@@ -6,7 +6,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays;
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public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowAntagonistIconsComponent>
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public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowSyndicateIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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@@ -54,7 +54,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowHungerIconsComponent>>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowThirstIconsComponent>>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowMindShieldIconsComponent>>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowAntagonistIconsComponent>>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowSyndicateIconsComponent>>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
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@@ -6,4 +6,4 @@ namespace Content.Shared.Overlays;
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/// This component allows you to identify members of the Syndicate faction.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ShowAntagonistIconsComponent : Component {}
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public sealed partial class ShowSyndicateIconsComponent : Component {}
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Reference in New Issue
Block a user