Old vest sprites (#255)
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@@ -17,9 +17,8 @@
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ClothingUniformJumpsuitSecBlue: 3
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ClothingHeadsetSecurity: 3
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ClothingOuterWinterSec: 2
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ClothingOuterArmorBasic: 2
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ClothingOuterArmorBasic: 4
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ClothingNeckScarfStripedRed: 3
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ClothingOuterArmorBasicSlim: 2
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ClothingEyesBlindfold: 1
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ClothingShoesBootsCombat: 1
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ClothingShoesBootsWinterSec: 2
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@@ -9,9 +9,9 @@
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description: A standard Type I armored vest that provides decent protection against most types of damage.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/security.rsi
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sprite: White/Clothing/OuterClothing/kevlar.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/security.rsi
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sprite: White/Clothing/OuterClothing/kevlar.rsi
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- type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
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modifiers:
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coefficients:
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@@ -31,9 +31,9 @@
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description: A slim Type I armored vest that provides decent protection against most types of damage.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/security_slim.rsi
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sprite: White/Clothing/OuterClothing/kevlar.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/security_slim.rsi
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sprite: White/Clothing/OuterClothing/kevlar.rsi
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- type: entity
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parent: ClothingOuterBaseLarge
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@@ -0,0 +1,30 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-OUTERCLOTHING",
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"directions": 4
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},
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{
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"name": "equipped-OUTERCLOTHING-body-slim",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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