};
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@@ -69,7 +69,7 @@ namespace Content.Server.GameTicking
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if (playerEntity.TryGetComponent(out IDamageableComponent? damageable))
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{
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//todo: what if they dont breathe lol
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damageable.ChangeDamage(DamageType.Asphyxiation, 100, true);
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damageable.SetDamage(DamageType.Asphyxiation, 200, playerEntity);
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}
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}
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else
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Content.Server.Administration;
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using Content.Server.Commands.Observer;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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