hardsuit/firesuit cleanup (#18308)

* real

* hjoly fuck you guy sare annoying

* fix cargo arbitrage idk why tf it changed from editing armor values but fuck my life i guess

* why god

* Update suits.yml

* Update cargo_emergency.yml
This commit is contained in:
Emisse
2023-07-25 18:34:59 -06:00
committed by GitHub
parent 9507520e40
commit 31607a0be0
5 changed files with 221 additions and 232 deletions

View File

@@ -14,7 +14,7 @@
sprite: Objects/Misc/fire_extinguisher.rsi
state: fire_extinguisher_closed
product: CrateEmergencyFire
cost: 1200
cost: 1500
category: Emergency
group: market

View File

@@ -52,7 +52,7 @@
color: "#adffe6"
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
- type: TemperatureProtection
coefficient: 0.005
@@ -107,7 +107,7 @@
shader: unshaded
- type: PressureProtection
highPressureMultiplier: 0.72
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
#Salvage Hardsuit
- type: entity
@@ -123,7 +123,7 @@
sprite: Clothing/Head/Hardsuits/salvage.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
- type: PointLight
radius: 7
energy: 3
@@ -144,7 +144,7 @@
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
@@ -178,7 +178,7 @@
Caustic: 0.90
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 5500
lowPressureMultiplier: 1000
#Warden's Hardsuit
- type: entity
@@ -196,7 +196,7 @@
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
@@ -255,7 +255,7 @@
color: "#adf1ff"
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 5500
lowPressureMultiplier: 1000
#Research Director's Hardsuit
- type: entity
@@ -273,7 +273,7 @@
color: "#d6adff"
- type: PressureProtection
highPressureMultiplier: 0.60
lowPressureMultiplier: 5500
lowPressureMultiplier: 1000
#Head of Security's hardsuit
- type: entity
@@ -291,7 +291,7 @@
color: "#ffeead"
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
@@ -440,7 +440,7 @@
sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
- type: PressureProtection
highPressureMultiplier: 0.225
lowPressureMultiplier: 10000
lowPressureMultiplier: 1000
#Pirate EVA Suit (Deep Space EVA Suit)
- type: entity

View File

@@ -224,14 +224,7 @@
quickEquip: true
- type: IngestionBlocker
- type: TemperatureProtection
coefficient: 0.01
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.80
coefficient: 0.005
- type: IdentityBlocker
- type: Tag
tags:
@@ -253,13 +246,9 @@
- type: IngestionBlocker
- type: TemperatureProtection
coefficient: 0.005
- type: Armor
modifiers:
coefficients:
Heat: 0.4
- type: PressureProtection
highPressureMultiplier: 0.25
lowPressureMultiplier: 1
lowPressureMultiplier: 1000
- type: IdentityBlocker
- type: Tag
tags:
@@ -344,4 +333,4 @@
- type: Sprite
sprite: Clothing/Head/Helmets/ert_janitor.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ert_janitor.rsi
sprite: Clothing/Head/Helmets/ert_janitor.rsi

View File

@@ -12,17 +12,15 @@
sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/basic.rsi
- type: ExplosionResistance
damageCoefficient: 0.9
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
Radiation: 0.9
Caustic: 0.85
- type: ExplosionResistance
damageCoefficient: 0.9
Caustic: 0.9
- type: ClothingSpeedModifier
walkModifier: 0.80
sprintModifier: 0.80
@@ -42,10 +40,11 @@
sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.65
sprintModifier: 0.65
lowPressureMultiplier: 1000
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.5
- type: Armor
modifiers:
coefficients:
@@ -53,12 +52,11 @@
Slash: 0.9
Piercing: 0.9
Heat: 0.4
Radiation: 0.75
Caustic: 0.50
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.2
Radiation: 0.5
Caustic: 0.5
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.7
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitAtmos
@@ -76,21 +74,22 @@
- type: PressureProtection
highPressureMultiplier: 0.04
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.65
sprintModifier: 0.65
- type: TemperatureProtection
coefficient: 0.01
- type: ExplosionResistance
damageCoefficient: 0.5
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.95
Heat: 0.7
Piercing: 0.9
Shock: 0.8
Caustic: 0.75
Radiation: 0.25
- type: ExplosionResistance
damageCoefficient: 0.2
Caustic: 0.5
Radiation: 0.2
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.7
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitEngineering
@@ -106,20 +105,19 @@
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
- type: PressureProtection
highPressureMultiplier: 0.72
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.8
highPressureMultiplier: 0.7
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.95
Heat: 0.9
Radiation: 0.75 #salv is supposed to have radiation hazards in the future
Caustic: 0.85
Piercing: 0.9
Radiation: 0.3 #salv is supposed to have radiation hazards in the future
Caustic: 0.8
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSpatio
@@ -127,7 +125,7 @@
- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSalvage
name: salvage hardsuit
name: mining hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
components:
- type: Sprite
@@ -135,22 +133,21 @@
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.6
sprintModifier: 0.65
highPressureMultiplier: 0.5
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.3
- type: Armor
modifiers:
coefficients:
Blunt: 0.75
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Heat: 0.85
Radiation: 0.50
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.3
Piercing: 0.5
Radiation: 0.3
Caustic: 0.7
- type: ClothingSpeedModifier
walkModifier: 0.75
sprintModifier: 0.75
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSalvage
@@ -166,21 +163,20 @@
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/security.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.7
highPressureMultiplier: 0.5
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.4
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.4
Caustic: 0.7
- type: ClothingSpeedModifier
walkModifier: 0.75
sprintModifier: 0.75
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSecurity
@@ -197,18 +193,16 @@
sprite: Clothing/OuterClothing/Hardsuits/brigmedic.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 5500
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.85
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.75
Heat: 0.9
Caustic: 0.2
Piercing: 0.7
- type: ClothingSpeedModifier
walkModifier: 0.65
sprintModifier: 0.65
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
@@ -217,28 +211,30 @@
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitWarden
name: warden's hardsuit
description: A specialized riot suit geared to combat low pressure environments while maintaining agility.
description: A specialized riot suit geared to combat low pressure environments.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/security-warden.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
highPressureMultiplier: 0.5
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.4
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.4
Caustic: 0.7
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.7
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitWarden
#Captain's Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
@@ -253,20 +249,20 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ExplosionResistance
damageCoefficient: 0.5
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.75
Heat: 0.3
Radiation: 0.50
Piercing: 0.8
Heat: 0.5
Radiation: 0.5
Caustic: 0.6
- type: ExplosionResistance
damageCoefficient: 0.5
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitCap
@@ -284,20 +280,20 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.75
sprintModifier: 0.8
- type: ExplosionResistance
damageCoefficient: 0.2
- type: Armor
modifiers:
coefficients:
Blunt: 0.85
Slash: 0.85
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.4
Radiation: 0.0
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.2
Caustic: 0.7
- type: ClothingSpeedModifier
walkModifier: 0.75
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
@@ -314,15 +310,14 @@
sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 5500
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.95
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Heat: 0.90
Caustic: 0.1
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.95
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitMedical
@@ -331,7 +326,7 @@
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitRd
name: experimental research hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Able to be compressed to small sizes.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
@@ -339,27 +334,27 @@
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 5500
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.8
Piercing: 0.95
Piercing: 0.9
Heat: 0.3
Radiation: 0.1
Caustic: 0.25
Caustic: 0.2
- type: ExplosionResistance
damageCoefficient: 0.1
- type: ClothingSpeedModifier
walkModifier: 0.75
sprintModifier: 0.75
- type: Item
size: 100
size: 50
- type: Tag
tags:
- WhitelistChameleon
- HighRiskItem
- type: ExplosionResistance
damageCoefficient: 0.1
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitRd
- type: StaticPrice
@@ -378,21 +373,20 @@
sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
- type: PressureProtection
highPressureMultiplier: 0.45
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.75
sprintModifier: 0.75
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.6
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.5
Piercing: 0.5
Heat: 0.8
Radiation: 0.25
Radiation: 0.5
Caustic: 0.6
- type: ExplosionResistance
damageCoefficient: 0.6
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSecurityRed
@@ -411,20 +405,20 @@
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9
- type: ExplosionResistance
damageCoefficient: 0.5
- type: Armor
modifiers:
coefficients:
Blunt: 0.65
Slash: 0.6
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 0.4
Radiation: 0.50
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.5
Heat: 0.5
Radiation: 0.5
Caustic: 0.5
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndie
@@ -442,20 +436,20 @@
- type: PressureProtection
highPressureMultiplier: 0.2
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.6
sprintModifier: 0.6 #extremely slow
- type: ExplosionResistance
damageCoefficient: 0.3
- type: Armor
modifiers:
coefficients:
Blunt: 0.2
Slash: 0.2
Piercing: 0.2
Heat: 0.5
Blunt: 0.3
Slash: 0.3
Piercing: 0.3
Heat: 0.2
Radiation: 0.25
Caustic: 0.35
- type: ExplosionResistance
damageCoefficient: 0.8
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.65 #extremely slow
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitCybersun
@@ -473,11 +467,10 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.3
- type: Armor
modifiers:
coefficients:
@@ -487,8 +480,9 @@
Heat: 0.2
Radiation: 0.25
Caustic: 0.5
- type: ExplosionResistance
damageCoefficient: 0.3
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndieElite
@@ -506,20 +500,20 @@
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: ExplosionResistance
damageCoefficient: 0.5
- type: Armor
modifiers:
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.3
Heat: 0.3
Heat: 0.5
Radiation: 0.25
Caustic: 0.4
- type: ExplosionResistance
damageCoefficient: 0.5
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander
@@ -537,9 +531,8 @@
- type: PressureProtection
highPressureMultiplier: 0.05
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ExplosionResistance
damageCoefficient: 0.5
- type: Armor
modifiers:
coefficients:
@@ -549,8 +542,9 @@
Heat: 0.25
Radiation: 0.25
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.5
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitWizard
@@ -567,10 +561,9 @@
sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.225
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: .8
sprintModifier: .8
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.2
- type: Armor
modifiers:
coefficients:
@@ -578,8 +571,9 @@
Slash: 0.95
Piercing: 1
Heat: 0.5
- type: ExplosionResistance
damageCoefficient: 0.2
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitLing
@@ -596,9 +590,8 @@
sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi
- type: ClothingSpeedModifier
walkModifier: 0.6
sprintModifier: 0.6
- type: ExplosionResistance
damageCoefficient: 0.7
- type: Armor
modifiers:
coefficients:
@@ -607,8 +600,9 @@
Piercing: 0.9
Heat: 0.4
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.7
- type: ClothingSpeedModifier
walkModifier: 0.6
sprintModifier: 0.6
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitPirateEVA
@@ -626,9 +620,8 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ExplosionResistance
damageCoefficient: 0.6
- type: Armor
modifiers:
coefficients:
@@ -637,8 +630,9 @@
Piercing: 0.85
Heat: 0.4
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.6
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitPirateCap
@@ -724,20 +718,22 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.2
- type: Armor
modifiers:
coefficients:
Blunt: 0.2 #best armor in the game
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Heat: 0.1
Radiation: 0.1
Caustic: 0.2
- type: ExplosionResistance
damageCoefficient: 0.2
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
@@ -755,24 +751,24 @@
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 1000
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.7
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.6
Heat: 0.05
Heat: 0.1
Cold: 0.1
Shock: 0.1
Radiation: 0.1
Caustic: 0.1
- type: ExplosionResistance
damageCoefficient: 0.7
- type: ClothingSpeedModifier
walkModifier: 1.0
sprintModifier: 1.0
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetCBURN
@@ -789,22 +785,22 @@
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/clown.rsi
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
highPressureMultiplier: 0.5
lowPressureMultiplier: 1000
- type: ExplosionResistance
damageCoefficient: 0.9
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Caustic: 0.85
- type: ExplosionResistance
damageCoefficient: 0.9
Caustic: 0.8
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9
- type: Construction
graph: ClownHardsuit
node: clownHardsuit
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitClown
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

View File

@@ -26,23 +26,52 @@
parent: ClothingOuterBaseLarge
id: ClothingOuterSuitFire
name: fire suit
description: A suit that helps protect against fire and heat.
description: A suit that helps protect against hazardous temperatures.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/fire.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/fire.rsi
- type: PressureProtection
highPressureMultiplier: 0.25
- type: TemperatureProtection
coefficient: 0.005
- type: Armor
modifiers:
coefficients:
Slash: 0.9
Heat: 0.5
Cold: 0.2
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.7
- type: TemperatureProtection
coefficient: 0.01
walkModifier: 0.8
sprintModifier: 0.8
- type: GroupExamine
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterSuitAtmosFire
name: atmos fire suit
description: An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.25
lowPressureMultiplier: 1000
- type: TemperatureProtection
coefficient: 0.001
- type: Armor
modifiers:
coefficients:
Slash: 0.9
Heat: 0.5
Cold: 0.2
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: GroupExamine
- type: entity
parent: [ClothingOuterBaseLarge, GeigerCounterClothing]
@@ -111,28 +140,3 @@
sprite: Clothing/OuterClothing/Suits/monkey.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/monkey.rsi
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterSuitAtmosFire
name: atmos fire suit
description: An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.25
lowPressureMultiplier: 1
- type: TemperatureProtection
coefficient: 0.005
- type: Clothing
sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
- type: Armor
modifiers:
coefficients:
Slash: 0.9
Heat: 0.15
- type: ClothingSpeedModifier
walkModifier: 0.7
sprintModifier: 0.75
- type: GroupExamine