Mass hallucinations event (#17321)

* paracusia component auto comp state

* it works

* rule component config
This commit is contained in:
Slava0135
2023-06-15 09:45:50 +03:00
committed by GitHub
parent d0195fe2b5
commit 34bdb773f9
7 changed files with 130 additions and 47 deletions

View File

@@ -0,0 +1,39 @@
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind.Components;
using Content.Server.StationEvents.Components;
using Content.Server.Traits.Assorted;
using Content.Shared.Traits.Assorted;
namespace Content.Server.StationEvents.Events;
public sealed class MassHallucinationsRule : StationEventSystem<MassHallucinationsRuleComponent>
{
[Dependency] private readonly ParacusiaSystem _paracusia = default!;
protected override void Started(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MindComponent>();
while (query.MoveNext(out var ent, out _))
{
if (!HasComp<ParacusiaComponent>(ent))
{
EnsureComp<MassHallucinationsComponent>(ent);
var paracusia = EnsureComp<ParacusiaComponent>(ent);
_paracusia.SetSounds(ent, component.Sounds, paracusia);
_paracusia.SetTime(ent, component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents, paracusia);
_paracusia.SetDistance(ent, component.MaxSoundDistance);
}
}
}
protected override void Ended(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
var query = EntityQueryEnumerator<MassHallucinationsComponent>();
while (query.MoveNext(out var ent, out _))
{
RemComp<ParacusiaComponent>(ent);
}
}
}