[feat] Bloodbath

This commit is contained in:
rhailrake
2023-04-27 22:10:14 +06:00
committed by Remuchi
parent c41e58fa3e
commit 2fc83dce19
5 changed files with 164 additions and 0 deletions

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using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Traits.Assorted;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid;
using Content.Shared.White;
using Content.Shared.White.NonPeacefulRoundEnd;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.White.NonPeacefulRoundEnd;
public sealed class NonPeacefulRoundEndSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
private NonPeacefulRoundItemsPrototype _nonPeacefulRoundItemsPrototype = default!;
private bool _enabled;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEnded);
_cfg.OnValueChanged(WhiteCVars.NonPeacefulRoundEndEnabled, value => _enabled = value, true);
}
private void OnRoundEnded(RoundEndTextAppendEvent ev)
{
if (!_enabled)
return;
var prototypes = _prototypeManager.EnumeratePrototypes<NonPeacefulRoundItemsPrototype>().ToList();
if (prototypes.Count < 1)
{
return;
}
_nonPeacefulRoundItemsPrototype = _robustRandom.Pick(prototypes);
foreach (var session in _playerManager.Sessions)
{
if (!session.AttachedEntity.HasValue) continue;
RemComp<PacifiedComponent>(session.AttachedEntity.Value);
RemComp<PacifistComponent>(session.AttachedEntity.Value);
GiveItem(session.AttachedEntity.Value);
}
var announceCount = _robustRandom.Next(5,15);
for (int i = 0; i <= announceCount; i++)
{
_chatManager.SendAdminAnnouncement("!!!РЕЗНЯ!!!");
}
_sharedAudioSystem.PlayGlobal("/Audio/White/RoundEnd/rezniya.ogg", Filter.Broadcast(), false);
}
private void GiveItem(EntityUid player)
{
var item = _robustRandom.Pick(_nonPeacefulRoundItemsPrototype.Items);
var transform = CompOrNull<TransformComponent>(player);
if(transform == null)
return;
if(!HasComp<HumanoidAppearanceComponent>(player))
return;
if(!HasComp<HandsComponent>(player))
return;
var weaponEntity = _entityManager.SpawnEntity(item, transform.Coordinates);
_handsSystem.TryDrop(player);
_handsSystem.PickupOrDrop(player, weaponEntity);
}
}

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using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.White.NonPeacefulRoundEnd;
[Prototype("nonPeacefulRoundEndItems")]
public sealed class NonPeacefulRoundItemsPrototype : IPrototype
{
[IdDataField] public string ID { get; } = default!;
[DataField("items", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> Items { get; } = default!;
}

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@@ -107,4 +107,12 @@ public sealed class WhiteCVars
public static readonly CVarDef<float> StalinDiscordMinimumAge =
CVarDef.Create("stalin.minimal_discord_age_minutes", 30.0f, CVar.SERVERONLY | CVar.ARCHIVE);
/*
* NonPeaceful Round End
*/
public static readonly CVarDef<bool> NonPeacefulRoundEndEnabled =
CVarDef.Create("white.non_peaceful_round_end_enabled", true, CVar.SERVERONLY | CVar.ARCHIVE);
}

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- type: nonPeacefulRoundEndItems
name: nonPeacefulRoundEndItems
id: nonPeacefulRoundEndRange
items:
- WeaponSubMachineGunVector
- WeaponSubMachineGunWt550
- WeaponSubMachineGunC20r
- WeaponSubMachineGunAtreides
- WeaponShotgunBulldog
- WeaponShotgunDoubleBarreled
- WeaponShotgunEnforcer
- WeaponShotgunKammerer
- WeaponShotgunSawn
- WeaponRifleAk
- WeaponRifleM90GrenadeLauncher
- WeaponRifleLecter
- WeaponRevolverDeckard
- WeaponRevolverInspector
- WeaponRevolverMateba
- WeaponRevolverPython
- WeaponRevolverPirate
- WeaponLightMachineGunL6
- WeaponFlareGun
- Stunbaton
- type: nonPeacefulRoundEndItems
name: nonPeacefulRoundEndItems
id: nonPeacefulRoundEndMelee
items:
- FireAxeFlaming
- CaptainSabre
- Katana
- Machete
- Claymore
- Stunbaton
- ClothingBackpackDuffelSyndicateC4tBundle
- Spear
- ButchCleaver
- CombatKnife
- SurvivalKnife
- EnergyDagger
- EnergySword
- UnholyHalberd
- EldritchBlade
- BaseBallBat