Реворк экспедиций (#360)
* - add: Expedition rework. * - tweak: Hardsuit tweak.
This commit is contained in:
@@ -64,7 +64,7 @@ public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterf
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var offering = new OfferingWindowOption();
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offering.Title = Loc.GetString($"salvage-expedition-type");
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var difficultyId = "Moderate";
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var difficultyId = missionParams.Difficulty;
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var difficultyProto = _protoManager.Index<SalvageDifficultyPrototype>(difficultyId);
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// TODO: Selectable difficulty soon.
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var mission = salvage.GetMission(difficultyProto, missionParams.Seed);
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@@ -80,7 +80,7 @@ public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterf
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-difficulty-Moderate"),
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Text = Loc.GetString($"salvage-expedition-difficulty-{difficultyId}"),
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FontColorOverride = difficultyColor,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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@@ -18,7 +18,9 @@ public sealed partial class SalvageSystem
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* Handles setup / teardown of salvage expeditions.
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*/
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private const int MissionLimit = 3;
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private const int MissionLimit = 5;
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private static readonly string[] Difficulties = {"Minimal", "Minor", "Moderate", "Hazardous", "Extreme"};
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private readonly JobQueue _salvageQueue = new();
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private readonly List<(SpawnSalvageMissionJob Job, CancellationTokenSource CancelToken)> _salvageJobs = new();
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@@ -136,7 +138,7 @@ public sealed partial class SalvageSystem
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{
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Index = component.NextIndex,
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Seed = _random.Next(),
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Difficulty = "Moderate",
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Difficulty = Difficulties[i],
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};
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component.Missions[component.NextIndex++] = mission;
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@@ -3,6 +3,7 @@ using System.Linq;
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using System.Numerics;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server._White.Other;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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@@ -118,7 +119,7 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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// Setup mission configs
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// As we go through the config the rating will deplete so we'll go for most important to least important.
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var difficultyId = "Moderate";
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var difficultyId = _missionParams.Difficulty;
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var difficultyProto = _prototypeManager.Index<SalvageDifficultyPrototype>(difficultyId);
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var mission = _entManager.System<SharedSalvageSystem>()
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@@ -304,6 +305,8 @@ public sealed class SpawnSalvageMissionJob : Job<bool>
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}
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var uid = _entManager.SpawnAtPosition(entry.Proto, grid.GridTileToLocal(tile));
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if (_entManager.HasComponent<ExpeditionGhostRoleComponent>(uid))
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return;
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_entManager.RemoveComponent<GhostRoleComponent>(uid);
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_entManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
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return;
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@@ -0,0 +1,6 @@
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namespace Content.Server._White.Other;
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[RegisterComponent]
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public sealed partial class ExpeditionGhostRoleComponent : Component
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{
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}
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@@ -1749,7 +1749,7 @@ namespace Content.Shared.CCVar
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/// Cooldown for missions.
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/// </summary>
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public static readonly CVarDef<float>
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SalvageExpeditionCooldown = CVarDef.Create("salvage.expedition_cooldown", 780f, CVar.REPLICATED);
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SalvageExpeditionCooldown = CVarDef.Create("salvage.expedition_cooldown", 300f, CVar.REPLICATED);
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/*
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* Flavor
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@@ -85,7 +85,7 @@ public sealed record SalvageMissionParams
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[ViewVariables(VVAccess.ReadWrite)] public int Seed;
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public string Difficulty = string.Empty;
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public string Difficulty = "Moderate";
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}
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/// <summary>
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@@ -1,4 +1,5 @@
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using Content.Shared.Damage;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio;
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@@ -15,6 +16,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!; // WD
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public override void Initialize()
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{
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@@ -32,7 +34,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
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RemCompDeferred<DamageMarkerComponent>(uid);
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_audio.PlayPredicted(component.Sound, uid, args.User);
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if (TryComp<LeechOnMarkerComponent>(args.Used, out var leech))
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if (TryComp<LeechOnMarkerComponent>(args.Used, out var leech) && !_mobState.IsDead(uid)) // WD EDIT
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{
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_damageable.TryChangeDamage(args.User, leech.Leech, true, false, origin: args.Used);
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}
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@@ -144,10 +144,11 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.5
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.7
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Radiation: 0.3
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Heat: 0.8
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Caustic: 0.7
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- type: ClothingSpeedModifier
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walkModifier: 0.85
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@@ -180,6 +181,7 @@
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Piercing: 0.5
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Heat: 0.3
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Radiation: 0.1
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Caustic: 0.5
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- type: ExplosionResistance
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damageCoefficient: 0.2
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- type: TemperatureProtection
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@@ -61,9 +61,8 @@
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soundHit:
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path: /Audio/Effects/bite.ogg
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damage:
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types:
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Piercing: 5
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Slash: 10
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groups:
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Brute: 15
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- type: TypingIndicator
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proto: alien
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- type: Tag
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@@ -80,6 +79,9 @@
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interactFailureSound:
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path: /Audio/Effects/bite.ogg
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- type: Penetrated
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- type: NightVision
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toggleSound: null
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color: "#404040"
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- type: entity
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parent: BaseMobCarp
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@@ -98,6 +100,8 @@
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alive: Rainbow
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enum.DamageStateVisualLayers.BaseUnshaded:
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mouth: ""
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- type: MovementSpeedModifier
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baseSprintSpeed: 6
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- type: entity
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name: magicarp
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@@ -178,13 +182,10 @@
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thresholds:
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0: Alive
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50: Dead
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- type: SlowOnDamage
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speedModifierThresholds:
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25: 0.7
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- type: MeleeWeapon
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damage:
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types:
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Slash: 6
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groups:
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Brute: 7.5
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- type: entity
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name: sharkminnow
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@@ -234,8 +235,9 @@
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amount: 4
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- type: MeleeWeapon
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damage:
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groups:
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Brute: 15
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types:
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Slash: 12
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Bloodloss: 5
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- type: entity
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@@ -118,6 +118,9 @@
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- type: Grammar
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attributes:
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gender: male
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- type: NightVision
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toggleSound: null
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color: "#404040"
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- type: entity
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id: MobRatKingBuff
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@@ -67,7 +67,7 @@
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50: Dead
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- type: SlowOnDamage
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speedModifierThresholds:
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25: 0.5
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40: 0.7
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- type: Stamina
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critThreshold: 200
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- type: Bloodstream
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@@ -81,7 +81,7 @@
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animation: WeaponArcBite
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damage:
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groups:
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Brute: 6
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Brute: 10
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- type: DamageStateVisuals
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rotate: true
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states:
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@@ -121,6 +121,9 @@
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molsPerSecondPerUnitMass: 0.0005
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- type: Speech
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speechVerb: LargeMob
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- type: NightVision
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toggleSound: null
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color: "#404040"
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- type: entity
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name: Praetorian
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@@ -137,12 +140,12 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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100: Dead
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150: Dead
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- type: Stamina
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critThreshold: 300
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- type: SlowOnDamage
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speedModifierThresholds:
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50: 0.7
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130: 0.7
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- type: Fixtures
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fixtures:
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fix1:
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@@ -154,6 +157,11 @@
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- MobMask
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layer:
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- MobLayer
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- type: MeleeWeapon
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animation: WeaponArcBite
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damage:
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groups:
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Brute: 20
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- type: entity
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name: Drone
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@@ -170,16 +178,17 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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80: Dead
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150: Dead
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- type: SlowOnDamage
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speedModifierThresholds:
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40: 0.7
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130: 0.7
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- type: MeleeWeapon
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damage:
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groups:
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Brute: 6
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Brute: 15
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- type: MovementSpeedModifier
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baseSprintSpeed: 4
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baseWalkSpeed: 2.0
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baseSprintSpeed: 2.5
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- type: Fixtures
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fixtures:
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fix1:
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@@ -210,12 +219,12 @@
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300: Dead
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- type: SlowOnDamage
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speedModifierThresholds:
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150: 0.7
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270: 0.7
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- type: MovementSpeedModifier
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- type: MeleeWeapon
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damage:
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groups:
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Brute: 12
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Brute: 25
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- type: Fixtures
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fixtures:
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fix1:
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@@ -230,6 +239,7 @@
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- type: Tag
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tags:
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- CannotSuicide
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- type: ExpeditionGhostRole
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- type: entity
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name: Ravager
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@@ -252,10 +262,10 @@
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- type: MeleeWeapon
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damage:
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groups:
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Brute: 10
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Brute: 20
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- type: SlowOnDamage
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speedModifierThresholds:
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50: 0.7
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80: 0.7
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- type: Fixtures
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fixtures:
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fix1:
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@@ -285,7 +295,7 @@
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- type: MeleeWeapon
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damage:
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groups:
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Brute: 5
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Brute: 8
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- type: Fixtures
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fixtures:
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fix1:
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@@ -331,7 +341,7 @@
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50: Dead
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- type: SlowOnDamage
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speedModifierThresholds:
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25: 0.7
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40: 0.7
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- type: HTN
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rootTask:
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task: SimpleRangedHostileCompound
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@@ -14,6 +14,9 @@
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makeSentient: true
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name: ghost-role-information-space-dragon-name
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description: ghost-role-information-space-dragon-description
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- type: SlowOnDamage
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speedModifierThresholds:
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270: 0.7
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- type: GhostTakeoverAvailable
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- type: HTN
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rootTask:
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@@ -108,9 +111,8 @@
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soundHit:
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path: /Audio/Weapons/Xeno/alien_claw_flesh3.ogg
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damage:
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types:
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Piercing: 15
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Slash: 15
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groups:
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Brute: 30
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- type: Devourer
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foodPreference: Humanoid
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shouldStoreDevoured: true
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@@ -126,6 +128,9 @@
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tags:
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- CannotSuicide
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- DoorBumpOpener
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- type: NightVision
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toggleSound: null
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color: "#404040"
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- type: entity
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parent: BaseMobDragon
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@@ -146,18 +151,16 @@
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components:
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- type: GhostRole
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description: ghost-role-information-space-dragon-dungeon-description
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- type: SlowOnDamage
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speedModifierThresholds:
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100: 0.7
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- type: MobThresholds
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thresholds:
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0: Alive
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200: Dead
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# less meat spawned since it's a lot easier to kill
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- type: Butcherable
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spawned:
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- id: FoodMeatDragon
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amount: 1
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- type: MeleeWeapon
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damage:
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groups:
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Brute: 20
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- type: ExpeditionGhostRole
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- type: entity
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id: ActionSpawnRift
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@@ -43,7 +43,6 @@
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capacity: 1
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count: 1
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- type: MeleeWeapon
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attackRate: 1.5
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wideAnimationRotation: -135
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damage:
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types:
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@@ -55,8 +54,8 @@
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 2.5
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Slash: 2.5
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Blunt: 5
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Slash: 5
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Structural: 30
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- type: GunRequiresWield
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- type: Item
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@@ -327,6 +327,7 @@
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radius: 1.8
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energy: 1.6
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color: "#3db83b"
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- type: CargoSellBlacklist
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- type: entity
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parent: VendingMachine
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@@ -1,11 +1,43 @@
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- type: salvageDifficulty
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id: Minimal
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lootBudget: 10
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mobBudget: 10
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modifierBudget: 1
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color: "#9FED5896"
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recommendedPlayers: 1
|
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|
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- type: salvageDifficulty
|
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id: Minor
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lootBudget: 30
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mobBudget: 30
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modifierBudget: 1
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color: "#EFB34196"
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recommendedPlayers: 2
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|
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- type: salvageDifficulty
|
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id: Moderate
|
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lootBudget: 30
|
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mobBudget: 25
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lootBudget: 50
|
||||
mobBudget: 50
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||||
modifierBudget: 2
|
||||
color: "#52B4E996"
|
||||
recommendedPlayers: 2
|
||||
|
||||
- type: salvageDifficulty
|
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id: Hazardous
|
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lootBudget: 70
|
||||
mobBudget: 70
|
||||
modifierBudget: 2
|
||||
color: "#DE3A3A96"
|
||||
recommendedPlayers: 3
|
||||
|
||||
- type: salvageDifficulty
|
||||
id: Extreme
|
||||
lootBudget: 100
|
||||
mobBudget: 100
|
||||
modifierBudget: 3
|
||||
color: "#D381C996"
|
||||
recommendedPlayers: 4
|
||||
|
||||
#9FED5896
|
||||
#EFB34196
|
||||
#DE3A3A96
|
||||
|
||||
@@ -12,10 +12,13 @@
|
||||
prob: 0.02
|
||||
- proto: MobXenoRavager
|
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cost: 5
|
||||
- proto: MobXenoRunner
|
||||
cost: 2
|
||||
- proto: MobXenoRouny
|
||||
cost: 3
|
||||
prob: 0.02
|
||||
- proto: MobXenoSpitter
|
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cost: 3
|
||||
- proto: WeaponTurretXeno
|
||||
prob: 0.1
|
||||
configs:
|
||||
@@ -27,17 +30,20 @@
|
||||
entries:
|
||||
- proto: MobCarpDungeon
|
||||
# These do too much damage for salvage, need nerfs
|
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#- proto: MobCarpHolo
|
||||
# cost: 5
|
||||
# prob: 0.1
|
||||
#- proto: MobCarpMagic
|
||||
# cost: 5
|
||||
# prob: 0.1
|
||||
- proto: MobCarpRainbow # carp version of rouny...
|
||||
cost: 3
|
||||
- proto: MobCarpHolo
|
||||
cost: 5
|
||||
prob: 0.05
|
||||
- proto: MobCarpMagic
|
||||
cost: 4
|
||||
prob: 0.1
|
||||
- proto: MobCarpRainbow # carp version of rouny...
|
||||
cost: 6
|
||||
prob: 0.05
|
||||
- proto: MobShark
|
||||
cost: 8
|
||||
prob: 0.035
|
||||
- proto: MobDragonDungeon
|
||||
cost: 10
|
||||
cost: 12
|
||||
prob: 0.02
|
||||
configs:
|
||||
DefenseStructure: CarpStatue
|
||||
|
||||
@@ -105,6 +105,100 @@
|
||||
- proto: WeaponTeslaGun
|
||||
prob: 0.1
|
||||
cost: 2
|
||||
- proto: EnergyBattleAxe
|
||||
prob: 0.1
|
||||
cost: 8
|
||||
- proto: WeaponRifleAk
|
||||
cost: 5
|
||||
- proto: TimeBeacon
|
||||
cost: 2
|
||||
prob: 0.5
|
||||
- proto: ClothingBackpackDuffelSyndicateFilledSMG
|
||||
cost: 6
|
||||
prob: 0.5
|
||||
- proto: ClothingBackpackDuffelSyndicateFilledShotgun
|
||||
cost: 8
|
||||
prob: 0.5
|
||||
- proto: BriefcaseSyndieSniperBundleFilled
|
||||
cost: 10
|
||||
prob: 0.5
|
||||
- proto: ClothingBackpackDuffelSyndicateFilledLMG
|
||||
cost: 12
|
||||
prob: 0.5
|
||||
- proto: WeaponRevolverMateba
|
||||
cost: 5
|
||||
- proto: WeaponRevolverDeckard
|
||||
cost: 4
|
||||
- proto: ExGrenade
|
||||
cost: 3
|
||||
- proto: SupermatterGrenade
|
||||
cost: 5
|
||||
- proto: WhiteholeGrenade
|
||||
cost: 3
|
||||
- proto: ClothingOuterHardsuitMaxim
|
||||
cost: 5
|
||||
- proto: GrenadeIncendiary
|
||||
cost: 4
|
||||
- proto: ExperimentalSyndicateTeleporter
|
||||
cost: 8
|
||||
prob: 0.5
|
||||
- proto: ClothingHeadHelmetSwat
|
||||
cost: 4
|
||||
- proto: ClothingBeltMilitaryWebbing
|
||||
cost: 2
|
||||
- proto: ClothingOuterVestWeb
|
||||
cost: 5
|
||||
- proto: ClothingEyesNightVisionGoggles
|
||||
cost: 5
|
||||
- proto: ClothingHandsGlovesCombat
|
||||
cost: 3
|
||||
- proto: Katana
|
||||
cost: 3
|
||||
- proto: WeaponMakeshiftLaser
|
||||
cost: 4
|
||||
- proto: WeaponLaserGun
|
||||
cost: 5
|
||||
- proto: WeaponEgun
|
||||
cost: 5
|
||||
- proto: WeaponXrayCannon
|
||||
cost: 6
|
||||
- proto: WeaponLaserCannon
|
||||
cost: 6
|
||||
- proto: WeaponTempGun
|
||||
cost: 4
|
||||
- proto: WeaponAdvancedLaser
|
||||
cost: 10
|
||||
prob: 0.5
|
||||
- proto: Stimpack
|
||||
cost: 6
|
||||
- proto: StimkitFilled
|
||||
cost: 8
|
||||
prob: 0.5
|
||||
- proto: CrateSecurityRiot
|
||||
cost: 5
|
||||
prob: 0.5
|
||||
- proto: CrateSecurityNonlethal
|
||||
cost: 4
|
||||
prob: 0.5
|
||||
- proto: ClothingShoesBootsMagSyndie
|
||||
cost: 5
|
||||
- proto: JetpackBlackFilled
|
||||
cost: 3
|
||||
- proto: WeaponLauncherRocket
|
||||
cost: 8
|
||||
- proto: WeaponLauncherPirateCannon
|
||||
cost: 5
|
||||
- proto: LightModule
|
||||
cost: 2
|
||||
- proto: LaserModule
|
||||
cost: 4
|
||||
- proto: FlameHiderModule
|
||||
cost: 2
|
||||
- proto: SilencerModule
|
||||
cost: 3
|
||||
- proto: AcceleratorModule
|
||||
cost: 5
|
||||
|
||||
|
||||
# Mob loot table
|
||||
|
||||
|
||||
@@ -60,60 +60,60 @@
|
||||
id: RoomTemp
|
||||
cost: 0
|
||||
|
||||
- type: salvageTemperatureMod
|
||||
id: Hot
|
||||
cost: 1
|
||||
temperature: 323.15 # 50C
|
||||
biomes:
|
||||
- Caves
|
||||
#- LowDesert
|
||||
- Grasslands
|
||||
- Lava
|
||||
|
||||
- type: salvageTemperatureMod
|
||||
id: Burning
|
||||
desc: High temperature
|
||||
cost: 2
|
||||
temperature: 423.15 # 200C
|
||||
biomes:
|
||||
- Caves
|
||||
#- LowDesert
|
||||
- Lava
|
||||
|
||||
- type: salvageTemperatureMod
|
||||
id: Melting
|
||||
desc: Extreme heat
|
||||
cost: 4
|
||||
temperature: 1273.15 # 1000C hot hot hot
|
||||
biomes:
|
||||
- Lava
|
||||
|
||||
- type: salvageTemperatureMod
|
||||
id: Cold
|
||||
cost: 1
|
||||
temperature: 275.15 # 2C
|
||||
biomes:
|
||||
- Caves
|
||||
#- LowDesert
|
||||
- Grasslands
|
||||
- Snow
|
||||
|
||||
- type: salvageTemperatureMod
|
||||
id: Tundra
|
||||
desc: Low temperature
|
||||
cost: 2
|
||||
temperature: 263.15 # -40C
|
||||
biomes:
|
||||
- Caves
|
||||
- Snow
|
||||
|
||||
- type: salvageTemperatureMod
|
||||
id: Frozen
|
||||
desc: Extreme cold
|
||||
cost: 4
|
||||
temperature: 123.15 # -150C
|
||||
biomes:
|
||||
- Snow
|
||||
#- type: salvageTemperatureMod
|
||||
# id: Hot
|
||||
# cost: 1
|
||||
# temperature: 323.15 # 50C
|
||||
# biomes:
|
||||
# - Caves
|
||||
# #- LowDesert
|
||||
# - Grasslands
|
||||
# - Lava
|
||||
#
|
||||
#- type: salvageTemperatureMod
|
||||
# id: Burning
|
||||
# desc: High temperature
|
||||
# cost: 2
|
||||
# temperature: 423.15 # 200C
|
||||
# biomes:
|
||||
# - Caves
|
||||
# #- LowDesert
|
||||
# - Lava
|
||||
#
|
||||
#- type: salvageTemperatureMod
|
||||
# id: Melting
|
||||
# desc: Extreme heat
|
||||
# cost: 4
|
||||
# temperature: 1273.15 # 1000C hot hot hot
|
||||
# biomes:
|
||||
# - Lava
|
||||
#
|
||||
#- type: salvageTemperatureMod
|
||||
# id: Cold
|
||||
# cost: 1
|
||||
# temperature: 275.15 # 2C
|
||||
# biomes:
|
||||
# - Caves
|
||||
# #- LowDesert
|
||||
# - Grasslands
|
||||
# - Snow
|
||||
#
|
||||
#- type: salvageTemperatureMod
|
||||
# id: Tundra
|
||||
# desc: Low temperature
|
||||
# cost: 2
|
||||
# temperature: 263.15 # -40C
|
||||
# biomes:
|
||||
# - Caves
|
||||
# - Snow
|
||||
#
|
||||
#- type: salvageTemperatureMod
|
||||
# id: Frozen
|
||||
# desc: Extreme cold
|
||||
# cost: 4
|
||||
# temperature: 123.15 # -150C
|
||||
# biomes:
|
||||
# - Snow
|
||||
|
||||
# Air mixtures
|
||||
- type: salvageAirMod
|
||||
@@ -242,7 +242,7 @@
|
||||
proto: SnowyLabs
|
||||
biomes:
|
||||
- Snow
|
||||
|
||||
|
||||
- type: salvageDungeonMod
|
||||
id: Haunted
|
||||
proto: Haunted
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: cargoProduct
|
||||
- type: cargoProduct
|
||||
id: CratePaper
|
||||
icon:
|
||||
sprite: Objects/Materials/Sheets/other.rsi
|
||||
@@ -273,6 +273,6 @@
|
||||
sprite: Clothing/Head/Hardsuits/security.rsi
|
||||
state: icon-flash
|
||||
product: CrateSecurityVoidsuit
|
||||
cost: 4000
|
||||
cost: 10000
|
||||
category: Security
|
||||
group: market
|
||||
|
||||
Reference in New Issue
Block a user