ECS Buckle and Rotation visualizers (#13024)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,68 +0,0 @@
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using System;
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using Content.Shared.Buckle.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Buckle
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{
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[UsedImplicitly]
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public sealed class BuckleVisualizer : AppearanceVisualizer
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{
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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if (!component.TryGetData<bool>(BuckleVisuals.Buckled, out var buckled) ||
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!buckled)
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{
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return;
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}
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if (!component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle))
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{
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return;
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}
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SetRotation(component, Angle.FromDegrees(angle));
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(sprite.Owner, out AnimationPlayerComponent? animation))
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{
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sprite.Rotation = rotation;
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return;
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}
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if (animation.HasRunningAnimation("rotate"))
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{
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animation.Stop("rotate");
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}
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animation.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(0.125),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(ISpriteComponent),
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Property = nameof(ISpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
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new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
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}
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}
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}
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}, "rotate");
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}
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}
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}
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23
Content.Client/Buckle/BuckleVisualizerSystem.cs
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23
Content.Client/Buckle/BuckleVisualizerSystem.cs
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@@ -0,0 +1,23 @@
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using Content.Shared.Buckle.Components;
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using Content.Client.Rotation;
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using Robust.Client.GameObjects;
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namespace Content.Client.Buckle;
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public sealed class BuckleVisualizer : VisualizerSystem<BuckleComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, BuckleComponent component, ref AppearanceChangeEvent args)
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{
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if (!args.Component.TryGetData<int>(StrapVisuals.RotationAngle, out var angle) ||
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!args.Component.TryGetData<bool>(BuckleVisuals.Buckled, out var buckled) ||
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!buckled ||
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args.Sprite == null)
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{
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return;
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}
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EntityManager.System<RotationVisualizerSystem>()
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.AnimateSpriteRotation(args.Sprite, Angle.FromDegrees(angle), 0.125f);
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}
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}
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@@ -1,76 +0,0 @@
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using System;
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using Content.Shared.Rotation;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Rotation
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{
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[UsedImplicitly]
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public sealed class RotationVisualizer : AppearanceVisualizer
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{
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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// if TryGet fails, state defaults to RotationState.Vertical.
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component.TryGetData<RotationState>(RotationVisuals.RotationState, out var state);
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switch (state)
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{
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case RotationState.Vertical:
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SetRotation(component, 0);
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break;
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case RotationState.Horizontal:
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SetRotation(component, Angle.FromDegrees(90));
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break;
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}
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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var sprite = entMan.GetComponent<ISpriteComponent>(component.Owner);
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if (sprite.Rotation.Equals(rotation))
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{
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return;
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}
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if (!entMan.TryGetComponent(sprite.Owner, out AnimationPlayerComponent? animation))
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{
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sprite.Rotation = rotation;
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return;
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}
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if (animation.HasRunningAnimation("rotate"))
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{
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animation.Stop("rotate");
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}
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animation.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(0.125),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(ISpriteComponent),
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Property = nameof(ISpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
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new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
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}
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}
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}
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}, "rotate");
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}
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}
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}
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73
Content.Client/Rotation/RotationVisualizerSystem.cs
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73
Content.Client/Rotation/RotationVisualizerSystem.cs
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@@ -0,0 +1,73 @@
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using Robust.Client.GameObjects;
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using Robust.Client.Animations;
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using Content.Shared.Rotation;
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using Robust.Shared.Animations;
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namespace Content.Client.Rotation;
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public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if (args.Sprite != null)
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{
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// if TryGetData fails, state defaults to RotationState.Vertical.
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args.Component.TryGetData<RotationState>(RotationVisuals.RotationState, out var state);
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switch (state)
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{
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case RotationState.Vertical:
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AnimateSpriteRotation(args.Sprite, component.VerticalRotation, component.AnimationTime);
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break;
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case RotationState.Horizontal:
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AnimateSpriteRotation(args.Sprite, component.HorizontalRotation, component.AnimationTime);
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break;
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}
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}
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}
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/// <summary>
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/// Rotates a sprite between two animated keyframes given a certain time.
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/// </summary>
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public void AnimateSpriteRotation(SpriteComponent sprite, Angle rotation, float animationTime)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (sprite.Rotation.Equals(rotation))
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{
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return;
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}
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if (!entMan.TryGetComponent(sprite.Owner, out AnimationPlayerComponent? animation))
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{
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sprite.Rotation = rotation;
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return;
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}
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if (animation.HasRunningAnimation("rotate"))
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{
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animation.Stop("rotate");
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}
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animation.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(animationTime),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(ISpriteComponent),
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Property = nameof(ISpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
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new AnimationTrackProperty.KeyFrame(rotation, animationTime)
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}
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}
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}
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}, "rotate");
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}
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}
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14
Content.Client/Rotation/RotationVisualsComponent.cs
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14
Content.Client/Rotation/RotationVisualsComponent.cs
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@@ -0,0 +1,14 @@
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namespace Content.Client.Rotation;
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[RegisterComponent]
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public sealed class RotationVisualsComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public Angle VerticalRotation = 0;
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[ViewVariables(VVAccess.ReadWrite)]
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public Angle HorizontalRotation = Angle.FromDegrees(90);
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[ViewVariables(VVAccess.ReadWrite)]
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public float AnimationTime = 0.125f;
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}
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@@ -127,8 +127,7 @@
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groups:
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Brute: 5
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- type: Appearance
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visuals:
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- type: BuckleVisualizer
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- type: RotationVisuals
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Generic_mob_burning
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@@ -225,10 +225,9 @@
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sprite: Mobs/Effects/burn_damage.rsi
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- type: Appearance
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visuals:
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- type: RotationVisualizer
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- type: BuckleVisualizer
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- type: CreamPiedVisualizer
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state: creampie_human
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- type: RotationVisuals
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Generic_mob_burning
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@@ -368,6 +367,7 @@
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- type: Body
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prototype: Human
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requiredLegs: 2
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- type: Appearance
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- type: Damageable
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damageContainer: Biological
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- type: MobState
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@@ -375,9 +375,6 @@
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0: Alive
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100: Critical
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200: Dead
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- type: Appearance
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visuals:
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- type: RotationVisualizer
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- type: UserInterface
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interfaces:
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- key: enum.HumanoidMarkingModifierKey.Key # sure, this can go here too
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