Cherrypicks 3 (#382)
* Mobs burn to ashes on excessive heat damage (#26971) * mobs burn to ashes on excessive heat damage * remove comment, remove random lines I didn't mean to add * combine code into behavior * clean unused * fix namespace * drop next to * fix spawn entities behavior spawning entities outside container * fix burning to ash not working on all mobs (#27158) * add ghostnado button to warp menu (#27556) * add ghostnado button to warp menu * translator ops --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Make arguments and parameters wrap to one variable per line (#27766) * Fix ghosts getting spawned in nullspace (#27617) * Add tests for ghost spawn position * Make ghosts spawn immediately * Format mind system * Move ghost spawning to GhostSystem * Spawn ghost on grid or map This fixes the ghosts being attached the parent entity instead of the grid. * Move logging out of the ghost system * Make round start observer spawn using GhostSystem * Move GameTicker ghost spawning to GhostSystem Moved the more robust character name selection code over. Moved the TimeOfDeath code over. Added canReturn logic. * Add overrides and default for ghost spawn coordinates * Add warning log to ghost spawn fail * Clean up test * Dont spawn ghost on map delete * Minor changes to the role test * Fix role test failing to spawn ghost It was failing the map check due to using Nullspace * Fix ghost tests when running in parallel Not sure what happened, but it seems to be because they were running simultaneously and overwriting values. * Clean up ghost tests * Test that map deletion does not spawn ghosts * Spawn ghost on the next available map * Disallow spawning on deleted maps * Fix map deletion ghost test * Cleanup --------- Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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#nullable enable
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using System.Linq;
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using Content.IntegrationTests.Pair;
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Players;
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@@ -26,7 +27,7 @@ public sealed class GhostRoleTests
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";
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/// <summary>
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/// This is a simple test that just checks if a player can take a ghost roll and then regain control of their
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/// This is a simple test that just checks if a player can take a ghost role and then regain control of their
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/// original entity without encountering errors.
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/// </summary>
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[Test]
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@@ -34,12 +35,15 @@ public sealed class GhostRoleTests
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Dirty = true,
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DummyTicker = false,
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Connected = true
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});
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var server = pair.Server;
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var client = pair.Client;
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var mapData = await pair.CreateTestMap();
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var entMan = server.ResolveDependency<IEntityManager>();
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var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
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var conHost = client.ResolveDependency<IConsoleHost>();
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@@ -51,7 +55,7 @@ public sealed class GhostRoleTests
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EntityUid originalMob = default;
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await server.WaitPost(() =>
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{
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originalMob = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
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originalMob = entMan.SpawnEntity(null, mapData.GridCoords);
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mindSystem.TransferTo(originalMindId, originalMob, true);
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});
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@@ -69,12 +73,12 @@ public sealed class GhostRoleTests
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Assert.That(entMan.HasComponent<GhostComponent>(ghost));
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Assert.That(ghost, Is.Not.EqualTo(originalMob));
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Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMindId));
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Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
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Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob), $"Original mob: {originalMob}, Ghost: {ghost}");
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Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost));
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// Spawn ghost takeover entity.
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EntityUid ghostRole = default;
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await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", MapCoordinates.Nullspace));
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await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", mapData.GridCoords));
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// Take the ghost role
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await server.WaitPost(() =>
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159
Content.IntegrationTests/Tests/Minds/GhostTests.cs
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159
Content.IntegrationTests/Tests/Minds/GhostTests.cs
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@@ -0,0 +1,159 @@
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using System.Numerics;
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using Content.IntegrationTests.Pair;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.UnitTesting;
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namespace Content.IntegrationTests.Tests.Minds;
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[TestFixture]
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public sealed class GhostTests
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{
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struct GhostTestData
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{
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public IEntityManager SEntMan;
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public Robust.Server.Player.IPlayerManager SPlayerMan;
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public Server.Mind.MindSystem SMindSys;
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public SharedTransformSystem STransformSys = default!;
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public TestPair Pair = default!;
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public TestMapData MapData => Pair.TestMap!;
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public RobustIntegrationTest.ServerIntegrationInstance Server => Pair.Server;
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public RobustIntegrationTest.ClientIntegrationInstance Client => Pair.Client;
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/// <summary>
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/// Initial player coordinates. Note that this does not necessarily correspond to the position of the
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/// <see cref="Player"/> entity.
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/// </summary>
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public NetCoordinates PlayerCoords = default!;
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public NetEntity Player = default!;
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public EntityUid SPlayerEnt = default!;
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public ICommonSession ClientSession = default!;
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public ICommonSession ServerSession = default!;
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public GhostTestData()
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{
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}
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}
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private async Task<GhostTestData> SetupData()
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{
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var data = new GhostTestData();
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// Client is needed to create a session for the ghost system. Creating a dummy session was too difficult.
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data.Pair = await PoolManager.GetServerClient(new PoolSettings
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{
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DummyTicker = false,
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Connected = true,
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Dirty = true
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});
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data.SEntMan = data.Pair.Server.ResolveDependency<IServerEntityManager>();
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data.SPlayerMan = data.Pair.Server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
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data.SMindSys = data.SEntMan.System<Server.Mind.MindSystem>();
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data.STransformSys = data.SEntMan.System<SharedTransformSystem>();
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// Setup map.
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await data.Pair.CreateTestMap();
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data.PlayerCoords = data.SEntMan.GetNetCoordinates(data.MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(data.MapData.MapUid, data.STransformSys, data.SEntMan));
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if (data.Client.Session == null)
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Assert.Fail("No player");
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data.ClientSession = data.Client.Session!;
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data.ServerSession = data.SPlayerMan.GetSessionById(data.ClientSession.UserId);
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Entity<MindComponent> mind = default!;
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await data.Pair.Server.WaitPost(() =>
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{
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data.Player = data.SEntMan.GetNetEntity(data.SEntMan.SpawnEntity(null, data.SEntMan.GetCoordinates(data.PlayerCoords)));
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mind = data.SMindSys.CreateMind(data.ServerSession.UserId, "DummyPlayerEntity");
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data.SPlayerEnt = data.SEntMan.GetEntity(data.Player);
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data.SMindSys.TransferTo(mind, data.SPlayerEnt, mind: mind.Comp);
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data.Server.PlayerMan.SetAttachedEntity(data.ServerSession, data.SPlayerEnt);
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});
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await data.Pair.RunTicksSync(5);
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Assert.Multiple(() =>
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{
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Assert.That(data.ServerSession.ContentData()?.Mind, Is.EqualTo(mind.Owner));
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Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(data.SPlayerEnt));
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Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(mind.Comp.CurrentEntity),
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"Player is not attached to the mind's current entity.");
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Assert.That(data.SEntMan.EntityExists(mind.Comp.OwnedEntity),
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"The mind's current entity does not exist");
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Assert.That(mind.Comp.VisitingEntity == null || data.SEntMan.EntityExists(mind.Comp.VisitingEntity),
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"The minds visited entity does not exist.");
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});
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Assert.That(data.SPlayerEnt, Is.Not.EqualTo(null));
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return data;
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}
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/// <summary>
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/// Test that a ghost gets created when the player entity is deleted.
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/// 1. Delete mob
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/// 2. Assert is ghost
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/// </summary>
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[Test]
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public async Task TestGridGhostOnDelete()
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{
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var data = await SetupData();
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var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
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Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
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// Delete entity
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await data.Server.WaitPost(() => data.SEntMan.DeleteEntity(data.SPlayerEnt));
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await data.Pair.RunTicksSync(5);
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var ghost = data.ServerSession.AttachedEntity!.Value;
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Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
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// Ensure the position is the same
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var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
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Assert.That(ghostPosition, Is.EqualTo(oldPosition));
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await data.Pair.CleanReturnAsync();
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}
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/// <summary>
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/// Test that a ghost gets created when the player entity is queue deleted.
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/// 1. Delete mob
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/// 2. Assert is ghost
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/// </summary>
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[Test]
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public async Task TestGridGhostOnQueueDelete()
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{
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var data = await SetupData();
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var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
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Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
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// Delete entity
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await data.Server.WaitPost(() => data.SEntMan.QueueDeleteEntity(data.SPlayerEnt));
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await data.Pair.RunTicksSync(5);
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var ghost = data.ServerSession.AttachedEntity!.Value;
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Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
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// Ensure the position is the same
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var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
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Assert.That(ghostPosition, Is.EqualTo(oldPosition));
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await data.Pair.CleanReturnAsync();
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}
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}
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@@ -1,3 +1,4 @@
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#nullable enable
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Shared.Ghost;
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@@ -77,7 +78,7 @@ public sealed partial class MindTests
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await using var pair = await SetupPair(dirty: true);
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var server = pair.Server;
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var testMap = await pair.CreateTestMap();
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var coordinates = testMap.GridCoords;
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var testMap2 = await pair.CreateTestMap();
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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@@ -91,7 +92,7 @@ public sealed partial class MindTests
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MindComponent mind = default!;
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await server.WaitAssertion(() =>
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{
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playerEnt = entMan.SpawnEntity(null, coordinates);
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playerEnt = entMan.SpawnEntity(null, testMap.GridCoords);
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mindId = player.ContentData()!.Mind!.Value;
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mind = entMan.GetComponent<MindComponent>(mindId);
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mindSystem.TransferTo(mindId, playerEnt);
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@@ -100,14 +101,20 @@ public sealed partial class MindTests
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});
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await pair.RunTicksSync(5);
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await server.WaitPost(() => mapManager.DeleteMap(testMap.MapId));
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await server.WaitAssertion(() => mapManager.DeleteMap(testMap.MapId));
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await pair.RunTicksSync(5);
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await server.WaitAssertion(() =>
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{
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(entMan.EntityExists(mind.CurrentEntity), Is.True);
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Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt));
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// Spawn ghost on the second map
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var attachedEntity = player.AttachedEntity;
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Assert.That(entMan.EntityExists(attachedEntity), Is.True);
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Assert.That(attachedEntity, Is.Not.EqualTo(playerEnt));
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Assert.That(entMan.HasComponent<GhostComponent>(attachedEntity));
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var transform = entMan.GetComponent<TransformComponent>(attachedEntity.Value);
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Assert.That(transform.MapID, Is.Not.EqualTo(MapId.Nullspace));
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Assert.That(transform.MapID, Is.Not.EqualTo(testMap.MapId));
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#pragma warning restore NUnit2045
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});
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