Craft menu translate (#88)
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@@ -4,7 +4,7 @@ namespace Content.IntegrationTests.Tests.Construction.Interaction;
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public sealed class ComputerConstruction : InteractionTest
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{
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private const string Computer = "Computer";
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private const string Computer = "ComputerFrame";
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private const string ComputerId = "ComputerId";
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private const string ComputerFrame = "ComputerFrame";
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private const string IdBoard = "IDComputerCircuitboard";
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@@ -29,7 +29,7 @@ public sealed class CraftingTests : InteractionTest
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public async Task CraftGrenade()
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{
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await PlaceInHands(Steel, 5);
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await CraftItem("ModularGrenadeRecipe");
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await CraftItem("ModularGrenade");
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await FindEntity("ModularGrenade");
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}
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@@ -6,7 +6,7 @@ public sealed class WallConstruction : InteractionTest
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{
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public const string Girder = "Girder";
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public const string WallSolid = "WallSolid";
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public const string Wall = "Wall";
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public const string Wall = "WallSolid";
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[Test]
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public async Task ConstructWall()
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@@ -24,7 +24,7 @@ public abstract partial class InteractionTest
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protected const string RGlass = "ReinforcedGlass";
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protected const string Plastic = "Plastic";
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protected const string Cable = "Cable";
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protected const string Rod = "MetalRod";
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protected const string Rod = "PartRodMetal";
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// Parts
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protected const string Bin1 = "MatterBinStockPart";
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@@ -17,7 +17,7 @@ public sealed class ModularGrenadeTests : InteractionTest
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public async Task AssembleAndDetonateGrenade()
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{
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await PlaceInHands(Steel, 5);
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await CraftItem("ModularGrenadeRecipe");
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await CraftItem("ModularGrenade");
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Target = SEntMan.GetNetEntity(await FindEntity("ModularGrenade"));
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await Drop();
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