Mass hallucinations event (#17321)
* paracusia component auto comp state * it works * rule component config
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@@ -0,0 +1,11 @@
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using Content.Server.StationEvents.Events;
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namespace Content.Server.StationEvents.Components;
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/// <summary>
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/// This is used to keep track of hallucinated entities to remove effects when event ends
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/// </summary>
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[RegisterComponent, Access(typeof(MassHallucinationsRule))]
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public sealed class MassHallucinationsComponent : Component
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{
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}
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using Content.Server.StationEvents.Events;
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using Robust.Shared.Audio;
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namespace Content.Server.StationEvents.Components;
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[RegisterComponent, Access(typeof(MassHallucinationsRule))]
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public sealed class MassHallucinationsRuleComponent : Component
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{
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/// <summary>
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/// The maximum time between incidents in seconds
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/// </summary>
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[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float MaxTimeBetweenIncidents;
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/// <summary>
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/// The minimum time between incidents in seconds
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/// </summary>
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[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float MinTimeBetweenIncidents;
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[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float MaxSoundDistance;
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[DataField("sounds", required: true)]
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public SoundSpecifier Sounds = default!;
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}
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@@ -0,0 +1,39 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind.Components;
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using Content.Server.StationEvents.Components;
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using Content.Server.Traits.Assorted;
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using Content.Shared.Traits.Assorted;
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namespace Content.Server.StationEvents.Events;
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public sealed class MassHallucinationsRule : StationEventSystem<MassHallucinationsRuleComponent>
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{
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[Dependency] private readonly ParacusiaSystem _paracusia = default!;
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protected override void Started(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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var query = EntityQueryEnumerator<MindComponent>();
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while (query.MoveNext(out var ent, out _))
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{
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if (!HasComp<ParacusiaComponent>(ent))
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{
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EnsureComp<MassHallucinationsComponent>(ent);
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var paracusia = EnsureComp<ParacusiaComponent>(ent);
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_paracusia.SetSounds(ent, component.Sounds, paracusia);
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_paracusia.SetTime(ent, component.MinTimeBetweenIncidents, component.MaxTimeBetweenIncidents, paracusia);
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_paracusia.SetDistance(ent, component.MaxSoundDistance);
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}
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}
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}
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protected override void Ended(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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var query = EntityQueryEnumerator<MassHallucinationsComponent>();
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while (query.MoveNext(out var ent, out _))
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{
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RemComp<ParacusiaComponent>(ent);
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}
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}
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}
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@@ -1,8 +1,38 @@
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Traits.Assorted;
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using Robust.Shared.Audio;
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namespace Content.Server.Traits.Assorted;
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namespace Content.Server.Traits.Assorted;
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public sealed class ParacusiaSystem : SharedParacusiaSystem
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public sealed class ParacusiaSystem : SharedParacusiaSystem
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{
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{
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public void SetSounds(EntityUid uid, SoundSpecifier sounds, ParacusiaComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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return;
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}
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component.Sounds = sounds;
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Dirty(component);
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}
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public void SetTime(EntityUid uid, float minTime, float maxTime, ParacusiaComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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return;
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}
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component.MinTimeBetweenIncidents = minTime;
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component.MaxTimeBetweenIncidents = maxTime;
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Dirty(component);
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}
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public void SetDistance(EntityUid uid, float maxSoundDistance, ParacusiaComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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return;
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}
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component.MaxSoundDistance = maxSoundDistance;
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Dirty(component);
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}
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}
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}
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@@ -1,7 +1,5 @@
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using System;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Traits.Assorted;
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namespace Content.Shared.Traits.Assorted;
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@@ -10,31 +8,36 @@ namespace Content.Shared.Traits.Assorted;
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/// This component is used for paracusia, which causes auditory hallucinations.
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/// This component is used for paracusia, which causes auditory hallucinations.
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/// </summary>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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[Access(typeof(SharedParacusiaSystem))]
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[Access(typeof(SharedParacusiaSystem))]
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public sealed class ParacusiaComponent : Component
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public sealed partial class ParacusiaComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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/// The maximum time between incidents in seconds
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/// The maximum time between incidents in seconds
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/// </summary>
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/// </summary>
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[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float MaxTimeBetweenIncidents = 30f;
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[AutoNetworkedField]
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public float MaxTimeBetweenIncidents = 60f;
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/// <summary>
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/// <summary>
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/// The minimum time between incidents in seconds
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/// The minimum time between incidents in seconds
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/// </summary>
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/// </summary>
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[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
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[DataField("minTimeBetweenIncidents", required: true), ViewVariables(VVAccess.ReadWrite)]
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public float MinTimeBetweenIncidents = 60f;
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[AutoNetworkedField]
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public float MinTimeBetweenIncidents = 30f;
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/// <summary>
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/// <summary>
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/// How far away at most can the sound be?
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/// How far away at most can the sound be?
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/// </summary>
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/// </summary>
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[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxSoundDistance", required: true), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public float MaxSoundDistance;
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public float MaxSoundDistance;
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/// <summary>
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/// <summary>
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/// The sounds to choose from
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/// The sounds to choose from
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/// </summary>
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/// </summary>
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[DataField("sounds", required: true)]
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[DataField("sounds", required: true)]
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[AutoNetworkedField]
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public SoundSpecifier Sounds = default!;
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public SoundSpecifier Sounds = default!;
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[DataField("timeBetweenIncidents", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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[DataField("timeBetweenIncidents", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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@@ -42,20 +45,3 @@ public sealed class ParacusiaComponent : Component
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public IPlayingAudioStream? Stream;
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public IPlayingAudioStream? Stream;
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}
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}
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[Serializable, NetSerializable]
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public sealed class ParacusiaComponentState : ComponentState
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{
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public readonly float MaxTimeBetweenIncidents;
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public readonly float MinTimeBetweenIncidents;
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public readonly float MaxSoundDistance;
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public readonly SoundSpecifier Sounds = default!;
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public ParacusiaComponentState(float maxTimeBetweenIncidents, float minTimeBetweenIncidents, float maxSoundDistance, SoundSpecifier sounds)
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{
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MaxTimeBetweenIncidents = maxTimeBetweenIncidents;
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MinTimeBetweenIncidents = minTimeBetweenIncidents;
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MaxSoundDistance = maxSoundDistance;
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Sounds = sounds;
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}
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}
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@@ -1,30 +1,5 @@
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using Content.Shared.GameTicking;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted;
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namespace Content.Shared.Traits.Assorted;
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public abstract class SharedParacusiaSystem : EntitySystem
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public abstract class SharedParacusiaSystem : EntitySystem
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{
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ParacusiaComponent, ComponentGetState>(GetCompState);
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SubscribeLocalEvent<ParacusiaComponent, ComponentHandleState>(HandleCompState);
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}
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private void GetCompState(EntityUid uid, ParacusiaComponent component, ref ComponentGetState args)
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{
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args.State = new ParacusiaComponentState(component.MaxTimeBetweenIncidents, component.MinTimeBetweenIncidents, component.MaxSoundDistance, component.Sounds);
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}
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private void HandleCompState(EntityUid uid, ParacusiaComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ParacusiaComponentState state)
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return;
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component.MaxTimeBetweenIncidents = state.MaxTimeBetweenIncidents;
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component.MinTimeBetweenIncidents = state.MinTimeBetweenIncidents;
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component.MaxSoundDistance = state.MaxSoundDistance;
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component.Sounds = state.Sounds;
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}
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}
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}
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@@ -316,3 +316,19 @@
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reoccurrenceDelay: 25
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reoccurrenceDelay: 25
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duration: 1
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duration: 1
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- type: LoneOpsSpawnRule
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- type: LoneOpsSpawnRule
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- type: entity
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id: MassHallucinations
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: StationEvent
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weight: 10
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duration: 150
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maxDuration: 300
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- type: MassHallucinationsRule
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minTimeBetweenIncidents: 0.1
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maxTimeBetweenIncidents: 300
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maxSoundDistance: 7
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sounds:
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collection: Paracusia
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