add kill head objective (#17891)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-07-10 02:26:17 +00:00
committed by GitHub
parent 3bf3f15f6f
commit 3432a28271
3 changed files with 64 additions and 0 deletions

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@@ -0,0 +1,47 @@
using Content.Server.Mind.Components;
using Content.Server.Objectives.Interfaces;
using Content.Server.Roles;
using Content.Shared.Mobs.Components;
using Robust.Shared.Random;
using System.Linq;
namespace Content.Server.Objectives.Conditions;
[DataDefinition]
public sealed class KillRandomHeadCondition : KillPersonCondition
{
public override IObjectiveCondition GetAssigned(Mind.Mind mind)
{
RequireDead = true;
var allHumans = EntityManager.EntityQuery<MindContainerComponent>(true).Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;
if (entity == default)
return false;
return EntityManager.TryGetComponent(entity, out MobStateComponent? mobState) &&
MobStateSystem.IsAlive(entity.Value, mobState) &&
mc.Mind != mind;
}).Select(mc => mc.Mind).ToList();
if (allHumans.Count == 0)
return new DieCondition(); // I guess I'll die
var allHeads = allHumans.Where(mind => mind?.AllRoles.Any(role => {
if (role is not Job job)
return false;
// basically a command department check, pretty sussy but whatever
return job.Prototype.RequireAdminNotify;
}) ?? false).ToList();
if (allHeads.Count == 0)
allHeads = allHumans; // fallback to non-head target
return new KillRandomHeadCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHeads)};
}
public string Description => Loc.GetString("objective-condition-kill-head-description");
}

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objective-condition-kill-head-description = We need this head gone and you probably know why. Good luck, agent.

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@@ -25,6 +25,22 @@
- !type:KillRandomPersonCondition {}
canBeDuplicate: true
# technically its still possible for KillRandomObjective to roll a head but this is guaranteed, so higher difficulty
# this also will not count missing evac as killing as heads are higher profile, so you really need to do the dirty work
- type: objective
id: KillRandomHeadObjective
issuer: syndicate
difficultyOverride: 3.0
requirements:
- !type:TraitorRequirement {}
- !type:IncompatibleConditionsRequirement
conditions:
- RandomTraitorAliveCondition
conditions:
- !type:KillRandomHeadCondition {}
# killing 1 head is enough
canBeDuplicate: false
- type: objective
id: RandomTraitorAliveObjective
issuer: syndicate