xenoarch guidebook entries (#13619)

This commit is contained in:
Nemanja
2023-01-20 19:39:25 -05:00
committed by GitHub
parent 2904a368f7
commit 2d0b36e188
12 changed files with 117 additions and 2 deletions

View File

@@ -14,4 +14,7 @@ guide-entry-science = Science
guide-entry-anomalous-research = Anomalous Research
guide-entry-scanners-and-vessels = Scanners and Vessels
guide-entry-ape = A.P.E.
guide-entry-xenoarchaeology = Xenoarchaeology
guide-entry-artifact-reports = Artifact Reports
guide-entry-traversal-distorter = Traversal Distorter
guide-entry-machine-upgrading = Machine Upgrading

View File

@@ -61,6 +61,9 @@
- state: paper_stamp-generic
map: ["enum.PaperVisualLayers.Stamp"]
visible: false
- type: GuideHelp
guides:
- ArtifactReports
- type: PaperVisuals
headerImagePath: "/Textures/Interface/Paper/paper_heading_artifact_analyzer.svg.96dpi.png"
headerMargin: 0.0, 0.0, 0.0, 16.0

View File

@@ -56,6 +56,9 @@
sprite: Objects/Specific/Xenoarchaeology/item_artifacts.rsi
heldPrefix: ano01
- type: Actions
- type: GuideHelp
guides:
- Xenoarchaeology
- type: entity
parent: BaseXenoArtifactItem

View File

@@ -13,3 +13,6 @@
- type: NodeScanner
- type: UseDelay
delay: 3
- type: GuideHelp
guides:
- ArtifactReports

View File

@@ -45,6 +45,9 @@
- type: StaticPrice
price: 500
- type: Actions
- type: GuideHelp
guides:
- Xenoarchaeology
- type: entity
parent: BaseXenoArtifact

View File

@@ -395,6 +395,9 @@
radius: 1.5
energy: 1.6
color: "#b53ca1"
- type: GuideHelp
guides:
- Xenoarchaeology
- type: entity
parent: BaseComputer

View File

@@ -58,6 +58,9 @@
radius: 1.5
energy: 1.6
color: "#b53ca1"
- type: GuideHelp
guides:
- Xenoarchaeology
- type: LitOnPowered
- type: Appearance
- type: GenericVisualizer
@@ -107,6 +110,9 @@
- type: Machine
board: TraversalDistorterMachineCircuitboard
- type: Appearance
- type: GuideHelp
guides:
- TraversalDistorter
- type: GenericVisualizer
visuals:
enum.PowerDeviceVisuals.Powered:

View File

@@ -246,8 +246,8 @@
- type: entity
parent: BaseSign
id: SignAnomaly
name: xenoarcheology lab sign
description: A sign indicating the xenoarcheology lab.
name: xenoarchaeology lab sign
description: A sign indicating the xenoarchaeology lab.
components:
- type: Sprite
state: anomaly

View File

@@ -4,6 +4,7 @@
text: "/Server Info/Guidebook/Science/Science.xml"
children:
- AnomalousResearch
- Xenoarchaeology
- MachineUpgrading
- type: guideEntry
@@ -24,6 +25,24 @@
name: guide-entry-ape
text: "/Server Info/Guidebook/Science/APE.xml"
- type: guideEntry
id: Xenoarchaeology
name: guide-entry-xenoarchaeology
text: "/Server Info/Guidebook/Science/Xenoarchaeology.xml"
children:
- ArtifactReports
- TraversalDistorter
- type: guideEntry
id: ArtifactReports
name: guide-entry-artifact-reports
text: "/Server Info/Guidebook/Science/ArtifactReports.xml"
- type: guideEntry
id: TraversalDistorter
name: guide-entry-traversal-distorter
text: "/Server Info/Guidebook/Science/TraversalDistorter.xml"
- type: guideEntry
id: MachineUpgrading
name: guide-entry-machine-upgrading

View File

@@ -0,0 +1,25 @@
<Document>
# Artifact Reports
A large portion of Xenoarchaeology gameplay revolves around the interpretation of artifact reports, which are created at the [color=#a4885c]analysis console[/color] after an artifact is scanned. Reports contain the following information:
- [color=#a4885c]Node ID:[/color] a unique numeric ID corresponding to this artifact's node. Useful in conjunction with a [color=#a4885c]node scanner[/color] for quickly identifying recurring nodes.
- [color=#a4885c]Depth:[/color] a distance from the starting node (depth 0). This is a good shorthand for the value and danger of a node.
- [color=#a4885c]Activation status:[/color] whether or not a node has been activated in the past.
- [color=#a4885c]Stimulus:[/color] the stimulus for that particular node.
- [color=#a4885c]Reaction:[/color] the reaction the stimulus induces. This is often vague, so caution is advised.
- [color=#a4885c]Edges:[/color] the amount of nodes that are connected to the current node. Using this, you can calculate the total number of nodes as well as organize a map of their connections.
- [color=#a4885c]Current value:[/color] the amount of research points an artifact is currently worth. This is an important factor in choosing when to stop research and destroy the artifact in exchange for points.
Reports are a helpful tool in manipulating an artifact, especially in the later stages where you are traversing nodes that have already been activated.
<Box>
<GuideEntityEmbed Entity="PaperArtifactAnalyzer"/>
</Box>
To help with this process, consider printing out reports, writing down details uncovered during activation, or storing them in a folder nearby.
</Document>

View File

@@ -0,0 +1,18 @@
<Document>
# Traversal Distorter
The traversal distorter is a late-game artifact machine that can aid in moving through the nodes of an artifact.
<Box>
<GuideEntityEmbed Entity="MachineTraversalDistorter"/>
</Box>
Artifacts placed on top of a powered traversal distorter are subjected to a bias which affects which node they will move to after being activated. The bias can be set by clicking on the distorter.
There are two types of biases:
- [color=#a4885c]In:[/color] favors nodes closer to the origin. Results in a decrease of depth.
- [color=#a4885c]Out:[/color] favors nodes farther away from the origin. Results in an increase of depth.
Setting it to bias inwards allows you to return to the beginning of an artifact graph, if you've reached a dead end.
Likewise, if you find yourself stuck at low depths, setting it to bias outward will help you find new nodes. In certain circumstances, toggling between the two allows you to repeatedly activate the same node.
</Document>

View File

@@ -0,0 +1,29 @@
<Document>
# Xenoarchaeology
Xenoarchaeology is a science subdepartment focused on researching and experimenting on alien artifacts.
## Artifacts
<Box>
<GuideEntityEmbed Entity="SimpleXenoArtifact" Caption=""/>
<GuideEntityEmbed Entity="SimpleXenoArtifactItem" Caption=""/>
</Box>
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them.
Each node has two main components: a [color=#a4885c]stimulus[/color] and a [color=#a4885c]reaction[/color]. A stimulus is the external behavior that triggers the reaction. Some reactions are instantaneous effects while others are permanent changes. Triggering the reaction causes the artifact to move to one of the node's edges.
With these basic principles, you can begin to grasp how the different nodes of an artifact are interconnected, and how one can move between them by repeatedly activating nodes.
While it might seem random to an untrained eye, a skilled scientist can learn to understand the internal structure of any artifact.
## Artifact Analyzer and Analysis Console
<Box>
<GuideEntityEmbed Entity="MachineArtifactAnalyzer"/>
<GuideEntityEmbed Entity="ComputerAnalysisConsole"/>
</Box>
The main equipment that you'll be using for Xenoarchaeology is the [color=#a4885c]artifact analyzer[/color] and the [color=#a4885c]analysis console[/color]. You can use these to create reports that contain valuable information about an artifact.
To set them up, simply link them with a multitool, set an artifact on top of the analyzer, and press the [color=#a4885c]Scan[/color] button.
Using the console, you can permanently destroy and artifact in exchange for points. This is irreversible, so be sure to confirm with your department that all research on it has concluded.
</Document>