Cherrypicks 3 (#382)

* Mobs burn to ashes on excessive heat damage (#26971)

* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container

* fix burning to ash not working on all mobs (#27158)

* add ghostnado button to warp menu (#27556)

* add ghostnado button to warp menu

* translator ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Make arguments and parameters wrap to one variable per line (#27766)

* Fix ghosts getting spawned in nullspace (#27617)

* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
This commit is contained in:
Aviu00
2024-06-25 21:39:44 +00:00
committed by GitHub
parent b6201631ae
commit 2fefca5f70
18 changed files with 460 additions and 131 deletions

View File

@@ -1,5 +1,6 @@
#nullable enable
using System.Linq;
using Content.IntegrationTests.Pair;
using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Players;
@@ -26,7 +27,7 @@ public sealed class GhostRoleTests
";
/// <summary>
/// This is a simple test that just checks if a player can take a ghost roll and then regain control of their
/// This is a simple test that just checks if a player can take a ghost role and then regain control of their
/// original entity without encountering errors.
/// </summary>
[Test]
@@ -34,12 +35,15 @@ public sealed class GhostRoleTests
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Dirty = true,
DummyTicker = false,
Connected = true
});
var server = pair.Server;
var client = pair.Client;
var mapData = await pair.CreateTestMap();
var entMan = server.ResolveDependency<IEntityManager>();
var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
var conHost = client.ResolveDependency<IConsoleHost>();
@@ -51,7 +55,7 @@ public sealed class GhostRoleTests
EntityUid originalMob = default;
await server.WaitPost(() =>
{
originalMob = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
originalMob = entMan.SpawnEntity(null, mapData.GridCoords);
mindSystem.TransferTo(originalMindId, originalMob, true);
});
@@ -69,12 +73,12 @@ public sealed class GhostRoleTests
Assert.That(entMan.HasComponent<GhostComponent>(ghost));
Assert.That(ghost, Is.Not.EqualTo(originalMob));
Assert.That(session.ContentData()?.Mind, Is.EqualTo(originalMindId));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob));
Assert.That(originalMind.OwnedEntity, Is.EqualTo(originalMob), $"Original mob: {originalMob}, Ghost: {ghost}");
Assert.That(originalMind.VisitingEntity, Is.EqualTo(ghost));
// Spawn ghost takeover entity.
EntityUid ghostRole = default;
await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", MapCoordinates.Nullspace));
await server.WaitPost(() => ghostRole = entMan.SpawnEntity("GhostRoleTestEntity", mapData.GridCoords));
// Take the ghost role
await server.WaitPost(() =>

View File

@@ -0,0 +1,159 @@
using System.Numerics;
using Content.IntegrationTests.Pair;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Content.Shared.Players;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.UnitTesting;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed class GhostTests
{
struct GhostTestData
{
public IEntityManager SEntMan;
public Robust.Server.Player.IPlayerManager SPlayerMan;
public Server.Mind.MindSystem SMindSys;
public SharedTransformSystem STransformSys = default!;
public TestPair Pair = default!;
public TestMapData MapData => Pair.TestMap!;
public RobustIntegrationTest.ServerIntegrationInstance Server => Pair.Server;
public RobustIntegrationTest.ClientIntegrationInstance Client => Pair.Client;
/// <summary>
/// Initial player coordinates. Note that this does not necessarily correspond to the position of the
/// <see cref="Player"/> entity.
/// </summary>
public NetCoordinates PlayerCoords = default!;
public NetEntity Player = default!;
public EntityUid SPlayerEnt = default!;
public ICommonSession ClientSession = default!;
public ICommonSession ServerSession = default!;
public GhostTestData()
{
}
}
private async Task<GhostTestData> SetupData()
{
var data = new GhostTestData();
// Client is needed to create a session for the ghost system. Creating a dummy session was too difficult.
data.Pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true,
Dirty = true
});
data.SEntMan = data.Pair.Server.ResolveDependency<IServerEntityManager>();
data.SPlayerMan = data.Pair.Server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
data.SMindSys = data.SEntMan.System<Server.Mind.MindSystem>();
data.STransformSys = data.SEntMan.System<SharedTransformSystem>();
// Setup map.
await data.Pair.CreateTestMap();
data.PlayerCoords = data.SEntMan.GetNetCoordinates(data.MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(data.MapData.MapUid, data.STransformSys, data.SEntMan));
if (data.Client.Session == null)
Assert.Fail("No player");
data.ClientSession = data.Client.Session!;
data.ServerSession = data.SPlayerMan.GetSessionById(data.ClientSession.UserId);
Entity<MindComponent> mind = default!;
await data.Pair.Server.WaitPost(() =>
{
data.Player = data.SEntMan.GetNetEntity(data.SEntMan.SpawnEntity(null, data.SEntMan.GetCoordinates(data.PlayerCoords)));
mind = data.SMindSys.CreateMind(data.ServerSession.UserId, "DummyPlayerEntity");
data.SPlayerEnt = data.SEntMan.GetEntity(data.Player);
data.SMindSys.TransferTo(mind, data.SPlayerEnt, mind: mind.Comp);
data.Server.PlayerMan.SetAttachedEntity(data.ServerSession, data.SPlayerEnt);
});
await data.Pair.RunTicksSync(5);
Assert.Multiple(() =>
{
Assert.That(data.ServerSession.ContentData()?.Mind, Is.EqualTo(mind.Owner));
Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(data.SPlayerEnt));
Assert.That(data.ServerSession.AttachedEntity, Is.EqualTo(mind.Comp.CurrentEntity),
"Player is not attached to the mind's current entity.");
Assert.That(data.SEntMan.EntityExists(mind.Comp.OwnedEntity),
"The mind's current entity does not exist");
Assert.That(mind.Comp.VisitingEntity == null || data.SEntMan.EntityExists(mind.Comp.VisitingEntity),
"The minds visited entity does not exist.");
});
Assert.That(data.SPlayerEnt, Is.Not.EqualTo(null));
return data;
}
/// <summary>
/// Test that a ghost gets created when the player entity is deleted.
/// 1. Delete mob
/// 2. Assert is ghost
/// </summary>
[Test]
public async Task TestGridGhostOnDelete()
{
var data = await SetupData();
var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
// Delete entity
await data.Server.WaitPost(() => data.SEntMan.DeleteEntity(data.SPlayerEnt));
await data.Pair.RunTicksSync(5);
var ghost = data.ServerSession.AttachedEntity!.Value;
Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
// Ensure the position is the same
var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
Assert.That(ghostPosition, Is.EqualTo(oldPosition));
await data.Pair.CleanReturnAsync();
}
/// <summary>
/// Test that a ghost gets created when the player entity is queue deleted.
/// 1. Delete mob
/// 2. Assert is ghost
/// </summary>
[Test]
public async Task TestGridGhostOnQueueDelete()
{
var data = await SetupData();
var oldPosition = data.SEntMan.GetComponent<TransformComponent>(data.SPlayerEnt).Coordinates;
Assert.That(!data.SEntMan.HasComponent<GhostComponent>(data.SPlayerEnt), "Player was initially a ghost?");
// Delete entity
await data.Server.WaitPost(() => data.SEntMan.QueueDeleteEntity(data.SPlayerEnt));
await data.Pair.RunTicksSync(5);
var ghost = data.ServerSession.AttachedEntity!.Value;
Assert.That(data.SEntMan.HasComponent<GhostComponent>(ghost), "Player did not become a ghost");
// Ensure the position is the same
var ghostPosition = data.SEntMan.GetComponent<TransformComponent>(ghost).Coordinates;
Assert.That(ghostPosition, Is.EqualTo(oldPosition));
await data.Pair.CleanReturnAsync();
}
}

View File

@@ -1,3 +1,4 @@
#nullable enable
using System.Linq;
using Content.Server.GameTicking;
using Content.Shared.Ghost;
@@ -77,7 +78,7 @@ public sealed partial class MindTests
await using var pair = await SetupPair(dirty: true);
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var coordinates = testMap.GridCoords;
var testMap2 = await pair.CreateTestMap();
var entMan = server.ResolveDependency<IServerEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
@@ -91,7 +92,7 @@ public sealed partial class MindTests
MindComponent mind = default!;
await server.WaitAssertion(() =>
{
playerEnt = entMan.SpawnEntity(null, coordinates);
playerEnt = entMan.SpawnEntity(null, testMap.GridCoords);
mindId = player.ContentData()!.Mind!.Value;
mind = entMan.GetComponent<MindComponent>(mindId);
mindSystem.TransferTo(mindId, playerEnt);
@@ -100,14 +101,20 @@ public sealed partial class MindTests
});
await pair.RunTicksSync(5);
await server.WaitPost(() => mapManager.DeleteMap(testMap.MapId));
await server.WaitAssertion(() => mapManager.DeleteMap(testMap.MapId));
await pair.RunTicksSync(5);
await server.WaitAssertion(() =>
{
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(entMan.EntityExists(mind.CurrentEntity), Is.True);
Assert.That(mind.CurrentEntity, Is.Not.EqualTo(playerEnt));
// Spawn ghost on the second map
var attachedEntity = player.AttachedEntity;
Assert.That(entMan.EntityExists(attachedEntity), Is.True);
Assert.That(attachedEntity, Is.Not.EqualTo(playerEnt));
Assert.That(entMan.HasComponent<GhostComponent>(attachedEntity));
var transform = entMan.GetComponent<TransformComponent>(attachedEntity.Value);
Assert.That(transform.MapID, Is.Not.EqualTo(MapId.Nullspace));
Assert.That(transform.MapID, Is.Not.EqualTo(testMap.MapId));
#pragma warning restore NUnit2045
});