Fix meat spike vaporizing victim items (#13697)
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@@ -17,6 +17,8 @@ using Content.Shared.Kitchen;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Content.Server.Body.Systems;
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namespace Content.Server.Kitchen.EntitySystems
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{
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@@ -27,6 +29,8 @@ namespace Content.Server.Kitchen.EntitySystems
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -133,9 +137,13 @@ namespace Content.Server.Kitchen.EntitySystems
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", Identity.Entity(userUid, EntityManager)), ("victim", victimUid)), uid, PopupType.LargeCaution);
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_transform.SetCoordinates(victimUid, Transform(uid).Coordinates);
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// THE WHAT?
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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EntityManager.QueueDeleteEntity(victimUid);
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var gibs = _bodySystem.GibBody(victimUid);
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foreach (var gib in gibs) {
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QueueDel(gib);
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}
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_audio.Play(component.SpikeSound, Filter.Pvs(uid), uid, true);
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}
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