[feat] Bloodbath
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using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Traits.Assorted;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Humanoid;
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using Content.Shared.White;
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using Content.Shared.White.NonPeacefulRoundEnd;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.White.NonPeacefulRoundEnd;
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public sealed class NonPeacefulRoundEndSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
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private NonPeacefulRoundItemsPrototype _nonPeacefulRoundItemsPrototype = default!;
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private bool _enabled;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEnded);
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_cfg.OnValueChanged(WhiteCVars.NonPeacefulRoundEndEnabled, value => _enabled = value, true);
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}
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private void OnRoundEnded(RoundEndTextAppendEvent ev)
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{
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if (!_enabled)
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return;
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var prototypes = _prototypeManager.EnumeratePrototypes<NonPeacefulRoundItemsPrototype>().ToList();
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if (prototypes.Count < 1)
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{
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return;
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}
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_nonPeacefulRoundItemsPrototype = _robustRandom.Pick(prototypes);
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foreach (var session in _playerManager.Sessions)
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{
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if (!session.AttachedEntity.HasValue) continue;
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RemComp<PacifiedComponent>(session.AttachedEntity.Value);
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RemComp<PacifistComponent>(session.AttachedEntity.Value);
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GiveItem(session.AttachedEntity.Value);
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}
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var announceCount = _robustRandom.Next(5,15);
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for (int i = 0; i <= announceCount; i++)
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{
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_chatManager.SendAdminAnnouncement("!!!РЕЗНЯ!!!");
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}
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_sharedAudioSystem.PlayGlobal("/Audio/White/RoundEnd/rezniya.ogg", Filter.Broadcast(), false);
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}
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private void GiveItem(EntityUid player)
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{
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var item = _robustRandom.Pick(_nonPeacefulRoundItemsPrototype.Items);
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var transform = CompOrNull<TransformComponent>(player);
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if(transform == null)
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return;
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if(!HasComp<HumanoidAppearanceComponent>(player))
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return;
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if(!HasComp<HandsComponent>(player))
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return;
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var weaponEntity = _entityManager.SpawnEntity(item, transform.Coordinates);
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_handsSystem.TryDrop(player);
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_handsSystem.PickupOrDrop(player, weaponEntity);
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}
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}
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@@ -0,0 +1,13 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.White.NonPeacefulRoundEnd;
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[Prototype("nonPeacefulRoundEndItems")]
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public sealed class NonPeacefulRoundItemsPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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[DataField("items", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> Items { get; } = default!;
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}
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@@ -107,4 +107,12 @@ public sealed class WhiteCVars
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public static readonly CVarDef<float> StalinDiscordMinimumAge =
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public static readonly CVarDef<float> StalinDiscordMinimumAge =
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CVarDef.Create("stalin.minimal_discord_age_minutes", 30.0f, CVar.SERVERONLY | CVar.ARCHIVE);
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CVarDef.Create("stalin.minimal_discord_age_minutes", 30.0f, CVar.SERVERONLY | CVar.ARCHIVE);
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/*
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* NonPeaceful Round End
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*/
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public static readonly CVarDef<bool> NonPeacefulRoundEndEnabled =
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CVarDef.Create("white.non_peaceful_round_end_enabled", true, CVar.SERVERONLY | CVar.ARCHIVE);
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}
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}
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BIN
Resources/Audio/White/RoundEnd/rezniya.ogg
Normal file
BIN
Resources/Audio/White/RoundEnd/rezniya.ogg
Normal file
Binary file not shown.
@@ -0,0 +1,45 @@
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- type: nonPeacefulRoundEndItems
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name: nonPeacefulRoundEndItems
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id: nonPeacefulRoundEndRange
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items:
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- WeaponSubMachineGunVector
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- WeaponSubMachineGunWt550
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- WeaponSubMachineGunC20r
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- WeaponSubMachineGunAtreides
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- WeaponShotgunBulldog
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- WeaponShotgunDoubleBarreled
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- WeaponShotgunEnforcer
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- WeaponShotgunKammerer
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- WeaponShotgunSawn
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- WeaponRifleAk
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- WeaponRifleM90GrenadeLauncher
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- WeaponRifleLecter
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- WeaponRevolverDeckard
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- WeaponRevolverInspector
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- WeaponRevolverMateba
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- WeaponRevolverPython
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- WeaponRevolverPirate
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- WeaponLightMachineGunL6
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- WeaponFlareGun
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- Stunbaton
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- type: nonPeacefulRoundEndItems
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name: nonPeacefulRoundEndItems
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id: nonPeacefulRoundEndMelee
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items:
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- FireAxeFlaming
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- CaptainSabre
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- Katana
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- Machete
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- Claymore
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- Stunbaton
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- ClothingBackpackDuffelSyndicateC4tBundle
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- Spear
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- ButchCleaver
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- CombatKnife
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- SurvivalKnife
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- EnergyDagger
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- EnergySword
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- UnholyHalberd
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- EldritchBlade
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- BaseBallBat
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