Patch 1.9 (#39)

* Возьми ее на руки и скажи...

* tweaks
This commit is contained in:
rhailrake
2023-05-10 01:11:06 +06:00
committed by Aviu00
parent 26c6290be0
commit 2f055d1aed
27 changed files with 495 additions and 40 deletions

View File

@@ -3,6 +3,7 @@ using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Tube;
using Content.Server.Carrying;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Popups;
@@ -503,6 +504,9 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
if (!CanInsert(unitId, unit, toInsertId))
return false;
if (HasComp<CarryingComponent>(toInsertId))
return false;
bool insertingSelf = userId == toInsertId;
var delay = insertingSelf ? unit.EntryDelay : unit.DraggedEntryDelay;

View File

@@ -1,6 +1,10 @@
using Content.Server.Contests;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Carrying;
using Content.Shared.Storage;
using Content.Shared.Inventory;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.DoAfter;
using Content.Shared.Hands.EntitySystems;
@@ -21,6 +25,7 @@ public sealed class EscapeInventorySystem : EntitySystem
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
[Dependency] private readonly CarryingSystem _carryingSystem = default!;
/// <summary>
/// You can't escape the hands of an entity this many times more massive than you.
@@ -64,7 +69,7 @@ public sealed class EscapeInventorySystem : EntitySystem
AttemptEscape(uid, container.Owner, component);
}
private void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component, float multiplier = 1f)
public void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component, float multiplier = 1f)
{
if (component.IsEscaping)
return;
@@ -93,7 +98,14 @@ public sealed class EscapeInventorySystem : EntitySystem
if (args.Handled || args.Cancelled)
return;
if (TryComp<BeingCarriedComponent>(uid, out var carried))
{
_carryingSystem.DropCarried(carried.Carrier, uid);
return;
}
_containerSystem.AttachParentToContainerOrGrid((uid, Transform(uid)));
args.Handled = true;
}

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@@ -0,0 +1,11 @@
namespace Content.Server.Carrying
{
/// <summary>
/// Stores the carrier of an entity being carried.
/// </summary>
[RegisterComponent]
public sealed class BeingCarriedComponent : Component
{
public EntityUid Carrier = default!;
}
}

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@@ -0,0 +1,17 @@
using System.Threading;
namespace Content.Server.Carrying
{
[RegisterComponent]
public sealed class CarriableComponent : Component
{
/// <summary>
/// Number of free hands required
/// to carry the entity
/// </summary>
[DataField("freeHandsRequired")]
public int FreeHandsRequired = 2;
public CancellationTokenSource? CancelToken;
}
}

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@@ -0,0 +1,11 @@
namespace Content.Server.Carrying
{
/// <summary>
/// Added to an entity when they are carrying somebody.
/// </summary>
[RegisterComponent]
public sealed class CarryingComponent : Component
{
public EntityUid Carried = default!;
}
}

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@@ -0,0 +1,312 @@
using System.Threading;
using Content.Server.DoAfter;
using Content.Server.Body.Systems;
using Content.Server.Hands.Systems;
using Content.Server.Resist;
using Content.Server.Popups;
using Content.Server.Contests;
using Content.Server.Climbing;
using Content.Shared.Mobs;
using Content.Shared.DoAfter;
using Content.Shared.Buckle.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Hands;
using Content.Shared.Stunnable;
using Content.Shared.Interaction.Events;
using Content.Shared.Verbs;
using Content.Shared.Carrying;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using Content.Shared.Standing;
using Content.Shared.ActionBlocker;
using Content.Shared.Throwing;
using Content.Shared.Physics.Pull;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Map.Components;
namespace Content.Server.Carrying
{
public sealed class CarryingSystem : EntitySystem
{
[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly CarryingSlowdownSystem _slowdown = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly StandingStateSystem _standingState = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedPullingSystem _pullingSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly EscapeInventorySystem _escapeInventorySystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CarriableComponent, GetVerbsEvent<AlternativeVerb>>(AddCarryVerb);
SubscribeLocalEvent<CarryingComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
SubscribeLocalEvent<CarryingComponent, BeforeThrowEvent>(OnThrow);
SubscribeLocalEvent<CarryingComponent, EntParentChangedMessage>(OnParentChanged);
SubscribeLocalEvent<CarryingComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<BeingCarriedComponent, InteractionAttemptEvent>(OnInteractionAttempt);
SubscribeLocalEvent<BeingCarriedComponent, MoveInputEvent>(OnMoveInput);
SubscribeLocalEvent<BeingCarriedComponent, UpdateCanMoveEvent>(OnMoveAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StandAttemptEvent>(OnStandAttempt);
SubscribeLocalEvent<BeingCarriedComponent, GettingInteractedWithAttemptEvent>(OnInteractedWith);
SubscribeLocalEvent<BeingCarriedComponent, PullAttemptEvent>(OnPullAttempt);
SubscribeLocalEvent<BeingCarriedComponent, StartClimbEvent>(OnStartClimb);
SubscribeLocalEvent<BeingCarriedComponent, BuckleChangeEvent>(OnBuckleChange);
SubscribeLocalEvent<CarriableComponent, CarryDoAfterEvent>(OnDoAfter);
}
private void AddCarryVerb(EntityUid uid, CarriableComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!CanCarry(args.User, uid, component))
return;
if (HasComp<CarryingComponent>(args.User)) // yeah not dealing with that
return;
if (HasComp<BeingCarriedComponent>(args.User) || HasComp<BeingCarriedComponent>(args.Target))
return;
if (!_mobStateSystem.IsAlive(args.User))
return;
if (args.User == args.Target)
return;
AlternativeVerb verb = new()
{
Act = () =>
{
StartCarryDoAfter(args.User, uid, component);
},
Text = Loc.GetString("carry-verb"),
Priority = 2
};
args.Verbs.Add(verb);
}
/// <summary>
/// Since the carried entity is stored as 2 virtual items, when deleted we want to drop them.
/// </summary>
private void OnVirtualItemDeleted(EntityUid uid, CarryingComponent component, VirtualItemDeletedEvent args)
{
if (!HasComp<CarriableComponent>(args.BlockingEntity))
return;
DropCarried(uid, args.BlockingEntity);
}
/// <summary>
/// Basically using virtual item passthrough to throw the carried person. A new age!
/// Maybe other things besides throwing should use virt items like this...
/// </summary>
private void OnThrow(EntityUid uid, CarryingComponent component, BeforeThrowEvent args)
{
if (!TryComp<HandVirtualItemComponent>(args.ItemUid, out var virtItem) || !HasComp<CarriableComponent>(virtItem.BlockingEntity))
return;
args.ItemUid = virtItem.BlockingEntity;
var multiplier = _contests.MassContest(uid, virtItem.BlockingEntity);
args.ThrowStrength = 5f * multiplier;
}
private void OnParentChanged(EntityUid uid, CarryingComponent component, ref EntParentChangedMessage args)
{
if (Transform(uid).MapID != args.OldMapId)
return;
DropCarried(uid, component.Carried);
}
private void OnMobStateChanged(EntityUid uid, CarryingComponent component, MobStateChangedEvent args)
{
DropCarried(uid, component.Carried);
}
/// <summary>
/// Only let the person being carried interact with their carrier and things on their person.
/// </summary>
private void OnInteractionAttempt(EntityUid uid, BeingCarriedComponent component, InteractionAttemptEvent args)
{
if (args.Target == null)
return;
var targetParent = Transform(args.Target.Value).ParentUid;
if (args.Target.Value != component.Carrier && targetParent != component.Carrier && targetParent != uid)
args.Cancel();
}
/// <summary>
/// Try to escape via the escape inventory system.
/// </summary>
private void OnMoveInput(EntityUid uid, BeingCarriedComponent component, ref MoveInputEvent args)
{
if (!TryComp<CanEscapeInventoryComponent>(uid, out var escape))
return;
if (_actionBlockerSystem.CanInteract(uid, component.Carrier))
{
_escapeInventorySystem.AttemptEscape(uid, component.Carrier, escape, _contests.MassContest(uid, component.Carrier));
}
}
private void OnMoveAttempt(EntityUid uid, BeingCarriedComponent component, UpdateCanMoveEvent args)
{
args.Cancel();
}
private void OnStandAttempt(EntityUid uid, BeingCarriedComponent component, StandAttemptEvent args)
{
args.Cancel();
}
private void OnInteractedWith(EntityUid uid, BeingCarriedComponent component, GettingInteractedWithAttemptEvent args)
{
if (args.Uid != component.Carrier)
args.Cancel();
}
private void OnPullAttempt(EntityUid uid, BeingCarriedComponent component, PullAttemptEvent args)
{
args.Cancelled = true;
}
private void OnStartClimb(EntityUid uid, BeingCarriedComponent component, StartClimbEvent args)
{
DropCarried(component.Carrier, uid);
}
private void OnBuckleChange(EntityUid uid, BeingCarriedComponent component, ref BuckleChangeEvent args)
{
DropCarried(component.Carrier, uid);
}
private void OnDoAfter(EntityUid uid, CarriableComponent component, CarryDoAfterEvent args)
{
component.CancelToken = null;
if (args.Handled || args.Cancelled)
return;
if (!CanCarry(args.Args.User, uid, component))
return;
Carry(args.Args.User, uid);
args.Handled = true;
}
private void StartCarryDoAfter(EntityUid carrier, EntityUid carried, CarriableComponent component)
{
TimeSpan length = TimeSpan.FromSeconds(3);
var mod = _contests.MassContest(carrier, carried);
if (mod != 0)
length /= mod;
if (length >= TimeSpan.FromSeconds(9))
{
_popupSystem.PopupEntity(Loc.GetString("carry-too-heavy"), carried, carrier, Shared.Popups.PopupType.SmallCaution);
return;
}
if (!HasComp<KnockedDownComponent>(carried))
length *= 2f;
component.CancelToken = new CancellationTokenSource();
var ev = new CarryDoAfterEvent();
var args = new DoAfterArgs(carrier, length, ev, carried, target: carried)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true
};
_doAfterSystem.TryStartDoAfter(args);
}
private void Carry(EntityUid carrier, EntityUid carried)
{
if (TryComp<SharedPullableComponent>(carried, out var pullable))
_pullingSystem.TryStopPull(pullable);
Transform(carrier).AttachToGridOrMap();
Transform(carried).AttachToGridOrMap();
Transform(carried).Coordinates = Transform(carrier).Coordinates;
Transform(carried).AttachParent(Transform(carrier));
_virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier);
_virtualItemSystem.TrySpawnVirtualItemInHand(carried, carrier);
var carryingComp = EnsureComp<CarryingComponent>(carrier);
ApplyCarrySlowdown(carrier, carried);
var carriedComp = EnsureComp<BeingCarriedComponent>(carried);
EnsureComp<KnockedDownComponent>(carried);
EnsureComp<CanEscapeInventoryComponent>(carried);
carryingComp.Carried = carried;
carriedComp.Carrier = carrier;
_actionBlockerSystem.UpdateCanMove(carried);
}
public void DropCarried(EntityUid carrier, EntityUid carried)
{
RemComp<CarryingComponent>(carrier); // get rid of this first so we don't recusrively fire that event
RemComp<CarryingSlowdownComponent>(carrier);
RemComp<BeingCarriedComponent>(carried);
RemComp<KnockedDownComponent>(carried);
RemComp<CanEscapeInventoryComponent>(carried);
_actionBlockerSystem.UpdateCanMove(carried);
_virtualItemSystem.DeleteInHandsMatching(carrier, carried);
Transform(carried).AttachToGridOrMap();
_standingState.Stand(carried);
_movementSpeed.RefreshMovementSpeedModifiers(carrier);
}
private void ApplyCarrySlowdown(EntityUid carrier, EntityUid carried)
{
var massRatio = _contests.MassContest(carrier, carried);
if (massRatio == 0)
massRatio = 1;
var massRatioSq = Math.Pow(massRatio, 2);
var modifier = (1 - (0.15 / massRatioSq));
modifier = Math.Max(0.1, modifier);
var slowdownComp = EnsureComp<CarryingSlowdownComponent>(carrier);
_slowdown.SetModifier(carrier, (float) modifier, (float) modifier, slowdownComp);
}
public bool CanCarry(EntityUid carrier, EntityUid carried, CarriableComponent? carriedComp = null)
{
if (!Resolve(carried, ref carriedComp, false))
return false;
if (carriedComp.CancelToken != null)
return false;
if (!HasComp<MapGridComponent>(Transform(carrier).ParentUid))
return false;
if (HasComp<BeingCarriedComponent>(carrier) || HasComp<BeingCarriedComponent>(carried))
return false;
if (!TryComp<HandsComponent>(carrier, out var hands))
return false;
if (hands.CountFreeHands() < carriedComp.FreeHandsRequired)
return false;
return true;
}
}
}

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@@ -1329,7 +1329,7 @@ namespace Content.Shared.CCVar
/// - When traversing grids it will snap to the nearest cardinal which will generally be imperceptible.
/// </summary>
public static readonly CVarDef<bool> CameraRotationLocked =
CVarDef.Create("shuttle.camera_rotation_locked", false, CVar.REPLICATED);
CVarDef.Create("shuttle.camera_rotation_locked", true, CVar.REPLICATED);
/// <summary>
/// Whether the arrivals terminal should be on a planet map.
@@ -1424,7 +1424,7 @@ namespace Content.Shared.CCVar
/// Time in minutes after round start to auto-call the shuttle. Set to zero to disable.
/// </summary>
public static readonly CVarDef<int> EmergencyShuttleAutoCallTime =
CVarDef.Create("shuttle.auto_call_time", 90, CVar.SERVERONLY);
CVarDef.Create("shuttle.auto_call_time", 0, CVar.SERVERONLY);
/// <summary>
/// Time in minutes after the round was extended (by recalling the shuttle) to call

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@@ -0,0 +1,10 @@
using Robust.Shared.Serialization;
using Content.Shared.DoAfter;
namespace Content.Shared.Carrying
{
[Serializable, NetSerializable]
public sealed class CarryDoAfterEvent : SimpleDoAfterEvent
{
}
}

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@@ -0,0 +1,28 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Carrying
{
[RegisterComponent, NetworkedComponent, Access(typeof(CarryingSlowdownSystem))]
public sealed class CarryingSlowdownComponent : Component
{
[DataField("walkModifier", required: true)] [ViewVariables(VVAccess.ReadWrite)]
public float WalkModifier = 1.0f;
[DataField("sprintModifier", required: true)] [ViewVariables(VVAccess.ReadWrite)]
public float SprintModifier = 1.0f;
}
[Serializable, NetSerializable]
public sealed class CarryingSlowdownComponentState : ComponentState
{
public float WalkModifier;
public float SprintModifier;
public CarryingSlowdownComponentState(float walkModifier, float sprintModifier)
{
WalkModifier = walkModifier;
SprintModifier = sprintModifier;
}
}
}

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@@ -0,0 +1,47 @@
using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Carrying
{
public sealed class CarryingSlowdownSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CarryingSlowdownComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<CarryingSlowdownComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<CarryingSlowdownComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
}
public void SetModifier(EntityUid uid, float walkSpeedModifier, float sprintSpeedModifier, CarryingSlowdownComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.WalkModifier = walkSpeedModifier;
component.SprintModifier = sprintSpeedModifier;
_movementSpeed.RefreshMovementSpeedModifiers(uid);
}
private void OnGetState(EntityUid uid, CarryingSlowdownComponent component, ref ComponentGetState args)
{
args.State = new CarryingSlowdownComponentState(component.WalkModifier, component.SprintModifier);
}
private void OnHandleState(EntityUid uid, CarryingSlowdownComponent component, ref ComponentHandleState args)
{
if (args.Current is CarryingSlowdownComponentState state)
{
component.WalkModifier = state.WalkModifier;
component.SprintModifier = state.SprintModifier;
_movementSpeed.RefreshMovementSpeedModifiers(uid);
}
}
private void OnRefreshMoveSpeed(EntityUid uid, CarryingSlowdownComponent component, RefreshMovementSpeedModifiersEvent args)
{
args.ModifySpeed(component.WalkModifier, component.SprintModifier);
}
}
}

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@@ -1 +1,2 @@
reflect-shot = Отразил!
carry-verb = Тащить на руках

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@@ -30,7 +30,7 @@
- type: StorageFill
contents:
- id: FlashlightSeclite
- id: WeaponEgun
- id: WeaponDisabler
- id: ClothingHeadHatWarden
- id: ClothingHeadHatBeretWarden
- id: ClothingBeltSecurityFilled
@@ -105,7 +105,7 @@
prob: 0.7
- id: ClothingNeckCloakMoth #bzzz Moth-pocalypse
prob: 0.15
- id: WeaponEgun
- id: WeaponDisabler
- type: entity
id: LockerDetectiveFilled

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@@ -785,7 +785,7 @@
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitDeathsquad
name: death squad hardsuit
name: deathsquad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
components:
- type: Sprite
@@ -795,26 +795,24 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.2
- type: Armor
modifiers:
coefficients:
Blunt: 0.1 #best armor in the game
Slash: 0.1
Piercing: 0.1
Heat: 0.1
Radiation: 0.1
Caustic: 0.1
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: HeldSpeedModifier
- type: Armor
modifiers:
coefficients:
Blunt: 0.2 #best armor in the game
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Radiation: 0.2
Caustic: 0.2
- type: ExplosionResistance
damageCoefficient: 0.2
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
#CBURN Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
@@ -913,4 +911,4 @@
sprintModifier: 0.9
- type: HeldSpeedModifier
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSanta
clothingPrototype: ClothingHeadHelmetHardsuitSanta

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@@ -225,6 +225,7 @@
- CanPilot
- FootstepSound
- DoorBumpOpener
- type: Carriable
- type: entity
save: false

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@@ -323,7 +323,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Dexalin
Quantity: 10
@@ -346,7 +346,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Dylovene
Quantity: 10
@@ -369,7 +369,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Hyronalin
Quantity: 10
@@ -392,7 +392,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Iron
Quantity: 10
@@ -438,7 +438,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Kelotane
Quantity: 10
@@ -484,7 +484,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: SpaceDrugs
Quantity: 15
@@ -497,7 +497,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Tricordrazine
Quantity: 10
@@ -569,7 +569,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
reagents:
- ReagentId: Romerol
Quantity: 10

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@@ -441,7 +441,7 @@
- type: SolutionContainerManager
solutions:
food:
maxVol: 20
maxVol: 50
- type: SolutionSpiker
sourceSolution: food
- type: DeleteOnTrigger

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@@ -733,3 +733,5 @@
- type: Appearance
- type: StaticPrice
price: 800
- type: Item
size: 20

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@@ -18,7 +18,7 @@
sprite: Structures/Machines/mixer.rsi
state: mixer_loaded
- type: ChemMaster
pillDosageLimit: 20
pillDosageLimit: 50
- type: Physics
bodyType: Static
- type: Fixtures

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@@ -22,7 +22,7 @@
whitelistedSpecies:
- Human
- Dwarf
canBeAntag: false
canBeAntag: true
access:
- Cargo
- Salvage

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@@ -23,7 +23,7 @@
supervisors: job-supervisors-captain
whitelistedSpecies:
- Human
canBeAntag: false
canBeAntag: true
access:
- Command
- HeadOfPersonnel

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@@ -10,6 +10,7 @@
startingGear: AtmosphericTechnicianGear
icon: "JobIconAtmosphericTechnician"
supervisors: job-supervisors-ce
canBeAntag: true
access:
- Maintenance
- Engineering

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@@ -23,7 +23,7 @@
whitelistedSpecies:
- Human
- Dwarf
canBeAntag: false
canBeAntag: true
access:
- Maintenance
- Engineering

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@@ -11,7 +11,7 @@
startingGear: TechnicalAssistantGear
icon: "JobIconTechnicalAssistant"
supervisors: job-supervisors-engineering
canBeAntag: false
canBeAntag: true
access:
- Maintenance
- Engineering

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@@ -25,7 +25,7 @@
whitelistedSpecies:
- Human
- Dwarf
canBeAntag: false
canBeAntag: true
access:
- Medical
- Command

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@@ -11,7 +11,7 @@
startingGear: MedicalInternGear
icon: "JobIconMedicalIntern"
supervisors: job-supervisors-medicine
canBeAntag: false
canBeAntag: true
access:
- Medical
- Maintenance

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@@ -1,4 +1,4 @@
- type: job
- type: job
id: ResearchAssistant
name: job-name-research-assistant
description: job-description-research-assistant
@@ -11,7 +11,7 @@
startingGear: ResearchAssistantGear
icon: "JobIconResearchAssistant"
supervisors: job-supervisors-science
canBeAntag: false
canBeAntag: true
access:
- Research
- Maintenance

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@@ -17,7 +17,7 @@
whitelistedSpecies:
- Human
- Dwarf
canBeAntag: false
canBeAntag: true
access:
- Research
- Command