FIX (#21091)
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@@ -46,7 +46,7 @@ public sealed partial class MeleeWeaponSystem
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if (arcComponent.Animation != WeaponArcAnimation.None
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&& TryComp(weapon, out MeleeWeaponComponent? meleeWeaponComponent))
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{
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if (user == weapon
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if (user != weapon
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&& TryComp(weapon, out SpriteComponent? weaponSpriteComponent))
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sprite.CopyFrom(weaponSpriteComponent);
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